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authorAlige <aligetmw@hotmail.fr>2012-12-21 08:47:47 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-21 08:47:47 +0400
commit6242be85ba055471692a209989330d4bf98f22f8 (patch)
tree0b8d301adfbb8eda39475a4609cb02216161b46a /items.xml
parentb42b6973685f48902ea6e6442826fcdfa604cb27 (diff)
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Fixed issue in items.xml until we create the piou slayer animation spritesheet.
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/items.xml b/items.xml
index 1ffb7055..ba6cef5f 100644
--- a/items.xml
+++ b/items.xml
@@ -696,7 +696,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
weight="90"
maxFloorOffsetX="9"
maxFloorOffsetY="12">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/knife.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="strike">weapons/piouslayer/strike1.ogg</sound>
</item>