diff options
Diffstat (limited to 'npcs.xml')
-rw-r--r-- | npcs.xml | 21 |
1 files changed, 12 insertions, 9 deletions
@@ -369,31 +369,28 @@ IDs 900-999 = Special <menu name="Talk" command="talk 'NAME'"/> </npc> <npc id="170"> - <!-- LEGACY - Young Boy, Mike. --> - <sprite variant="20">npcs/xml/unanimated-legacy.xml</sprite> - <menu name="Talk" command="talk 'NAME'"/> - </npc> - <npc id="171"> <!-- LEGACY - Princess, Celestia. --> <sprite variant="0">npcs/xml/unanimated-legacy-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> - <npc id="172"> + <npc id="171"> <!-- LEGACY - Young Man without taste, Dyer. --> <sprite variant="1">npcs/xml/unanimated-legacy-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> - <npc id="173"> + <npc id="172"> <!-- LEGACY - Young Man with Top Hat, Dimond. --> <sprite variant="2">npcs/xml/unanimated-legacy-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> - <npc id="174"> + <npc id="173"> +>>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one <!-- LEGACY - Mid-aged Man, Chef. --> <sprite variant="3">npcs/xml/unanimated-legacy-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> - <npc id="175"> + <npc id="174"> +>>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one <!-- LEGACY - Young sexy lady with Rabbit Ears. --> <sprite variant="4">npcs/xml/unanimated-legacy-tall.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> @@ -745,18 +742,24 @@ IDs 900-999 = Special <sprite>npcs/xml/lumberjack.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> +<<<<<<< f542316432d2f4aad709c04d577ed91b3ea6e392 <<<<<<< 21c4c83ea02e1292391aaa7fdbaf3dc3202a100a +======= +>>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one <npc id="453"> <!-- Human with legacy Ranger Hat and a Scythe. --> <sprite>npcs/xml/hinnak.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> +<<<<<<< f542316432d2f4aad709c04d577ed91b3ea6e392 <npc id="454"> <!-- Human Male, removing his monocle for winking. --> <sprite>npcs/xml/richard.xml</sprite> </npc> ======= >>>>>>> Add the first few npcs: old Koga, Lumberjack, Richard. +======= +>>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one <!-- Test NPCs --> <npc id="800" allowDelete="false"> |