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author | Alige <aligetmw@hotmail.fr> | 2012-12-21 08:47:47 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-12-21 08:47:47 +0400 |
commit | 6242be85ba055471692a209989330d4bf98f22f8 (patch) | |
tree | 0b8d301adfbb8eda39475a4609cb02216161b46a /items.xml | |
parent | b42b6973685f48902ea6e6442826fcdfa604cb27 (diff) | |
download | clientdata-6242be85ba055471692a209989330d4bf98f22f8.tar.gz clientdata-6242be85ba055471692a209989330d4bf98f22f8.tar.bz2 clientdata-6242be85ba055471692a209989330d4bf98f22f8.tar.xz clientdata-6242be85ba055471692a209989330d4bf98f22f8.zip |
Fixed issue in items.xml until we create the piou slayer animation spritesheet.
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -696,7 +696,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. weight="90" maxFloorOffsetX="9" maxFloorOffsetY="12"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/knife.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="strike">weapons/piouslayer/strike1.ogg</sound> </item> |