diff options
author | Micksha <ms-shaman@gmx.de> | 2020-09-22 12:06:22 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2020-09-22 12:06:22 +0000 |
commit | c5ebca80c71c2d3af5f381b2b79f03e16bc9f501 (patch) | |
tree | f1d7108b9aac0cbaa927ab990b1dde76c22f6558 /graphics/sprites | |
parent | 8303d888a71ce5610fc6bde1532d2d7c431528d8 (diff) | |
download | clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.tar.gz clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.tar.bz2 clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.tar.xz clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.zip |
initial commit for adding all missing equipment, accessoires, items, and Mister Prickel whilst updating and preparing stuff for crafting
Diffstat (limited to 'graphics/sprites')
127 files changed, 3022 insertions, 3 deletions
diff --git a/graphics/sprites/equipment/accessoires/beard.png b/graphics/sprites/equipment/accessoires/beard.png Binary files differnew file mode 100644 index 00000000..b53a6b24 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/beard.png diff --git a/graphics/sprites/equipment/accessoires/beard.xml b/graphics/sprites/equipment/accessoires/beard.xml new file mode 100644 index 00000000..7dba43ce --- /dev/null +++ b/graphics/sprites/equipment/accessoires/beard.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 - 2020 Evol Online --> + +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/beard.png" + width="32" + height="64"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/accessoires/burglarmask.png b/graphics/sprites/equipment/accessoires/burglarmask.png Binary files differnew file mode 100644 index 00000000..e6867fba --- /dev/null +++ b/graphics/sprites/equipment/accessoires/burglarmask.png diff --git a/graphics/sprites/equipment/accessoires/burglarmask.xml b/graphics/sprites/equipment/accessoires/burglarmask.xml new file mode 100644 index 00000000..64750950 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/burglarmask.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2 --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/burglarmask.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/neck/eyepatch.png b/graphics/sprites/equipment/accessoires/eyepatch.png Binary files differindex 8febbdea..8febbdea 100644 --- a/graphics/sprites/equipment/neck/eyepatch.png +++ b/graphics/sprites/equipment/accessoires/eyepatch.png diff --git a/graphics/sprites/equipment/neck/eyepatch.xml b/graphics/sprites/equipment/accessoires/eyepatch.xml index 28f8f82c..27f2acb9 100644 --- a/graphics/sprites/equipment/neck/eyepatch.xml +++ b/graphics/sprites/equipment/accessoires/eyepatch.xml @@ -3,7 +3,7 @@ Copyright (C) 2018 TMW2 --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/neck/eyepatch.png" + src="graphics/sprites/equipment/accessoires/eyepatch.png" width="32" height="64" offsetY="1"/> diff --git a/graphics/sprites/equipment/accessoires/fullbeard-white.png b/graphics/sprites/equipment/accessoires/fullbeard-white.png Binary files differnew file mode 100644 index 00000000..95deebd1 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/fullbeard-white.png diff --git a/graphics/sprites/equipment/accessoires/fullbeard-white.xml b/graphics/sprites/equipment/accessoires/fullbeard-white.xml new file mode 100644 index 00000000..01ea60fc --- /dev/null +++ b/graphics/sprites/equipment/accessoires/fullbeard-white.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 - 2020 Evol Online --> + +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/fullbeard-white.png" + width="32" + height="64"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/accessoires/heartglasses.png b/graphics/sprites/equipment/accessoires/heartglasses.png Binary files differnew file mode 100644 index 00000000..3ce1afef --- /dev/null +++ b/graphics/sprites/equipment/accessoires/heartglasses.png diff --git a/graphics/sprites/equipment/accessoires/heartglasses.xml b/graphics/sprites/equipment/accessoires/heartglasses.xml new file mode 100644 index 00000000..9f23a65e --- /dev/null +++ b/graphics/sprites/equipment/accessoires/heartglasses.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2 --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/heartglasses.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/accessoires/mustache.png b/graphics/sprites/equipment/accessoires/mustache.png Binary files differnew file mode 100644 index 00000000..05a6d03f --- /dev/null +++ b/graphics/sprites/equipment/accessoires/mustache.png diff --git a/graphics/sprites/equipment/accessoires/mustache.xml b/graphics/sprites/equipment/accessoires/mustache.xml new file mode 100644 index 00000000..96c09630 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/mustache.