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author | Reid <reidyaro@gmail.com> | 2015-10-27 04:23:38 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2015-11-05 23:22:54 +0100 |
commit | 1cc901080e74694cab4320a791b68eba8d4687cc (patch) | |
tree | ae616932c1c7ee6a183c3bc432d3b1772fb7b419 /graphics | |
parent | f5c792c9ff52d0557c180d37d534e5f2b9984e05 (diff) | |
download | clientdata-1cc901080e74694cab4320a791b68eba8d4687cc.tar.gz clientdata-1cc901080e74694cab4320a791b68eba8d4687cc.tar.bz2 clientdata-1cc901080e74694cab4320a791b68eba8d4687cc.tar.xz clientdata-1cc901080e74694cab4320a791b68eba8d4687cc.zip |
Add barrel sprite.
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/equipment/shields/barrel.png | bin | 0 -> 15500 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/barrel.xml | 133 |
2 files changed, 133 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/shields/barrel.png b/graphics/sprites/equipment/shields/barrel.png Binary files differnew file mode 100644 index 00000000..7907d743 --- /dev/null +++ b/graphics/sprites/equipment/shields/barrel.png diff --git a/graphics/sprites/equipment/shields/barrel.xml b/graphics/sprites/equipment/shields/barrel.xml new file mode 100644 index 00000000..af32863d --- /dev/null +++ b/graphics/sprites/equipment/shields/barrel.xml @@ -0,0 +1,133 @@ +<?xml version="1.0"?> +<!-- Original Author possible tmw, tmw br, ufb projects +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/shields/barrel.png" width="64" height="96" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="1"/> + </animation> + <animation direction="up"> + <frame index="2"/> + </animation> + <animation direction="right"> + <frame index="3"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="1"/> + </animation> + <animation direction="up"> + <frame index="2"/> + </animation> + <animation direction="right"> + <frame index="3"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="1"/> + </animation> + <animation direction="up"> + <frame index="2"/> + </animation> + <animation direction="right"> + <frame index="3"/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="1"/> + </animation> + <animation direction="up"> + <frame index="2"/> + </animation> + <animation direction="right"> + <frame index="3"/> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4"/> + </animation> + </action> + +</sprite> |