Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2016-07-10 | 20,23 is supposed to be a yellow collision tile on 001-2-21, because no NPC ↵ | Alige | 1 | -1/+1 | |
there. | |||||
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -15/+275 | |
2016-06-30 | Renamed candle to candle-x1x2. | Alige | 1 | -1/+1 | |
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 | |
2016-06-14 | All maps must have layers visible (when saving, thus when opening.) | Alige | 1 | -10/+10 | |
(Doesn't actually change something, but easier to check maps if it's done.) | |||||
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, ↵ | Reid | 1 | -3/+3 | |
height and collision layer for a better view of the map and change the size of some maps. | |||||
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -12/+12 | |
2015-03-21 | Resave every maps to correct bad tilesets offset. | Reid | 1 | -11/+14 | |
2015-02-02 | Update ship indoor maps. | Reid | 1 | -14/+14 | |
2015-01-30 | Add Ship maps to artis | wushin | 1 | -0/+80 | |