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 - 2020 Evol Online --> + +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/mustache.png" + width="32" + height="64"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/accessoires/rednose.png b/graphics/sprites/equipment/accessoires/rednose.png Binary files differnew file mode 100644 index 00000000..5f816c63 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/rednose.png diff --git a/graphics/sprites/equipment/accessoires/rednose.xml b/graphics/sprites/equipment/accessoires/rednose.xml new file mode 100644 index 00000000..19307414 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/rednose.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 - 2020 Evol Online --> + +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/rednose.png" + width="32" + height="64"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/accessoires/sunglasses.png b/graphics/sprites/equipment/accessoires/sunglasses.png Binary files differnew file mode 100644 index 00000000..4c329ab1 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/sunglasses.png diff --git a/graphics/sprites/equipment/accessoires/sunglasses.xml b/graphics/sprites/equipment/accessoires/sunglasses.xml new file mode 100644 index 00000000..5cb7fde6 --- /dev/null +++ b/graphics/sprites/equipment/accessoires/sunglasses.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2 --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/accessoires/sunglasses.png" + width="32" + height="64"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/fursgloves-female.png b/graphics/sprites/equipment/hands/fursgloves-female.png Binary files differnew file mode 100644 index 00000000..9b8b76a5 --- /dev/null +++ b/graphics/sprites/equipment/hands/fursgloves-female.png diff --git a/graphics/sprites/equipment/hands/fursgloves-female.xml b/graphics/sprites/equipment/hands/fursgloves-female.xml new file mode 100644 index 00000000..f27e0101 --- /dev/null +++ b/graphics/sprites/equipment/hands/fursgloves-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2018 - 2020 Evol --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/hands/fursgloves-female.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/fursgloves-male.png b/graphics/sprites/equipment/hands/fursgloves-male.png Binary files differnew file mode 100644 index 00000000..31a91a6c --- /dev/null +++ b/graphics/sprites/equipment/hands/fursgloves-male.png diff --git a/graphics/sprites/equipment/hands/fursgloves-male.xml b/graphics/sprites/equipment/hands/fursgloves-male.xml new file mode 100644 index 00000000..09ea7062 --- /dev/null +++ b/graphics/sprites/equipment/hands/fursgloves-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2018 - 2020 Evol --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/hands/fursgloves-male.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/managloves-female.png b/graphics/sprites/equipment/hands/managloves-female.png Binary files differnew file mode 100644 index 00000000..642b31fe --- /dev/null +++ b/graphics/sprites/equipment/hands/managloves-female.png diff --git a/graphics/sprites/equipment/hands/managloves-female.xml b/graphics/sprites/equipment/hands/managloves-female.xml new file mode 100644 index 00000000..6ec9e3e2 --- /dev/null +++ b/graphics/sprites/equipment/hands/managloves-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2018 - 2020 Evol --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/hands/managloves-female.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/managloves-male.png b/graphics/sprites/equipment/hands/managloves-male.png Binary files differnew file mode 100644 index 00000000..1ba9e25e --- /dev/null +++ b/graphics/sprites/equipment/hands/managloves-male.png diff --git a/graphics/sprites/equipment/hands/managloves-male.xml b/graphics/sprites/equipment/hands/managloves-male.xml new file mode 100644 index 00000000..6dd87f1b --- /dev/null +++ b/graphics/sprites/equipment/hands/managloves-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2018 - 2020 Evol --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/hands/managloves-male.