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-rw-r--r--graphics/sprites/npcs/xml/lumberjack.xml11
-rw-r--r--items.xml24
2 files changed, 5 insertions, 30 deletions
diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml
index d4cb81ae..2d6867d4 100644
--- a/graphics/sprites/npcs/xml/lumberjack.xml
+++ b/graphics/sprites/npcs/xml/lumberjack.xml
@@ -1,16 +1,15 @@
-<?xml version="1.0"?>
-<sprite>
- <imageset name="base" src="graphics/sprites/npcs/lumberjack.png" width="42" height="63"/>
- <action name="stand" imageset="npc">
- <animation direction="default">
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2018 Evol Online -->
- <!-- eyes movements -->
<sprite>
<imageset name="base"
src="graphics/sprites/npcs/sprite/lumberjack.png"
width="42"
height="63"/>
+ <!-- eyes movements -->
+
<action name="stand" imageset="base">
<animation direction="default">
<frame index="0" delay="3000"/>
diff --git a/items.xml b/items.xml
index b191937c..0fd05f2b 100644
--- a/items.xml
+++ b/items.xml
@@ -1984,28 +1984,4 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
attack="100"
weight="1"/>
- <!-- namespace Legacy -->
- <!-- Legacy: Generic -->
- <item id="731"
- image="generic/__LEGACY__rawlog.png"
- name="Raw Log"
- description="A raw log."
- type="generic"
- weight="10"/>
-
- <!-- Legacy: Bows -->
- <item id="6001"
- image="equipment/weapons/__LEGACY__forestbow.png"
- name="Forest Bow"
- description="A bow usually used for hunting."
- attack="70"
- attack-range="5"
- missile-particle="graphics/particles/training-arrow.xml"
- level="25"
- type="equip-2hand"
- attack-action="attack_bow"
- weight="1200">
- <sprite>equipment/weapons/woodenbow.xml</sprite>
- </item>
- <!-- / Legacy -->
</items>