diff options
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 180 |
1 files changed, 89 insertions, 91 deletions
diff --git a/monsters.xml b/monsters.xml index 1c47fb93..756f965d 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1,101 +1,99 @@ <?xml version="1.0" encoding="utf-8"?> -<!-- Author: Reid. -Copyright 2010-2011 Evol Online --> +<!-- Copyright 2010-2011 Evol Online +Author : Reid -<!-- monsters.xml parameters explanation: -<monsters> Parent of the monster strings. -<monster> Monster tag. Every new tag contain some specific attribute of the monster, the following parameters is the list of them: -id="" ID of the monster. It is different for every monsters and it starts from 0. -name="" Name of the monster which will be displayed in game, it is also used by the server. -targetCursor="" Cursor size used by the client. The different sizes are: small, medium and large. -walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea or fly over it. The different walktypes are: walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. -<sprite> This tag show the path to the xml of the monster. -<sound> Sound tag, contain an event which display the sound effects for the corresponding action. The following parameter lists of them all: -event="" Link the sfx to an action like die, hit, hurt, miss, move or spawn. +<monsters> Parent of the monster strings. + <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. + targetCursor="" Cursor size used by the client, different size are : small, medium and large. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. + <sprite> This tag show the path to the xml of the monster. + <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. +</monsters> Close monster configuration. -example: - <monster id="0" name="Reid" targetCursor="big" walkType="fly"> - <sprite>monsters/reid.xml</sprite> - <sound event="die">monsters/reid/reid-die-1.ogg</sound> - </monster> +exemple : + <monster id="0" name="Reid" targetCursor="big" walkType="fly"> + <sprite>monsters/reid.xml</sprite> + <sound event="die">monsters/reid/reid-die-1.ogg</sound> + </monster> --> <monsters> + <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> + <its:translateRule selector="//monster/@name" translate="yes"/> + <its:translateRule selector="//*" translate="no"/> + </its:rules> - <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0"> - <its:translateRule selector="//monster/@name" translate="yes"/> - <its:translateRule selector="//*" translate="no"/> - </its:rules> - - <monster id="0" name="Piou" targetCursor="small" walkType="walk"> - <sprite>monsters/piou.xml</sprite> - <sound event="die">monsters/piou/die1.ogg</sound> - <sound event="hit">monsters/piou/hit1.ogg</sound> - <sound event="hurt">monsters/piou/hurt1.ogg</sound> - <sound event="hurt">monsters/piou/hurt2.ogg</sound> - <sound event="miss">monsters/piou/miss1.ogg</sound> - <sound event="spawn">monsters/piou/spawn1.ogg</sound> - </monster> - <monster id="1" name="Piousse" targetCursor="small" walkType="walk"> - <sprite>monsters/piou.xml</sprite> - <sprite>accessories/piousse-egg.xml</sprite> - <sound event="die">monsters/piou/die1.ogg</sound> - <sound event="hit">monsters/piou/hit1.ogg</sound> - <sound event="hurt">monsters/piou/hurt1.ogg</sound> - <sound event="hurt">monsters/piou/hurt2.ogg</sound> - <sound event="miss">monsters/piou/miss1.ogg</sound> - <sound event="spawn">monsters/piou/spawn1.ogg</sound> - </monster> - <monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim"> - <sound event="die">monsters/tortuga/die1.ogg</sound> - <sound event="hit">monsters/tortuga/hit1.ogg</sound> - <sound event="hit">monsters/tortuga/hit2.ogg</sound> - <sound event="hurt">monsters/tortuga/hurt1.ogg</sound> - <sound event="miss">monsters/tortuga/miss1.ogg</sound> - <sound event="spawn">monsters/tortuga/spawn1.ogg</sound> - <sprite>monsters/tortuga.xml</sprite> - </monster> - <monster id="3" name="Ratto" targetCursor="small" walkType="walk"> - <sprite>monsters/ratto.xml</sprite> - <sprite>accessories/ratto-tail.xml</sprite> - <sound event="die">monsters/ratto/die1.ogg</sound> - <sound event="hit">monsters/ratto/hit1.ogg</sound> - <sound event="hit">monsters/ratto/hit2.ogg</sound> - <sound event="hurt">monsters/ratto/hurt1.ogg</sound> - <sound event="spawn">monsters/ratto/spawn1.ogg</sound> - </monster> - <monster id="4" name="Croc" targetCursor="small" walkType="walk"> - <sound event="hit">monsters/croc/hit1.ogg</sound> - <sound event="hit">monsters/croc/hit2.ogg</sound> - <sound event="hurt">monsters/croc/hurt1.ogg</sound> - <sound event="hurt">monsters/croc/hurt2.ogg</sound> - <sound event="hurt">monsters/croc/hurt3.ogg</sound> - <sound event="miss">monsters/croc/miss1.ogg</sound> - <sound event="spawn">monsters/croc/spawn1.ogg</sound> - <sprite>monsters/croc.xml</sprite> - </monster> - <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim"> - <sprite>monsters/blub-little.xml</sprite> - <sprite>accessories/littleblub-tentacle.xml</sprite> - <sound event="hit">monsters/blub/hit1.ogg</sound> - </monster> -<!