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/captainhat.png b/graphics/sprites/equipment/head/captainhat.png Binary files differnew file mode 100644 index 00000000..6d6b7bee --- /dev/null +++ b/graphics/sprites/equipment/head/captainhat.png diff --git a/graphics/sprites/equipment/head/captainhat.xml b/graphics/sprites/equipment/head/captainhat.xml new file mode 100644 index 00000000..dfa88e08 --- /dev/null +++ b/graphics/sprites/equipment/head/captainhat.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/captainhat.png" + width="32" + height="64"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/neck/copper-necklace.png b/graphics/sprites/equipment/neck/necklace1-gem-copper.png Binary files differindex 6adc3e29..6adc3e29 100644 --- a/graphics/sprites/equipment/neck/copper-necklace.png +++ b/graphics/sprites/equipment/neck/necklace1-gem-copper.png diff --git a/graphics/sprites/equipment/neck/necklace1-gem-copper.xml b/graphics/sprites/equipment/neck/necklace1-gem-copper.xml new file mode 100644 index 00000000..8bd4113b --- /dev/null +++ b/graphics/sprites/equipment/neck/necklace1-gem-copper.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/neck/necklace1-gem-copper.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/neck/necklace1-gem-gold.png b/graphics/sprites/equipment/neck/necklace1-gem-gold.png Binary files differnew file mode 100644 index 00000000..c6de6442 --- /dev/null +++ b/graphics/sprites/equipment/neck/necklace1-gem-gold.png diff --git a/graphics/sprites/equipment/neck/copper-necklace.xml b/graphics/sprites/equipment/neck/necklace1-gem-gold.xml index 62a986b7..d8ff7d32 100644 --- a/graphics/sprites/equipment/neck/copper-necklace.xml +++ b/graphics/sprites/equipment/neck/necklace1-gem-gold.xml @@ -3,7 +3,7 @@ Copyright (C) 2015 Evol Online --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/neck/copper-necklace.png|W" + src="graphics/sprites/equipment/neck/necklace1-gem-gold.png|W" width="64" height="64"/> diff --git a/graphics/sprites/equipment/neck/necklace1-gem-platinum.png b/graphics/sprites/equipment/neck/necklace1-gem-platinum.png Binary files differnew file mode 100644 index 00000000..09888345 --- /dev/null +++ b/graphics/sprites/equipment/neck/necklace1-gem-platinum.png diff --git a/graphics/sprites/equipment/neck/necklace1-gem-platinum.xml b/graphics/sprites/equipment/neck/necklace1-gem-platinum.xml new file mode 100644 index 00000000..42c90a74 --- /dev/null +++ b/graphics/sprites/equipment/neck/necklace1-gem-platinum.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/neck/necklace1-gem-platinum.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/neck/necklace1-gem-silver.png b/graphics/sprites/equipment/neck/necklace1-gem-silver.png Binary files differnew file mode 100644 index 00000000..21aacf7a --- /dev/null +++ b/graphics/sprites/equipment/neck/necklace1-gem-silver.png diff --git a/graphics/sprites/equipment/neck/necklace1-gem-silver.xml b/graphics/sprites/equipment/neck/necklace1-gem-silver.xml new file mode 100644 index 00000000..1efcbbe9 --- /dev/null +++ b/graphics/sprites/equipment/neck/necklace1-gem-silver.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/neck/necklace1-gem-silver.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/bladeshield.png b/graphics/sprites/equipment/shields/bladeshield.png Binary files differnew file mode 100644 index 00000000..0fe762e4 --- /dev/null +++ b/graphics/sprites/equipment/shields/bladeshield.png diff --git a/graphics/sprites/equipment/shields/bladeshield.xml b/graphics/sprites/equipment/shields/bladeshield.xml new file mode 100644 index 00000000..8cbe8fc5 --- /dev/null +++ b/graphics/sprites/equipment/shields/bladeshield.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha, Reid +Copyright (C) 2015 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/shields/bladeshield.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/buckler.png b/graphics/sprites/equipment/shields/buckler.png Binary files differnew file mode 100644 index 00000000..5d8c9c2e --- /dev/null +++ b/graphics/sprites/equipment/shields/buckler.png diff --git a/graphics/sprites/equipment/shields/buckler.xml b/graphics/sprites/equipment/shields/buckler.xml new file mode 100644 index 00000000..184751b5 --- /dev/null +++ b/graphics/sprites/equipment/shields/buckler.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha, Reid +Copyright (C) 2015 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/shields/buckler.