Age | Commit message (Expand) | Author | Files | Lines |
2020-05-24 | Add content for the starting point of Thief quest chain: | Micksha | 1 | -10/+10 |
2018-03-25 | add map anchors for Artis | gumi | 1 | -1/+2 |
2017-09-03 | Renamed ship-sunlight to sunlight, is used in indoor artis maps too. | Alige | 1 | -1/+1 |
2017-09-03 | Consistency of tileset names in maps. | Alige | 1 | -3/+3 |
2017-09-03 | Added Tiled version string on all maps. | Alige | 1 | -1/+1 |
2017-08-19 | Resave every maps. | Reid | 1 | -91/+91 |
2016-11-24 | Standardize Height layer | wushin | 1 | -28/+28 |
2016-11-06 | Fix some bad warp locations and add some missing save locations. | Reid | 1 | -1/+1 |
2016-10-12 | Converted warps into maps | wushin | 1 | -9/+9 |
2016-08-08 | Resave every maps. | Reid | 1 | -2/+2 |
2016-07-18 | Fixed some ground floor tiles in the red plush inn. | Alige | 1 | -15/+15 |
2016-07-18 | Removed a chair in the middle of the corridor of the Red Plush inn, didn't ma... | Alige | 1 | -2/+2 |
2016-07-12 | adjust fx to warp | omattornot | 1 | -1/+1 |
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -24/+560 |
2016-06-30 | Organised the names of the tilesets inside the .tmx files. | Alige | 1 | -7/+7 |
2016-06-30 | Renamed candle to candle-x1x2. | Alige | 1 | -1/+1 |
2016-06-30 | Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4. | Alige | 1 | -5/+5 |
2016-06-30 | Renamed artis-accessory-x2.png to artis-accessory-x1x2.png. | Alige | 1 | -2/+2 |
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 |
2016-06-14 | Fixed the names of maps for more coherence with names in serverdata. | Alige | 1 | -1/+1 |
2016-06-14 | All maps must have layers visible (when saving, thus when opening.) | Alige | 1 | -16/+16 |
2016-04-29 | Add some more chairs in the INN aside Plush. | Reid | 1 | -4/+4 |
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, he... | Reid | 1 | -18/+18 |
2016-02-20 | Improve INN first floor mapping. | Reid | 1 | -6/+6 |
2016-01-19 | Move some tiles from fringe to ground layers on #28. | Reid | 1 | -2/+2 |
2015-12-28 | Add a note tile on #28's wall. | Reid | 1 | -1/+1 |
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -14/+14 |
2015-09-08 | Add ground tiles instead of wood tiles on the right warp of #28. | Reid | 1 | -1/+1 |
2015-09-07 | Add missing height and removed some collisions on #28 following the map resize. | Reid | 1 | -16/+16 |
2015-09-07 | Fill some empty ground tiles on #28. | Reid | 1 | -1/+1 |
2015-09-07 | Add some more over tile to fix the particle effect on the right part of #28 a... | Reid | 1 | -14/+6 |
2015-09-06 | Change the collision layer due to the resize on #28. | Reid | 1 | -3/+3 |
2015-09-06 | Change the restaurant part of the INN and add actorsfix property on #28. | Reid | 1 | -7/+8 |
2015-09-04 | Fix the transition to the second level of the INN on #28. | Reid | 1 | -1/+1 |
2015-09-04 | Complete #28. | Reid | 1 | -17/+31 |
2015-09-01 | Complete default mapping of #28, added objects, height, collision. | Reid | 1 | -10/+18 |
2015-08-19 | Put main shape for #28. | Reid | 1 | -13/+26 |
2015-08-18 | Advance #28 mapping. | Reid | 1 | -4/+4 |
2015-05-31 | Add shape for the redplush's INN. | Reid | 1 | -0/+89 |