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author | Jesusaves <cpntb1@ymail.com> | 2020-02-28 12:46:15 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2020-02-28 12:46:15 +0000 |
commit | 26fca675d25617bbe502d23134a7c013b6f3a7ea (patch) | |
tree | 97c0bb2425ee6ded0a7cf25eced028924225c4a8 /items.xml | |
parent | 73b3c02641e320616b64775cf25921838caa3247 (diff) | |
download | clientdata-26fca675d25617bbe502d23134a7c013b6f3a7ea.tar.gz clientdata-26fca675d25617bbe502d23134a7c013b6f3a7ea.tar.bz2 clientdata-26fca675d25617bbe502d23134a7c013b6f3a7ea.tar.xz clientdata-26fca675d25617bbe502d23134a7c013b6f3a7ea.zip |
Beanie Copter by @WildX request
Note: the XML file is messy, I have not tested it _with weapons_.
But I'm sure @Micksha can clean it up? :>
Rationale: It is an animated item, so it needs a custom XML >.<
Unless you want to regrid it and make a "standard animated item XML",
which I don't see working very neatly anytime soon.
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -1929,6 +1929,16 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. weight="28"> <sprite>equipment/head/cashiershade.xml</sprite> </item> + <item id="2924" + image="equipment/head/beaniecopter.png" + name="Beanie Copter" + description="A funny beanie cap with a spinning propeller" + defense="4" + level="3" + type="equip-head" + weight="20"> + <sprite>equipment/head/beaniecopter.xml</sprite> + </item> <!-- Neck Armors --> <item id="3200" |