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path: root/maps/001-2-18.tmx
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2016-07-01Changed format of all maps to CSV.Alige1-18/+390
2016-07-01Removed candle tileset from 001-2-18 map, it's a warehouse, fire is not ↵Alige1-18/+8
allowed in such places.
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-7/+7
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-18/+18
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-4/+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-16/+16
2015-09-05Add some missing window on the warehouse map.Reid1-3/+3
2015-05-04Fix various inconsistancy on #18 mapping.Reid1-5/+5
2015-05-03Fix various wrong consistency from artis and #18 indoor/outdoor look.Reid1-3/+3
2015-05-03Complete #18.Reid1-7/+15
2015-05-02Set default map elements on #18.Reid1-6/+9
2015-04-30Resize #18.Reid1-13/+13
2015-04-30Fill some missing tiles on #18.Reid1-18/+21
2015-03-27Update maps 2-18..19..20root1-13/+13
2015-02-19Update 001-2-18Saweres1-3/+3
2015-02-18Temprorary update map 001-2-20Saweres1-4/+4
2015-02-18Downgrade map 001-2-18Saweres1-4/+4
2015-02-18Update map 001-2-18Saweres1-13/+13
2015-02-16Update 001-2-18Saweres1-1/+1
2015-02-03Add collision and fill ground layer on #18.Reid1-1/+6
2015-01-14update map 2-18Saweres1-3/+3
2014-12-13Update map 2-17Saweres1-0/+82