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/dragonshield.png b/graphics/sprites/equipment/shields/dragonshield.png Binary files differnew file mode 100644 index 00000000..05e4beb9 --- /dev/null +++ b/graphics/sprites/equipment/shields/dragonshield.png diff --git a/graphics/sprites/equipment/shields/dragonshield.xml b/graphics/sprites/equipment/shields/dragonshield.xml new file mode 100644 index 00000000..963897e9 --- /dev/null +++ b/graphics/sprites/equipment/shields/dragonshield.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha, Reid +Copyright (C) 2015 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/shields/dragonshield.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/steelshield.png b/graphics/sprites/equipment/shields/steelshield.png Binary files differnew file mode 100644 index 00000000..eb29f2bb --- /dev/null +++ b/graphics/sprites/equipment/shields/steelshield.png diff --git a/graphics/sprites/equipment/shields/steelshield.xml b/graphics/sprites/equipment/shields/steelshield.xml new file mode 100644 index 00000000..d2472e03 --- /dev/null +++ b/graphics/sprites/equipment/shields/steelshield.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha, Reid +Copyright (C) 2015 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/shields/steelshield.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/woodenshield.png b/graphics/sprites/equipment/shields/woodenshield.png Binary files differnew file mode 100644 index 00000000..9b5c380c --- /dev/null +++ b/graphics/sprites/equipment/shields/woodenshield.png diff --git a/graphics/sprites/equipment/shields/woodenshield.xml b/graphics/sprites/equipment/shields/woodenshield.xml new file mode 100644 index 00000000..4f126e1c --- /dev/null +++ b/graphics/sprites/equipment/shields/woodenshield.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha, Reid +Copyright (C) 2015 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/shields/woodenshield.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/axe.png b/graphics/sprites/equipment/weapons/axe.png Binary files differindex 67da39c3..bb5f8b2e 100644 --- a/graphics/sprites/equipment/weapons/axe.png +++ b/graphics/sprites/equipment/weapons/axe.png diff --git a/graphics/sprites/equipment/weapons/chopper.png b/graphics/sprites/equipment/weapons/chopper.png Binary files differnew file mode 100644 index 00000000..3fcc0f35 --- /dev/null +++ b/graphics/sprites/equipment/weapons/chopper.png diff --git a/graphics/sprites/equipment/weapons/chopper.xml b/graphics/sprites/equipment/weapons/chopper.xml new file mode 100644 index 00000000..0cf68b69 --- /dev/null +++ b/graphics/sprites/equipment/weapons/chopper.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/chopper.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/hammer.png b/graphics/sprites/equipment/weapons/hammer.png Binary files differnew file mode 100644 index 00000000..55eb83c2 --- /dev/null +++ b/graphics/sprites/equipment/weapons/hammer.png diff --git a/graphics/sprites/equipment/weapons/hammer.xml b/graphics/sprites/equipment/weapons/hammer.xml new file mode 100644 index 00000000..8a157359 --- /dev/null +++ b/graphics/sprites/equipment/weapons/hammer.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/hammer.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/staff-life.png b/graphics/sprites/equipment/weapons/staff-life.png Binary files differnew file mode 100644 index 00000000..c97cd102 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-life.png diff --git a/graphics/sprites/equipment/weapons/staff-life.xml b/graphics/sprites/equipment/weapons/staff-life.xml new file mode 100644 index 00000000..cc50ec75 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-life.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/staff-life.png|W" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/staff-warped.png b/graphics/sprites/equipment/weapons/staff-warped.png Binary files differnew file mode 100644 index 00000000..504355fd --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-warped.png diff --git a/graphics/sprites/equipment/weapons/staff-warped.xml b/graphics/sprites/equipment/weapons/staff-warped.xml new file mode 100644 index 00000000..6e68855a --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-warped.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/staff-warped.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/staff-wizard.png b/graphics/sprites/equipment/weapons/staff-wizard.png Binary files differnew file mode 100644 index 00000000..326f5194 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-wizard.png diff --git a/graphics/sprites/equipment/weapons/staff-wizard.xml b/graphics/sprites/equipment/weapons/staff-wizard.xml new file mode 100644 index 00000000..9338ef12 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-wizard.