Age | Commit message (Expand) | Author | Files | Lines |
2017-09-03 | Consistency of tileset names in maps. | Alige | 1 | -2/+2 |
2017-09-03 | Added Tiled version string on all maps. | Alige | 1 | -1/+1 |
2017-08-19 | Resave every maps. | Reid | 1 | -8/+8 |
2016-11-24 | Standardize Height layer | wushin | 1 | -25/+25 |
2016-11-24 | Fix warp placement | wushin | 1 | -2/+2 |
2016-11-06 | Fix some bad warp locations and add some missing save locations. | Reid | 1 | -1/+1 |
2016-10-12 | Converted warps into maps | wushin | 1 | -3/+21 |
2016-08-08 | Resave every maps. | Reid | 1 | -15/+15 |
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -18/+378 |
2016-06-30 | Organised the names of the tilesets inside the .tmx files. | Alige | 1 | -4/+4 |
2016-06-30 | Removed useless tiles (black, empty ones) from maps & added some missing tile... | Alige | 1 | -1/+1 |
2016-06-30 | Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4. | Alige | 1 | -3/+3 |
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 |
2016-06-14 | Fixed the names of maps for more coherence with names in serverdata. | Alige | 1 | -1/+1 |
2016-06-14 | All maps must have layers visible (when saving, thus when opening.) | Alige | 1 | -14/+14 |
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, he... | Reid | 1 | -5/+5 |
2015-12-29 | Add over on the warp location on #12. | Reid | 1 | -1/+1 |
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -17/+17 |
2015-03-21 | Change the size of #12. | Reid | 1 | -7/+7 |
2015-02-28 | Correct some bad tiles on #0 and #12. | Reid | 1 | -11/+11 |
2015-02-08 | Add some missing tiles on every maps. | Reid | 1 | -1/+1 |
2015-01-16 | Clean up #12 indoor. | Reid | 1 | -1/+1 |
2014-12-31 | Update indoor #12,13. | Reid | 1 | -4/+4 |
2014-12-30 | Resize and offset indoor maps. | Reid | 1 | -16/+16 |
2014-12-30 | Correct light on indoor maps. | Reid | 1 | -1/+4 |
2014-12-03 | Add proprieties on Artis indoor maps #10 to #17. | Reid | 1 | -0/+7 |
2014-11-24 | Fix visible layers and random collision tiles on newer maps. | Reid | 1 | -3/+3 |
2014-11-13 | Add the new shadow on 001-2-12. | Reid | 1 | -4/+4 |
2014-11-05 | Fix path for 001-2-12 | Saweres | 1 | -1/+1 |
2014-11-05 | Clean and complete 001-2-12 (Oscar's first floor) map. | Reid | 1 | -20/+23 |
2014-10-31 | Fix 2-12,2-13.Add map 001-2-14, Oscar's house-basemenT | Saweres | 1 | -4/+4 |
2014-10-31 | Add map 001-2-12, Oscar's house | Saweres | 1 | -0/+65 |