index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
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path:
root
/
maps
/
001-2-29.tmx
Age
Commit message (
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Author
Files
Lines
2016-11-24
Standardize Height layer
wushin
1
-23
/
+23
2016-11-06
Fix some bad warp locations and add some missing save locations.
Reid
1
-8
/
+8
2016-10-12
Converted warps into maps
wushin
1
-6
/
+6
Converted mobs into maps
2016-08-08
Resave every maps.
Reid
1
-2
/
+2
2016-07-12
Warp particle effect to go to the upper level on 001-2-29 was badly placed.
Alige
1
-1
/
+1
2016-07-01
Changed format of all maps to CSV.
Alige
1
-21
/
+553
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-6
/
+6
2016-06-30
Renamed candle to candle-x1x2.
Alige
1
-1
/
+1
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-5
/
+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-02-29
Remove heights at (34 27) since it's collision
Monwarez
1
-1
/
+1
2016-02-29
Fix layer tile (34 26) in 001-2-29.tmx
Monwarez
1
-18
/
+18
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, ↵
Reid
1
-4
/
+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-16
/
+16
2015-09-07
Move some oversized tiles to another layer on #29.
Reid
1
-3
/
+3
2015-09-07
Fix some more particle effects on #29.
Reid
1
-2
/
+2
2015-09-07
Hide some particle effect with some over tiles on #29.
Reid
1
-2
/
+2
2015-09-06
Fix some mapping issue and add some variation tiles on #29.
Reid
1
-20
/
+14
2015-09-06
Change some wall over from 2 to 1 on #29.
Reid
1
-2
/
+2
2015-09-06
Complete #29 and move beds to a new ground layer.
Reid
1
-2
/
+7
2015-09-05
Fix warp particle size on #29.
Reid
1
-1
/
+1
2015-09-04
Fix the height layer on #29.
Reid
1
-3
/
+3
2015-09-04
Complete the base of #29, still need some fringe tiles.
Reid
1
-17
/
+16
2015-09-04
Add draft for the first level of the INN (#29).
Reid
1
-0
/
+100