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author | Alige <aligetmw@hotmail.fr> | 2012-12-03 02:57:04 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-12-03 02:57:04 +0400 |
commit | 342b63bb43ee6d10b4b272f51c1c778dc8d57db8 (patch) | |
tree | 41eeda61940d32374aa1cfe66cd76e5be48d0548 /maps/000-0-0.tmx | |
parent | 13a99e713912f059e985106f094fa66eb7307414 (diff) | |
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Fixes after the previous commit about the shadow:
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle.
In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles.
Diffstat (limited to 'maps/000-0-0.tmx')
-rw-r--r-- | maps/000-0-0.tmx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/maps/000-0-0.tmx b/maps/000-0-0.tmx index e9e2686d..7c35cc1c 100644 --- a/maps/000-0-0.tmx +++ b/maps/000-0-0.tmx @@ -40,7 +40,7 @@ </layer> <layer name="Shadow" width="44" height="44"> <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA+3UOw6AIBBFUVg6auOvMMYCo5UbdUgoiIHagdxJTn+bec4a4wAAANCkSXSijwaxKOgqGcX+sSroKtkyvYeCrhKf6b0VdOFfYSdmq3sbUmEnwmnehpSPvbX82ikecSloAQAAAIBW1HYvxTdeaUAeAAA= + H4sIAAAAAAAAA+3UOwqAMBBF0WTpURt/hYiFQSs36ggGgiS1k3AHTn+bec4a4wAAAFClQTSifXViUtCV04v1Y1bQlbMkejcFXTl7ovdU0IV/PTsxWt3bEAs7oXkbYuHvSvk1Ly5xKGgBAAAAgFqUdjd2SLcOQB4AAA== </data> </layer> <layer name="Shadow2" width="44" height="44"> |