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-rw-r--r--graphics/sprites/monsters/flower-growing.pngbin0 -> 7640 bytes
-rw-r--r--graphics/sprites/monsters/rose1.xml35
-rw-r--r--graphics/sprites/monsters/rose2.xml35
-rw-r--r--graphics/sprites/monsters/rose3.xml35
-rw-r--r--graphics/sprites/monsters/tulip.xml35
5 files changed, 140 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/flower-growing.png b/graphics/sprites/monsters/flower-growing.png
new file mode 100644
index 00000000..dc1dabe8
--- /dev/null
+++ b/graphics/sprites/monsters/flower-growing.png
Binary files differ
diff --git a/graphics/sprites/monsters/rose1.xml b/graphics/sprites/monsters/rose1.xml
new file mode 100644
index 00000000..267d9d94
--- /dev/null
+++ b/graphics/sprites/monsters/rose1.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/monsters/flower-growing.png|W"
+ width="32"
+ height="32"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="base">
+ <animation direction="default">
+ <frame index="8" delay="2500"/>
+ <frame index="9" delay="1000"/>
+ <frame index="10" delay="700"/>
+ <frame index="11" delay="500"/>
+ <frame index="12" delay="500"/>
+ <frame index="13" delay="500"/>
+ <jump action="stand"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="14"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="15" delay="10000"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/rose2.xml b/graphics/sprites/monsters/rose2.xml
new file mode 100644
index 00000000..6c6d6e30
--- /dev/null
+++ b/graphics/sprites/monsters/rose2.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/monsters/flower-growing.png|W"
+ width="32"
+ height="32"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="base">
+ <animation direction="default">
+ <frame index="16" delay="2500"/>
+ <frame index="17" delay="1000"/>
+ <frame index="18" delay="700"/>
+ <frame index="19" delay="500"/>
+ <frame index="20" delay="500"/>
+ <frame index="21" delay="500"/>
+ <jump action="stand"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="22"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="23" delay="10000"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/rose3.xml b/graphics/sprites/monsters/rose3.xml
new file mode 100644
index 00000000..a32d9ab7
--- /dev/null
+++ b/graphics/sprites/monsters/rose3.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/monsters/flower-growing.png|W"
+ width="32"
+ height="32"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="base">
+ <animation direction="default">
+ <frame index="24" delay="2500"/>
+ <frame index="25" delay="1000"/>
+ <frame index="26" delay="700"/>
+ <frame index="27" delay="500"/>
+ <frame index="28" delay="500"/>
+ <frame index="29" delay="500"/>
+ <jump action="stand"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="30"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="31" delay="10000"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/tulip.xml b/graphics/sprites/monsters/tulip.xml
new file mode 100644
index 00000000..2f206b7a
--- /dev/null
+++ b/graphics/sprites/monsters/tulip.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/monsters/flower-growing.png|W"
+ width="32"
+ height="32"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="2500"/>
+ <frame index="1" delay="1000"/>
+ <frame index="2" delay="700"/>
+ <frame index="3" delay="500"/>
+ <frame index="4" delay="500"/>
+ <frame index="5" delay="500"/>
+ <jump action="stand"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="6"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="7" delay="10000"/>
+ </animation>
+ </action>
+
+</sprite>