index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
summary
refs
log
tree
commit
diff
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author
committer
range
path:
root
/
maps
/
001-2-19.tmx
Age
Commit message (
Expand
)
Author
Files
Lines
2018-03-25
add map anchors for Artis
gumi
1
-1
/
+2
2017-09-03
Renamed ship-sunlight to sunlight, is used in indoor artis maps too.
Alige
1
-1
/
+1
2017-09-03
Consistency of tileset names in maps.
Alige
1
-3
/
+3
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2017-08-19
Resave every maps.
Reid
1
-128
/
+128
2016-12-20
Unify Warps
wushin
1
-2
/
+2
2016-11-24
Standardize Height layer
wushin
1
-46
/
+46
2016-11-24
Fix warp placement
wushin
1
-10
/
+10
2016-11-06
Fix some bad warp locations and add some missing save locations.
Reid
1
-1
/
+1
2016-10-12
Converted warps into maps
wushin
1
-5
/
+41
2016-08-08
Resave every maps.
Reid
1
-34
/
+34
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+498
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-7
/
+7
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-3
/
+3
2016-06-30
Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.
Alige
1
-1
/
+1
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-17
/
+17
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, he...
Reid
1
-4
/
+4
2016-01-07
Fix various issues on Artis and #19.
Reid
1
-1
/
+1
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-22
/
+22
2015-11-09
Fix some missing tiles on #19 and #26.
Reid
1
-2
/
+2
2015-09-24
Add missing windows on Artis, #19 and #25.
Reid
1
-14
/
+14
2015-05-04
Various changes to support the warehouse and merchant building warps.
Reid
1
-9
/
+9
2015-04-30
Resize #19.
Reid
1
-18
/
+18
2015-04-30
Complete #19.
Reid
1
-28
/
+23
2015-04-29
Fix various tiles on #19 and #20.
Reid
1
-14
/
+9
2015-03-27
Update maps 2-18..19..20
root
1
-23
/
+23
2015-03-27
Update maps 2-19 2-20
Saweres
1
-7
/
+7
2015-02-19
Update map 001-2-20
Saweres
1
-2
/
+2
2015-02-18
Update map 001-2-19
Saweres
1
-34
/
+21
2015-02-18
Update map 001-2-15
Saweres
1
-5
/
+8
2015-02-17
Update tilesets and map 001-2-19
Saweres
1
-20
/
+21
2015-02-16
Little changes 001-2-19
Saweres
1
-7
/
+7
2015-02-16
Little change map 001-2-19
Saweres
1
-4
/
+7
2015-02-16
Big update 001-2-19
Saweres
1
-9
/
+9
2015-02-16
Update 001-2-18
Saweres
1
-4
/
+8
2015-02-16
update map 001-2-19
Saweres
1
-2
/
+2
2015-01-20
Update map 001-2-19
Saweres
1
-6
/
+6
2015-01-14
add maps 001-2-19..20 "Merchant Build"
Saweres
1
-0
/
+101