index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
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author
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path:
root
/
maps
/
001-2-2.tmx
Age
Commit message (
Expand
)
Author
Files
Lines
2017-09-03
Renamed ship-sunlight to sunlight, is used in indoor artis maps too.
Alige
1
-1
/
+1
2017-09-03
Consistency of tileset names in maps.
Alige
1
-2
/
+2
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2016-11-24
Standardize Height layer
wushin
1
-16
/
+16
2016-11-24
Fix warp placement
wushin
1
-1
/
+1
2016-10-12
Converted warps into maps
wushin
1
-4
/
+4
2016-08-08
Resave every maps.
Reid
1
-23
/
+23
2016-07-08
Fix moon's house architecture.
Reid
1
-36
/
+36
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+402
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-6
/
+6
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-4
/
+4
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-02-29
Remove collision at (39 29) in 001-2-2.tmx
Monwarez
1
-17
/
+17
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, he...
Reid
1
-3
/
+3
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-12
/
+12
2015-09-18
Add some other black over tiles next to the warp on #2.
Reid
1
-1
/
+1
2015-06-26
Remove some useless tiles on 001-2-2.
Reid
1
-4
/
+4
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-18
/
+18
2015-02-08
Add some missing tiles on every maps.
Reid
1
-1
/
+1
2015-01-14
Indoor maps change #1-#9.
Reid
1
-1
/
+1
2014-12-30
Resize and offset indoor maps.
Reid
1
-13
/
+13
2014-10-29
Change the layer and position of the sunlight.
Reid
1
-2
/
+2
2014-10-29
Add Saweres fix on 001-2-3.
Reid
1
-2
/
+2
2014-10-29
Add Saweres fix on 001-2-2.
Reid
1
-17
/
+17
2014-09-02
Update 001-2-x proprieties.
Reid
1
-0
/
+4
2014-08-17
Activate every layers.
Reid
1
-2
/
+2
2014-08-16
Correct some various stuff on new maps.
Reid
1
-2
/
+2
2014-08-16
Update the warp on the tmx to 001-2-3.
Reid
1
-20
/
+20
2014-07-28
Complete the first floor of 001-2-2.
Reid
1
-5
/
+5
2014-07-28
Correct the spawn position of 001-2-2.
Reid
1
-2
/
+2
2014-07-28
Add some wall tiles variation on 001-2-2 and 001-2-0.
Reid
1
-4
/
+4
2014-07-28
Correct the height on 001-2-2 map.
Reid
1
-9
/
+9
2014-07-27
Add version 2 in indoor map.
Reid
1
-0
/
+3
2014-07-27
Rename Height layer in Heights.
Reid
1
-5
/
+5
2014-07-27
Add a new map aside the light armor house.
Reid
1
-0
/
+85