diff options
author | Jesusaves <cpntb1@ymail.com> | 2020-10-16 20:12:55 +0000 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2020-10-16 20:12:55 +0000 |
commit | 408eac84057758f04116a4569e8da6969ba90498 (patch) | |
tree | 347cee4bf33b2f8212008e8947b083d646100b92 /graphics | |
parent | b42f10da6e36a78920dc10e255bb63c1536b5a8f (diff) | |
download | clientdata-408eac84057758f04116a4569e8da6969ba90498.tar.gz clientdata-408eac84057758f04116a4569e8da6969ba90498.tar.bz2 clientdata-408eac84057758f04116a4569e8da6969ba90498.tar.xz clientdata-408eac84057758f04116a4569e8da6969ba90498.zip |
Required small changes for cutscene 002
(Have bugs)
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/npcs/xml/rowboat-cutscene.xml | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/xml/rowboat-cutscene.xml b/graphics/sprites/npcs/xml/rowboat-cutscene.xml new file mode 100644 index 00000000..195647d2 --- /dev/null +++ b/graphics/sprites/npcs/xml/rowboat-cutscene.xml @@ -0,0 +1,77 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2018 Evol Online --> + +<sprite> + <imageset name="npc" + src="graphics/sprites/npcs/sprite/rowboat.png" + width="192" + height="160" + offsetY="0" + offsetX="0"/> + + <action name="stand" imageset="npc"> + <animation direction="right"> + <frame index="6"/> + </animation> + <animation direction="left"> + <frame index="13"/> + </animation> + <animation direction="up"> + <frame index="6"/> + </animation> + <animation direction="down"> + <frame index="6"/> + </animation> + </action> + <!-- Rowing --> + <action name="walk" imageset="npc"> + <!-- Right --> + <animation direction="right"> + <sequence start="0" end="2" delay="175"/> + <sequence start="3" end="5" delay="150"/> + </animation> + <!-- Left --> + <animation direction="left"> + <sequence start="7" end="9" delay="175"/> + <sequence start="10" end="12" delay="150"/> + </animation> + <!-- Up --> + <animation direction="up"> + <!-- + <sequence start="14" end="16" delay="175"/> + <sequence start="17" end="19" delay="150"/> + --> + <sequence start="0" end="2" delay="175"/> + <sequence start="3" end="5" delay="150"/> + </animation> + <!-- Down --> + <animation direction="down"> + <!-- + <sequence start="21" end="23" delay="175"/> + <sequence start="24" end="26" delay="150"/> + --> + <sequence start="0" end="2" delay="175"/> + <sequence start="3" end="5" delay="150"/> + </animation> + </action> + <action name="dead" imageset="npc"> + <!-- Dead --> + <animation direction="right"> + <sequence start="28" end="29" delay="250" repeat="100"/> + <frame index="29" delay="10000"/> + </animation> + <animation direction="left"> + <sequence start="28" end="29" delay="250" repeat="100"/> + <frame index="29" delay="10000"/> + </animation> + <animation direction="up"> + <sequence start="28" end="29" delay="250" repeat="100"/> + <frame index="29" delay="10000"/> + </animation> + <animation direction="down"> + <sequence start="28" end="29" delay="250" repeat="100"/> + <frame index="29" delay="10000"/> + </animation> + </action> +</sprite> |