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/staff-wizard.png|W" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/chopstick.png b/graphics/sprites/equipment/weapons/staff.png Binary files differindex 345e97b7..58866061 100644 --- a/graphics/sprites/equipment/weapons/chopstick.png +++ b/graphics/sprites/equipment/weapons/staff.png diff --git a/graphics/sprites/equipment/weapons/chopstick.xml b/graphics/sprites/equipment/weapons/staff.xml index 1ef505b3..9831fdf7 100644 --- a/graphics/sprites/equipment/weapons/chopstick.xml +++ b/graphics/sprites/equipment/weapons/staff.xml @@ -3,7 +3,7 @@ Copyright (C) 2019 Evol Online --> <sprite> <imageset name="base" - src="graphics/sprites/equipment/weapons/chopstick.png" + src="graphics/sprites/equipment/weapons/staff.png" width="64" height="64"/> diff --git a/graphics/sprites/equipment/weapons/sword-bronze.png b/graphics/sprites/equipment/weapons/sword-bronze.png Binary files differnew file mode 100644 index 00000000..fd7f12aa --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-bronze.png diff --git a/graphics/sprites/equipment/weapons/sword-bronze.xml b/graphics/sprites/equipment/weapons/sword-bronze.xml new file mode 100644 index 00000000..58caaabd --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-bronze.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-bronze.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-iron-long.png b/graphics/sprites/equipment/weapons/sword-iron-long.png Binary files differnew file mode 100644 index 00000000..f65ef653 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron-long.png diff --git a/graphics/sprites/equipment/weapons/sword-iron-long.xml b/graphics/sprites/equipment/weapons/sword-iron-long.xml new file mode 100644 index 00000000..b4e80af1 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron-long.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-iron-long.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-iron.png b/graphics/sprites/equipment/weapons/sword-iron.png Binary files differnew file mode 100644 index 00000000..888fb11f --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron.png diff --git a/graphics/sprites/equipment/weapons/sword-iron.xml b/graphics/sprites/equipment/weapons/sword-iron.xml new file mode 100644 index 00000000..5e78d97f --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-iron.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-wooden.png b/graphics/sprites/equipment/weapons/sword-wooden.png Binary files differnew file mode 100644 index 00000000..64791446 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-wooden.png diff --git a/graphics/sprites/equipment/weapons/sword-wooden.xml b/graphics/sprites/equipment/weapons/sword-wooden.xml new file mode 100644 index 00000000..0ae95050 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-wooden.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-wooden.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/icons/weapon-fire.png b/graphics/sprites/icons/weapon-fire.png Binary files differnew file mode 100644 index 00000000..50de2119 --- /dev/null +++ b/graphics/sprites/icons/weapon-fire.png diff --git a/graphics/sprites/icons/weapon-fire.xml b/graphics/sprites/icons/weapon-fire.xml new file mode 100644 index 00000000..2ef30eae --- /dev/null +++ b/graphics/sprites/icons/weapon-fire.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2013 Evol Online --> + +<sprite> + <imageset name="icon" + src="graphics/sprites/icons/weapon-fire.png" + width="14" + height="14" + offsetY="-14"/> + + <action name="default" imageset="icon"> + <animation direction="default"> + <frame index="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/icons/weapon-nature.png b/graphics/sprites/icons/weapon-nature.png Binary files differnew file mode 100644 index 00000000..1ea1c455 --- /dev/null +++ b/graphics/sprites/icons/weapon-nature.png diff --git a/graphics/sprites/icons/weapon-nature.xml b/graphics/sprites/icons/weapon-nature.xml new file mode 100644 index 00000000..a867631b --- /dev/null +++ b/graphics/sprites/icons/weapon-nature.