index
:
revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
moornpc
seeds/maggotslime
stable
swamp
thief
tulimmap
root
summary
refs
log
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commit
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author
committer
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path:
root
/
maps
/
001-2-18.tmx
Age
Commit message (
Expand
)
Author
Files
Lines
2020-05-24
Add content for the starting point of Thief quest chain:
Micksha
1
-8
/
+8
2018-03-25
add map anchors for Artis
gumi
1
-1
/
+2
2017-09-03
Renamed ship-sunlight to sunlight, is used in indoor artis maps too.
Alige
1
-1
/
+1
2017-09-03
Consistency of tileset names in maps.
Alige
1
-2
/
+2
2017-09-03
Added Tiled version string on all maps.
Alige
1
-1
/
+1
2017-08-19
Resave every maps.
Reid
1
-72
/
+72
2017-08-19
Add map 001-2-42.
Reid
1
-13
/
+20
2016-11-24
Standardize Height layer
wushin
1
-9
/
+9
2016-10-12
Converted warps into maps
wushin
1
-2
/
+2
2016-08-08
Resave every maps.
Reid
1
-4
/
+4
2016-07-01
Changed format of all maps to CSV.
Alige
1
-18
/
+390
2016-07-01
Removed candle tileset from 001-2-18 map, it's a warehouse, fire is not allow...
Alige
1
-18
/
+8
2016-06-30
Organised the names of the tilesets inside the .tmx files.
Alige
1
-7
/
+7
2016-06-30
Renamed candle to candle-x1x2.
Alige
1
-1
/
+1
2016-06-30
Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.
Alige
1
-5
/
+5
2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-18
/
+18
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, he...
Reid
1
-4
/
+4
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-16
/
+16
2015-09-05
Add some missing window on the warehouse map.
Reid
1
-3
/
+3
2015-05-04
Fix various inconsistancy on #18 mapping.
Reid
1
-5
/
+5
2015-05-03
Fix various wrong consistency from artis and #18 indoor/outdoor look.
Reid
1
-3
/
+3
2015-05-03
Complete #18.
Reid
1
-7
/
+15
2015-05-02
Set default map elements on #18.
Reid
1
-6
/
+9
2015-04-30
Resize #18.
Reid
1
-13
/
+13
2015-04-30
Fill some missing tiles on #18.
Reid
1
-18
/
+21
2015-03-27
Update maps 2-18..19..20
root
1
-13
/
+13
2015-02-19
Update 001-2-18
Saweres
1
-3
/
+3
2015-02-18
Temprorary update map 001-2-20
Saweres
1
-4
/
+4
2015-02-18
Downgrade map 001-2-18
Saweres
1
-4
/
+4
2015-02-18
Update map 001-2-18
Saweres
1
-13
/
+13
2015-02-16
Update 001-2-18
Saweres
1
-1
/
+1
2015-02-03
Add collision and fill ground layer on #18.
Reid
1
-1
/
+6
2015-01-14
update map 2-18
Saweres
1
-3
/
+3
2014-12-13
Update map 2-17
Saweres
1
-0
/
+82