diff options
-rw-r--r-- | graphics/sprites/monsters/croconut.xml | 88 | ||||
-rw-r--r-- | monsters.xml | 3 |
2 files changed, 91 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/croconut.xml b/graphics/sprites/monsters/croconut.xml new file mode 100644 index 00000000..d495cc10 --- /dev/null +++ b/graphics/sprites/monsters/croconut.xml @@ -0,0 +1,88 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Alige, Reid +Copyright (C) 2010-2014 Evol Online --> + +<!-- +5% used on "moving" label. +50% from the 95% unused percent from "moving" label are used on "movinglong" label. +100% from the 47,5% unused percent from "movinglong" label are used on "static" label. +--> + +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/crocotree.png" + width="18" + height="17" + offsetY="-61"/> + + <action name="stand" imageset="mob"> + <animation direction="default"> + <label name="start"/> + <goto label="static" rand="95"/> + <goto label="movinglong" rand="50"/> + <goto label="moving" rand="100"/> + <label name="moving"/> + <!-- Simple Move Animation --> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="110"/> + <frame index="2" delay="120"/> + <frame index="1" delay="110"/> + <goto label="start"/> + <label name="static"/> + <!-- Static Animation --> + <frame index="1" delay="240"/> + <goto label="start"/> + <label name="movinglong"/> + <!-- Long Move Animation --> + <frame index="2" delay="120"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="110"/> + <frame index="2" delay="120"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="110"/> + <frame index="2" delay="120"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="110"/> + <frame index="2" delay="120"/> + <goto label="start"/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="default"> + <!-- Falling Croconut --> + <frame index="1" delay="100"/> + <frame index="3" delay="80" offsetY="1"/> + <frame index="3" delay="60" offsetY="2"/> + <frame index="3" delay="50" offsetY="4"/> + <frame index="3" delay="50" offsetY="6"/> + <frame index="3" delay="50" offsetY="8"/> + <frame index="3" delay="40" offsetY="11"/> + <frame index="3" delay="40" offsetY="14"/> + <frame index="3" delay="40" offsetY="17"/> + <frame index="3" delay="40" offsetY="20"/> + <frame index="3" delay="40" offsetY="24"/> + <frame index="3" delay="40" offsetY="28"/> + <frame index="3" delay="30" offsetY="32"/> + <frame index="3" delay="30" offsetY="36"/> + <frame index="3" delay="30" offsetY="41"/> + <frame index="3" delay="30" offsetY="46"/> + <frame index="3" delay="30" offsetY="51"/> + <frame index="3" delay="30" offsetY="57"/> + <frame index="4" delay="60" offsetY="58"/> + <frame index="5" delay="70" offsetY="58"/> + <frame index="6" offsetY="59"/> + </animation> + </action> + + <action name="dead" imageset="mob"> + <animation> + <!-- Dropped Crocnut --> + <frame index="6" offsetY="59"/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 9881904d..890378a4 100644 --- a/monsters.xml +++ b/monsters.xml @@ -114,4 +114,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or <monster id="11" name="Pikpik" targetCursor="small"> <sprite>monsters/pikpik.xml</sprite> </monster> + <monster id="12" name="Croconut" targetCursor="small"> + <sprite>monsters/croconut.xml</sprite> + </monster> </monsters> |