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2013 Evol Online --> + +<sprite> + <imageset name="icon" + src="graphics/sprites/icons/weapon-nature.png" + width="14" + height="14" + offsetY="-14"/> + + <action name="default" imageset="icon"> + <animation direction="default"> + <frame index="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/icons/weapon-water.png b/graphics/sprites/icons/weapon-water.png Binary files differnew file mode 100644 index 00000000..21ca7aac --- /dev/null +++ b/graphics/sprites/icons/weapon-water.png diff --git a/graphics/sprites/icons/weapon-water.xml b/graphics/sprites/icons/weapon-water.xml new file mode 100644 index 00000000..70337408 --- /dev/null +++ b/graphics/sprites/icons/weapon-water.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2013 Evol Online --> + +<sprite> + <imageset name="icon" + src="graphics/sprites/icons/weapon-water.png" + width="14" + height="14" + offsetY="-14"/> + + <action name="default" imageset="icon"> + <animation direction="default"> + <frame index="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/ball-element.png b/graphics/sprites/monsters/ball-element.png Binary files differnew file mode 100644 index 00000000..a626fb0b --- /dev/null +++ b/graphics/sprites/monsters/ball-element.png diff --git a/graphics/sprites/monsters/ball-element.xml b/graphics/sprites/monsters/ball-element.xml new file mode 100644 index 00000000..c8973fc7 --- /dev/null +++ b/graphics/sprites/monsters/ball-element.xml @@ -0,0 +1,132 @@ +<?xml version="1.0"?> + +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/ball-element.png|W" + width="50" + height="80"/> + + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="16" delay="90"/> + <frame index="1" delay="90"/> + <frame index="2" delay="90"/> + <frame index="3" delay="90"/> + <frame index="4" delay="90"/> + <frame index="5" delay="90"/> + <frame index="6" delay="90"/> + <frame index="7" delay="90"/> + <frame index="8" delay="90"/> + <frame index="9" delay="90"/> + <frame index="10" delay="90"/> + <frame index="11" delay="90"/> + <frame index="12" delay="90"/> + <frame index="13" delay="90"/> + <frame index="14" delay="90"/> + <frame index="15" delay="90"/> + <frame index="16" delay="90"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="0" delay="55" offsetY="1"/> + <frame index="0" delay="55" offsetY="2"/> + <frame index="0" delay="45" offsetY="3"/> + <frame index="0" delay="45" offsetY="4"/> + <frame index="0" delay="45" offsetY="5"/> + <frame index="0" delay="45" offsetY="6"/> + <frame index="0" delay="35" offsetY="7"/> + <frame index="0" delay="35" offsetY="8"/> + <frame index="0" delay="25" offsetY="9"/> + <frame index="0" delay="25" offsetY="10"/> + <frame index="0" delay="25" offsetY="11"/> + <frame index="0" delay="25" offsetY="12"/> + <frame index="0" delay="25" offsetY="13"/> + <frame index="0" delay="15" offsetY="14"/> + <frame index="0" delay="15" offsetY="15"/> + <frame index="40" delay="140" offsetY="15"/> + <frame index="41" delay="140" offsetY="15"/> + <frame index="42" delay="140" offsetY="15"/> + <frame index="43" delay="140" offsetY="15"/> + <frame index="44" delay="140" offsetY="15"/> + <frame index="45" delay="110" offsetY="15"/> + <frame index="46" delay="110" offsetY="15"/> + <frame index="47" delay="110" offsetY="15"/> + <frame index="48" delay="110" offsetY="15"/> + <frame index="49" delay="110" offsetY="15"/> + <frame index="17"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="20" delay="80"/> + <frame index="21" delay="80"/> + <frame index="22" delay="80"/> + <frame index="23" delay="80"/> + <frame index="24" delay="80"/> + <frame index="25" delay="80"/> + <frame index="26" delay="220"/> + <frame index="25" delay="180"/> + <frame index="24" delay="140"/> + <frame index="23" delay="100"/> + <frame index="22" delay="80"/> + <frame index="21" delay="60"/> + <frame index="20" delay="60"/> + <end/> + </animation> + + <animation direction="right"> + <frame index="20" delay="80"/> + <frame index="21" delay="80"/> + <frame index="22" delay="80"/> + <frame index="23" delay="80"/> + <frame index="24" delay="80"/> + <frame index="25" delay="80"/> + <frame index="26" delay="220"/> + <frame index="25" delay="180"/> + <frame index="24" delay="140"/> + <frame index="23" delay="100"/> + <frame index="22" delay="80"/> + <frame index="21" delay="60"/> + <frame index="20" delay="60"/> + <end/> + </animation> + + <animation direction="up"> + <frame index="36" delay="80"/> + <frame index="35" delay="80"/> + <frame index="34" delay="80"/> + <frame index="33" delay="80"/> + <frame index="32" delay="80"/> + <frame index="31" delay="80"/> + <frame index="30" delay="220"/> + <frame index="31" delay="180"/> + <frame index="32" delay="140"/> + <frame index="33" delay="100"/> + <frame index="34" delay="80"/> + <frame