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authorAlige <aligetmw@hotmail.fr>2012-11-01 21:35:22 +0400
committerAlige <aligetmw@hotmail.fr>2012-11-01 21:35:22 +0400
commit05a9ec4c1166c16addf849e4bb51ba3f11dc032c (patch)
tree2f0392c6d790b3c4fdd70ce80541214a9c3c03b7 /items.xml
parent6e933d65ed58327fafc7d618e8c28cfdd7233b03 (diff)
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Fixed dagger spritesheet and now used as default.
Useless sfx removed.
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/items.xml b/items.xml
index 24ba054e..9e948161 100644
--- a/items.xml
+++ b/items.xml
@@ -150,9 +150,9 @@ Colors for dyable equipments or items are now set up by itemcolors.xml.
<!-- Weapon Animations -->
<item id="30" type="other">
- <sprite>dagger.xml</sprite>
- <sound event="hit">weapons/daggers/dagger-hit1.ogg</sound>
- <sound event="strike">weapons/daggers/dagger-strike1.ogg</sound>
+ <sprite>knifer.xml</sprite>
+ <sound event="hit">weapons/knives/knife-hit1.ogg</sound>
+ <sound event="strike">weapons/knives/knife-strike1.ogg</sound>
</item>