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-rw-r--r--monsters.xml180
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diff --git a/monsters.xml b/monsters.xml
index 1c47fb93..756f965d 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,101 +1,99 @@
<?xml version="1.0" encoding="utf-8"?>
-<!-- Author: Reid.
-Copyright 2010-2011 Evol Online -->
+<!-- Copyright 2010-2011 Evol Online
+Author : Reid
-<!--
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
-<monster> Monster tag. Every new tag contain some specific attribute of the monster, the following parameters is the list of them:
-id="" ID of the monster. It is different for every monsters and it starts from 0.
-name="" Name of the monster which will be displayed in game, it is also used by the server.
-targetCursor="" Cursor size used by the client. The different sizes are: small, medium and large.
-walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea or fly over it. The different walktypes are: walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
-<sprite> This tag show the path to the xml of the monster.
-<sound> Sound tag, contain an event which display the sound effects for the corresponding action. The following parameter lists of them all:
-event="" Link the sfx to an action like die, hit, hurt, miss, move or spawn.
+<monsters> Parent of the monster strings.
+ <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
+ id="" ID of the monster, it's different for every monsters, it starts from 0.
+ name="" Name of the monster which will be displayed in game, it's also used by the server.
+ targetCursor="" Cursor size used by the client, different size are : small, medium and large.
+ walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
+ <sprite> This tag show the path to the xml of the monster.
+ <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
+ event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
+</monsters> Close monster configuration.
-example:
- <monster id="0" name="Reid" targetCursor="big" walkType="fly">
- <sprite>monsters/reid.xml</sprite>
- <sound event="die">monsters/reid/reid-die-1.ogg</sound>
- </monster>
+exemple :
+ <monster id="0" name="Reid" targetCursor="big" walkType="fly">
+ <sprite>monsters/reid.xml</sprite>
+ <sound event="die">monsters/reid/reid-die-1.ogg</sound>
+ </monster>
-->
<monsters>
+ <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
+ <its:translateRule selector="//monster/@name" translate="yes"/>
+ <its:translateRule selector="//*" translate="no"/>
+ </its:rules>
- <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
- <its:translateRule selector="//monster/@name" translate="yes"/>
- <its:translateRule selector="//*" translate="no"/>
- </its:rules>
-
- <monster id="0" name="Piou" targetCursor="small" walkType="walk">
- <sprite>monsters/piou.xml</sprite>
- <sound event="die">monsters/piou/die1.ogg</sound>
- <sound event="hit">monsters/piou/hit1.ogg</sound>
- <sound event="hurt">monsters/piou/hurt1.ogg</sound>
- <sound event="hurt">monsters/piou/hurt2.ogg</sound>
- <sound event="miss">monsters/piou/miss1.ogg</sound>
- <sound event="spawn">monsters/piou/spawn1.ogg</sound>
- </monster>
- <monster id="1" name="Piousse" targetCursor="small" walkType="walk">
- <sprite>monsters/piou.xml</sprite>
- <sprite>accessories/piousse-egg.xml</sprite>
- <sound event="die">monsters/piou/die1.ogg</sound>
- <sound event="hit">monsters/piou/hit1.ogg</sound>
- <sound event="hurt">monsters/piou/hurt1.ogg</sound>
- <sound event="hurt">monsters/piou/hurt2.ogg</sound>
- <sound event="miss">monsters/piou/miss1.ogg</sound>
- <sound event="spawn">monsters/piou/spawn1.ogg</sound>
- </monster>
- <monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim">
- <sound event="die">monsters/tortuga/die1.ogg</sound>
- <sound event="hit">monsters/tortuga/hit1.ogg</sound>
- <sound event="hit">monsters/tortuga/hit2.ogg</sound>
- <sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
- <sound event="miss">monsters/tortuga/miss1.ogg</sound>
- <sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
- <sprite>monsters/tortuga.xml</sprite>
- </monster>
- <monster id="3" name="Ratto" targetCursor="small" walkType="walk">
- <sprite>monsters/ratto.xml</sprite>
- <sprite>accessories/ratto-tail.xml</sprite>
- <sound event="die">monsters/ratto/die1.ogg</sound>
- <sound event="hit">monsters/ratto/hit1.ogg</sound>
- <sound event="hit">monsters/ratto/hit2.ogg</sound>
- <sound event="hurt">monsters/ratto/hurt1.ogg</sound>
- <sound event="spawn">monsters/ratto/spawn1.ogg</sound>
- </monster>
- <monster id="4" name="Croc" targetCursor="small" walkType="walk">
- <sound event="hit">monsters/croc/hit1.ogg</sound>