index="35" delay="60"/> + <frame index="36" delay="60"/> + <end/> + </animation> + + <animation direction="left"> + <frame index="36" delay="80"/> + <frame index="35" delay="80"/> + <frame index="34" delay="80"/> + <frame index="33" delay="80"/> + <frame index="32" delay="80"/> + <frame index="31" delay="80"/> + <frame index="30" delay="220"/> + <frame index="31" delay="180"/> + <frame index="32" delay="140"/> + <frame index="33" delay="100"/> + <frame index="34" delay="80"/> + <frame index="35" delay="60"/> + <frame index="36" delay="60"/> + <end/> + </animation> + + </action> +</sprite> diff --git a/graphics/sprites/monsters/ball-lightning.png b/graphics/sprites/monsters/ball-lightning.png Binary files differnew file mode 100644 index 00000000..7fea2a00 --- /dev/null +++ b/graphics/sprites/monsters/ball-lightning.png diff --git a/graphics/sprites/monsters/ball-lightning.xml b/graphics/sprites/monsters/ball-lightning.xml new file mode 100644 index 00000000..6bc6f98c --- /dev/null +++ b/graphics/sprites/monsters/ball-lightning.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/ball-lightning.png" width="70" height="60"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="3" end="5" delay="100"/> + <frame index="6"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/bluepar.png b/graphics/sprites/monsters/bluepar.png Binary files differnew file mode 100644 index 00000000..691e650d --- /dev/null +++ b/graphics/sprites/monsters/bluepar.png diff --git a/graphics/sprites/monsters/bluepar.xml b/graphics/sprites/monsters/bluepar.xml new file mode 100644 index 00000000..0f8194ff --- /dev/null +++ b/graphics/sprites/monsters/bluepar.xml @@ -0,0 +1,76 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: LEGACY, Micksha +Copyright (C) 2006-2020 Evol Online --> + +<sprite> + + <imageset name="base" + src="graphics/sprites/monsters/bluepar.png" + width="50" + height="42"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-12"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-12"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-12"/> + </animation> + <animation direction="right"> + <frame index="30" offsetY="-12"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="-12"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="-12"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetY="-12"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetY="-12"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-12"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-12"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-12"/> + </animation> + <animation direction="right"> + <frame index="39" offsetY="-12"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetY="-12"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/frog-big.png b/graphics/sprites/monsters/frog-big.png Binary files differnew file mode 100644 index 00000000..f98d3aef --- /dev/null +++ b/graphics/sprites/monsters/frog-big.png diff --git a/graphics/sprites/monsters/frog-big.xml b/graphics/sprites/monsters/frog-big.xml new file mode 100644 index 00000000..09f4bc35 --- /dev/null +++ b/graphics/sprites/monsters/frog-big.xml @@ -0,0 +1,120 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/frog-big.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downright"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="24"/> + </animation> + <animation direction="upright"> + <frame index="36"/> + </animation> + <animation direction="up"> + <frame index="48"/> + </animation> + <animation direction="upleft"> + <frame index="60"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="downleft"> + <frame index="84"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="11" delay="50"/> + </animation> + <animation direction="downright"> + <sequence start="12" end="23" delay="50"/> + </animation> + <animation direction="right"> + <sequence start="24" end="35" delay="50"/> + </animation> + <animation direction="upright"> + <sequence start="36" end="47" delay="50"/> + </animation> + <animation direction="up"> + <sequence start="48" end="59" delay="50"/> + </animation> + <animation direction="upleft"> + <sequence start="60" end="71" delay="50"/> + </animation> + <animation direction="left"> + <sequence start="72" end="83" delay="50"/> + </animation> + <animation direction="downleft"> + <sequence