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revolt/clientdata
AFKing
Candor_not_Cador
Ledmitz/clientdata-fireball-sfx
NPCs
arrivalargaes
bee-sfx
contentII
desertautomaptest
fireball-sfx
golem
group
hocus/jukebox
indoors
init_map_music_clientdata
jesusalva/artis
jesusalva/calamity
jesusalva/clientmake
jesusalva/contentIII
jesusalva/contentIV
jesusalva/cut002
jesusalva/doomsday
jesusalva/factions
jesusalva/freeyorp
jesusalva/inns
jesusalva/katja
jesusalva/kytty01
jesusalva/melinda
jesusalva/pipelines
jesusalva/python
jesusalva/selfmadeproblems001
jesusalva/sillytest
jesusalva/spotlight
jesusalva/spots
jesusalva/swampling
jesusalva/wallpaper
kfahr
magic-heal
master
merchanthouse
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seeds/maggotslime
stable
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root
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graphics
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sprites
Age
Commit message (
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)
Author
Files
Lines
2015-09-27
Add Francesco as NPC ID #127.
Reid
1
-1
/
+1
2015-09-27
Add Franceco npc sprite.
Reid
1
-0
/
+0
2015-09-16
Add baner on npcs.xml and add offset unanimated XML IDs.
Reid
1
-1
/
+1
2015-09-16
Add banker NPC sprite into unanimated.
Reid
1
-0
/
+0
2015-09-16
Improve the drawing of Lozerk's sword.
Reid
1
-0
/
+0
2015-09-15
Increment the max value of unanimated NPCs xml.
Reid
1
-1
/
+1
2015-09-15
Resize unanimated NPC sprite and add Salem sprite.
Reid
1
-0
/
+0
2015-09-15
Resize the unanimated NPC sprite and add Salem NPC.
Reid
1
-0
/
+0
2015-09-14
Add water fish 2 animation.
Reid
1
-0
/
+38
2015-09-14
Fix water fish1 animation.
Reid
1
-2
/
+2
2015-09-13
Complete the water fish animation.
Reid
3
-24
/
+22
2015-09-13
Add first water fish animation.
Reid
2
-0
/
+20
2015-09-13
Fix water spashes animations.
Reid
5
-7
/
+3
2015-09-13
Add water splash animations and sprite.
Reid
6
-0
/
+108
2015-09-07
Add flying piou animation.
Reid
1
-0
/
+121
2015-09-07
Add 9 piou animation on 3 different NPC ID (437, 438, 439).
Reid
9
-0
/
+248
2015-09-07
Add missing woodensword sprite xml.
Reid
1
-0
/
+11
2015-09-07
Fix some wrong pixels and a bad back animation on jenna sprite.
Reid
1
-0
/
+0
2015-09-07
Add wooden sword item sprite.
Reid
1
-0
/
+0
2015-09-06
Add jenna sprite.
Reid
1
-0
/
+0
2015-09-06
Add jenna XML.
Reid
1
-0
/
+39
2015-08-13
Fix some wrong pixels on hairstyle #2 and #25.
Reid
2
-0
/
+0
2015-08-05
Add a human male NPC with clothes from the legion of aemil.
Reid
2
-2
/
+2
2015-08-05
Add a raijin girl on npcs.xml as ID 123.
Reid
1
-1
/
+1
2015-08-05
Add a little ukar NPC on the unanimated NPC sprite.
Reid
1
-0
/
+0
2015-08-04
Enable S dye on armbands sprites.
Reid
2
-2
/
+2
2015-07-25
Fix sprite path on edouard.xml.
Reid
1
-1
/
+1
2015-07-25
Add a missing end on crafty attack animation.
Reid
1
-0
/
+1
2015-07-25
Add edouard NPC sprites and xml.
Reid
2
-0
/
+21
2015-07-25
Add Don as NPC #122.
Reid
1
-1
/
+1
2015-07-25
Add Don the blacksmith frame on unanimated-tall sprite.
Reid
1
-0
/
+0
2015-07-23
Add traininggladius xml and connect it to item #3502 on items.xml.
Reid
1
-0
/
+11
2015-07-23
Add traininggladius sprite.
Reid
1
-0
/
+0
2015-07-19
Add Add dolfina on unanimated NPC and increment the max value of unanimated.xml.
Reid
2
-1
/
+1
2015-07-19
Add chelios NPC animation XML.
Reid
1
-0
/
+34
2015-07-19
Add chelios NPC sprite.
Reid
1
-0
/
+0
2015-07-10
Add copper armor and traning shirt XMLs for female and male sprites.
Reid
4
-0
/
+44
2015-07-10
Add training shirt female sprite.
Reid
1
-0
/
+0
2015-07-10
Add copper armor female sprite.
Reid
1
-0
/
+0
2015-07-09
Fix some missing pixels on the vneck jumper female sprite.
Reid
1
-0
/
+0
2015-07-09
Add eugene xml and offset his name on npcs.xml.
Reid
1
-0
/
+18
2015-07-09
Add Eugene NPC sprite.
Reid
1
-0
/
+0
2015-07-04
Clean up the copper armor male, remove some useless pixel over the shoulders.
Reid
1
-0
/
+0
2015-07-04
Add traning shirt for male.
Reid
1
-0
/
+0
2015-07-04
Clean up the copper armor and fill some forgotten pixels.
Reid
1
-0
/
+0
2015-07-04
Add copper armor for male.
Reid
1
-0
/
+0
2015-07-04
Update vneck with latest XCF.
Reid
1
-0
/
+0
2015-07-03
Update the vneck jumper female sprite with latest XCF changes.
Reid
1
-0
/
+0
2015-07-02
Clean up both sprite for the vneck female and male.
Reid
2
-0
/
+0
2015-07-02
Clean the vneck, remove AA and fill some blank parts that didn't cover the pl...
Reid
1
-0
/
+0
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