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author | Alige <aligetmw@hotmail.fr> | 2012-06-01 10:56:17 +0200 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-06-01 10:56:17 +0200 |
commit | e5dc2d0877fb10aca2b432caa7bcd7b509e9f570 (patch) | |
tree | 8aca6062d80eeffc9310fd5cce76a1e7a80a2101 /npc/items | |
parent | 114961f2c0d7adf3c0e756c76f3007fde4966453 (diff) | |
download | clientdata-e5dc2d0877fb10aca2b432caa7bcd7b509e9f570.tar.gz clientdata-e5dc2d0877fb10aca2b432caa7bcd7b509e9f570.tar.bz2 clientdata-e5dc2d0877fb10aca2b432caa7bcd7b509e9f570.tar.xz clientdata-e5dc2d0877fb10aca2b432caa7bcd7b509e9f570.zip |
Changed "coconut" to "croconut" in all files of serverdata.
Diffstat (limited to 'npc/items')
-rw-r--r-- | npc/items/Croconut.txt (renamed from npc/items/Coconut.txt) | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/items/Coconut.txt b/npc/items/Croconut.txt index 20062f0a..c36eb736 100644 --- a/npc/items/Coconut.txt +++ b/npc/items/Croconut.txt @@ -2,43 +2,43 @@ // Authors: // 4144, Reid // Description: -// Allow to cut a coconut in multiple part. +// Allow to cut a croconut in multiple part. // // Multiple choice possible for L_Weapon: // rif(countitem(35xx, 1), l(getitemname("xx"))), l_Weak, // rif(countitem(35yy, 1), l(getitemname("yy"))), l_Good, -000-2-1.gat,0,0,0 script Coconut 0,{ +000-2-1.gat,0,0,0 script Croconut 0,{ -OnCoco: +OnCroconut: getitem 513, 1; close; -OnHalfCoco: +OnHalfCroconut: getitem 512, 1; close; -OnTwoHalfCoco: +OnTwoHalfCroconut: getitem 512, 2; close; OnUse: mesn "Narrator"; - mes col(l("Do you want to cut this") + " " + l(getitemname("Coconut")) + "?", 9); + mes col(l("Do you want to cut this") + " " + l(getitemname("Croconut")) + "?", 9); next; menu l("Yes."), L_Weapon, l("No."), -; - doevent "Coconut::OnCoco"; + doevent "Croconut::OnCroconut"; close; L_Weapon: mes ""; mesn "Narrator"; - mes col(l("Which of your weapons do you want to use in order to cut this Coconut?"), 9); + mes col(l("Which of your weapons do you want to use in order to cut this Croconut?"), 9); next; menu @@ -55,26 +55,26 @@ L_TooWeak: if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak; L_TooWeakLost: - mes col(l("You hit too hard with your fist, you lost your Coconut."), 9); + mes col(l("You hit too hard with your fist, you lost your Croconut."), 9); close; L_TooWeakFail: - mes col(l("Your hands are too weak, you didn't open the Coconut."), 9); + mes col(l("Your hands are too weak, you didn't open the Croconut."), 9); - doevent "Coconut::OnCoco"; + doevent "Croconut::OnCroconut"; close; L_Weak: - mes col(l("You opened the Coconut, but only one side is edible."), 9); + mes col(l("You opened the Croconut, but only one side is edible."), 9); - doevent "Coconut::OnHalfCoco"; + doevent "Croconut::OnHalfCroconut"; close; L_Good: - mes col(l("You perfectly cut your Coconut in two ediable parts."), 9); + mes col(l("You perfectly cut your Croconut in two ediable parts."), 9); - doevent "Coconut::OnTwoHalfCoco"; + doevent "Croconut::OnTwoHalfCroconut"; close; }
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