- <sound event="hit">monsters/croc/hit2.ogg</sound>
- <sound event="hurt">monsters/croc/hurt1.ogg</sound>
- <sound event="hurt">monsters/croc/hurt2.ogg</sound>
- <sound event="hurt">monsters/croc/hurt3.ogg</sound>
- <sound event="miss">monsters/croc/miss1.ogg</sound>
- <sound event="spawn">monsters/croc/spawn1.ogg</sound>
- <sprite>monsters/croc.xml</sprite>
- </monster>
- <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
- <sprite>monsters/blub-little.xml</sprite>
- <sprite>accessories/littleblub-tentacle.xml</sprite>
- <sound event="hit">monsters/blub/hit1.ogg</sound>
- </monster>
-<!-- <monster id="6" name="Blub" targetCursor="medium" walkType="walkswim">
- <sprite>monsters/blub.xml</sprite>
- <sprite>accessories/blub-tentacle.xml</sprite>
- </monster>
- <monster id="7" name="Top Blub" targetCursor="medium" walkType="walkswim">
- <sprite>monsters/blub.xml</sprite>
- <sprite>accessories/blub-tentacle.xml</sprite>
- <sprite>accessories/blub-tophat.xml</sprite>
- </monster> -->
- <monster id="8" name="Croco Tree" targetCursor="large">
- <sprite>monsters/croconut.xml</sprite>
- <sound event="die">monsters/croconut/die1.ogg</sound>
- <sound event="hurt">monsters/croconut/hurt1.ogg</sound>
- <sound event="hurt">monsters/croconut/hurt2.ogg</sound>
- <sound event="hurt">monsters/croconut/hurt3.ogg</sound>
- </monster>
-
+ <monster id="0" name="Piou" targetCursor="small" walkType="walk">
+ <sprite>monsters/piou.xml</sprite>
+ <sound event="die">monsters/piou/die1.ogg</sound>
+ <sound event="hit">monsters/piou/hit1.ogg</sound>
+ <sound event="hurt">monsters/piou/hurt1.ogg</sound>
+ <sound event="hurt">monsters/piou/hurt2.ogg</sound>
+ <sound event="miss">monsters/piou/miss1.ogg</sound>
+ <sound event="spawn">monsters/piou/spawn1.ogg</sound>
+ </monster>
+ <monster id="1" name="Piousse" targetCursor="small" walkType="walk">
+ <sprite>monsters/piou.xml</sprite>
+ <sprite>accessories/piousse-egg.xml</sprite>
+ <sound event="die">monsters/piou/die1.ogg</sound>
+ <sound event="hit">monsters/piou/hit1.ogg</sound>
+ <sound event="hurt">monsters/piou/hurt1.ogg</sound>
+ <sound event="hurt">monsters/piou/hurt2.ogg</sound>
+ <sound event="miss">monsters/piou/miss1.ogg</sound>
+ <sound event="spawn">monsters/piou/spawn1.ogg</sound>
+ </monster>
+ <monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim">
+ <sound event="die">monsters/tortuga/die1.ogg</sound>
+ <sound event="hit">monsters/tortuga/hit1.ogg</sound>
+ <sound event="hit">monsters/tortuga/hit2.ogg</sound>
+ <sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
+ <sound event="miss">monsters/tortuga/miss1.ogg</sound>
+ <sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
+ <sprite>monsters/tortuga.xml</sprite>
+ </monster>
+ <monster id="3" name="Ratto" targetCursor="small" walkType="walk">
+ <sprite>monsters/ratto.xml</sprite>
+ <sprite>accessories/ratto-tail.xml</sprite>
+ <sound event="die">monsters/ratto/die1.ogg</sound>
+ <sound event="hit">monsters/ratto/hit1.ogg</sound>
+ <sound event="hit">monsters/ratto/hit2.ogg</sound>
+ <sound event="hurt">monsters/ratto/hurt1.ogg</sound>
+ <sound event="spawn">monsters/ratto/spawn1.ogg</sound>
+ </monster>
+ <monster id="4" name="Croc" targetCursor="small" walkType="walk">
+ <sound event="hit">monsters/croc/hit1.ogg</sound>
+ <sound event="hit">monsters/croc/hit2.ogg</sound>
+ <sound event="hurt">monsters/croc/hurt1.ogg</sound>
+ <sound event="hurt">monsters/croc/hurt2.ogg</sound>
+ <sound event="hurt">monsters/croc/hurt3.ogg</sound>
+ <sound event="miss">monsters/croc/miss1.ogg</sound>
+ <sound event="spawn">monsters/croc/spawn1.ogg</sound>
+ <sprite>monsters/croc.xml</sprite>
+ </monster>
+ <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
+ <sprite>monsters/blub-little.xml</sprite>
+ <sprite>accessories/littleblub-tentacle.xml</sprite>
+ <sound event="hit">monsters/blub/hit1.ogg</sound>
+ </monster>
+<!--<monster id="6" name="Blub" targetCursor="medium" walkType="walkswim">
+ <sprite>monsters/blub.xml</sprite>
+ <sprite>accessories/blub-tentacle.xml</sprite>
+ </monster>
+ <monster id="7" name="Top Blub" targetCursor="medium" walkType="walkswim">
+ <sprite>monsters/blub.xml</sprite>
+ <sprite>accessories/blub-tentacle.xml</sprite>
+ <sprite>accessories/blub-tophat.xml</sprite>
+ </monster> -->
+ <monster id="8" name="Croco Tree" targetCursor="large">
+ <sprite>monsters/croconut.xml</sprite>
+ <sound event="die">monsters/croconut/die1.ogg</sound>
+ <sound event="hurt">monsters/croconut/hurt1.ogg</sound>
+ <sound event="hurt">monsters/croconut/hurt2.ogg</sound>
+ <sound event="hurt">monsters/croconut/hurt3.ogg</sound>
+ </monster>
</monsters>