-- <monster id="6" name="Blub" targetCursor="medium" walkType="walkswim"> - <sprite>monsters/blub.xml</sprite> - <sprite>accessories/blub-tentacle.xml</sprite> - </monster> - <monster id="7" name="Top Blub" targetCursor="medium" walkType="walkswim"> - <sprite>monsters/blub.xml</sprite> - <sprite>accessories/blub-tentacle.xml</sprite> - <sprite>accessories/blub-tophat.xml</sprite> - </monster> --> - <monster id="8" name="Croco Tree" targetCursor="large"> - <sprite>monsters/croconut.xml</sprite> - <sound event="die">monsters/croconut/die1.ogg</sound> - <sound event="hurt">monsters/croconut/hurt1.ogg</sound> - <sound event="hurt">monsters/croconut/hurt2.ogg</sound> - <sound event="hurt">monsters/croconut/hurt3.ogg</sound> - </monster> - + <monster id="0" name="Piou" targetCursor="small" walkType="walk"> + <sprite>monsters/piou.xml</sprite> + <sound event="die">monsters/piou/die1.ogg</sound> + <sound event="hit">monsters/piou/hit1.ogg</sound> + <sound event="hurt">monsters/piou/hurt1.ogg</sound> + <sound event="hurt">monsters/piou/hurt2.ogg</sound> + <sound event="miss">monsters/piou/miss1.ogg</sound> + <sound event="spawn">monsters/piou/spawn1.ogg</sound> + </monster> + <monster id="1" name="Piousse" targetCursor="small" walkType="walk"> + <sprite>monsters/piou.xml</sprite> + <sprite>accessories/piousse-egg.xml</sprite> + <sound event="die">monsters/piou/die1.ogg</sound> + <sound event="hit">monsters/piou/hit1.ogg</sound> + <sound event="hurt">monsters/piou/hurt1.ogg</sound> + <sound event="hurt">monsters/piou/hurt2.ogg</sound> + <sound event="miss">monsters/piou/miss1.ogg</sound> + <sound event="spawn">monsters/piou/spawn1.ogg</sound> + </monster> + <monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim"> + <sound event="die">monsters/tortuga/die1.ogg</sound> + <sound event="hit">monsters/tortuga/hit1.ogg</sound> + <sound event="hit">monsters/tortuga/hit2.ogg</sound> + <sound event="hurt">monsters/tortuga/hurt1.ogg</sound> + <sound event="miss">monsters/tortuga/miss1.ogg</sound> + <sound event="spawn">monsters/tortuga/spawn1.ogg</sound> + <sprite>monsters/tortuga.xml</sprite> + </monster> + <monster id="3" name="Ratto" targetCursor="small" walkType="walk"> + <sprite>monsters/ratto.xml</sprite> + <sprite>accessories/ratto-tail.xml</sprite> + <sound event="die">monsters/ratto/die1.ogg</sound> + <sound event="hit">monsters/ratto/hit1.ogg</sound> + <sound event="hit">monsters/ratto/hit2.ogg</sound> + <sound event="hurt">monsters/ratto/hurt1.ogg</sound> + <sound event="spawn">monsters/ratto/spawn1.ogg</sound> + </monster> + <monster id="4" name="Croc" targetCursor="small" walkType="walk"> + <sound event="hit">monsters/croc/hit1.ogg</sound> + <sound event="hit">monsters/croc/hit2.ogg</sound> + <sound event="hurt">monsters/croc/hurt1.ogg</sound> + <sound event="hurt">monsters/croc/hurt2.ogg</sound> + <sound event="hurt">monsters/croc/hurt3.ogg</sound> + <sound event="miss">monsters/croc/miss1.ogg</sound> + <sound event="spawn">monsters/croc/spawn1.ogg</sound> + <sprite>monsters/croc.xml</sprite> + </monster> + <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim"> + <sprite>monsters/blub-little.xml</sprite> + <sprite>accessories/littleblub-tentacle.xml</sprite> + <sound event="hit">monsters/blub/hit1.ogg</sound> + </monster> +<!--<monster id="6" name="Blub" targetCursor="medium" walkType="walkswim"> + <sprite>monsters/blub.xml</sprite> + <sprite>accessories/blub-tentacle.xml</sprite> + </monster> + <monster id="7" name="Top Blub" targetCursor="medium" walkType="walkswim"> + <sprite>monsters/blub.xml</sprite> + <sprite>accessories/blub-tentacle.xml</sprite> + <sprite>accessories/blub-tophat.xml</sprite> + </monster> --> + <monster id="8" name="Croco Tree" targetCursor="large"> + <sprite>monsters/croconut.xml</sprite> + <sound event="die">monsters/croconut/die1.ogg</sound> + <sound event="hurt">monsters/croconut/hurt1.ogg</sound> + <sound event="hurt">monsters/croconut/hurt2.ogg</sound> + <sound event="hurt">monsters/croconut/hurt3.ogg</sound> + </monster> </monsters> |