start="84" end="95" delay="50"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="104" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="108" end="116" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="128" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="132" end="140" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="144" end="152" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="156" end="164" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="168" end="176" delay="50"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="180" end="188" delay="50"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="downright"> + <frame index="19"/> + </animation> + <animation direction="right"> + <frame index="32"/> + </animation> + <animation direction="upright"> + <frame index="43"/> + </animation> + <animation direction="up"> + <frame index="53"/> + </animation> + <animation direction="upleft"> + <frame index="66"/> + </animation> + <animation direction="left"> + <frame index="79"/> + </animation> + <animation direction="downleft"> + <frame index="90"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/frog-small.png b/graphics/sprites/monsters/frog-small.png Binary files differnew file mode 100644 index 00000000..dc8f6fb4 --- /dev/null +++ b/graphics/sprites/monsters/frog-small.png diff --git a/graphics/sprites/monsters/frog-small.xml b/graphics/sprites/monsters/frog-small.xml new file mode 100644 index 00000000..ca06f34c --- /dev/null +++ b/graphics/sprites/monsters/frog-small.xml @@ -0,0 +1,120 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/frog-small.png" width="32" height="32"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downright"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="24"/> + </animation> + <animation direction="upright"> + <frame index="36"/> + </animation> + <animation direction="up"> + <frame index="48"/> + </animation> + <animation direction="upleft"> + <frame index="60"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="downleft"> + <frame index="84"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="11" delay="55"/> + </animation> + <animation direction="downright"> + <sequence start="12" end="23" delay="55"/> + </animation> + <animation direction="right"> + <sequence start="24" end="35" delay="55"/> + </animation> + <animation direction="upright"> + <sequence start="36" end="47" delay="55"/> + </animation> + <animation direction="up"> + <sequence start="48" end="59" delay="55"/> + </animation> + <animation direction="upleft"> + <sequence start="60" end="71" delay="55"/> + </animation> + <animation direction="left"> + <sequence start="72" end="83" delay="55"/> + </animation> + <animation direction="downleft"> + <sequence start="84" end="95" delay="55"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="104" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="108" end="116" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="128" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="132" end="140" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="144" end="152" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="156" end="164" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="168" end="176" delay="50"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="180" end="188" delay="50"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="downright"> + <frame index="19"/> + </animation> + <animation direction="right"> + <frame index="32"/> + </animation> + <animation direction="upright"> + <frame index="43"/> + </animation> + <animation direction="up"> + <frame index="53"/> + </animation> + <animation direction="upleft"> + <frame index="66"/> + </animation> + <animation direction="left"> + <frame index="79"/> + </animation> + <animation direction="downleft"> + <frame index="90"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/ghost-crafty.png b/graphics/sprites/monsters/ghost-crafty.png Binary files differnew file mode 100644 index 00000000..c34b2578 --- /dev/null +++ b/graphics/sprites/monsters/ghost-crafty.png diff --git a/graphics/sprites/monsters/ghost-crafty.xml b/graphics/sprites/monsters/ghost-crafty.xml new file mode 100644 index 00000000..fd873c13 --- /dev/null +++ b/graphics/sprites/monsters/ghost-crafty.xml @@ -0,0 +1,177 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha, Reid +Copyleft (C) 2015 - 2020 Evol Online --> +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/ghost-crafty.png" + width="32" + height="32" + offsetY="-40"/> + + <action name="spawn" imageset="mob"> + <animation direction="default"> + <frame index="16" delay="180" offsetY="3"/> + <sequence start="17" end="19" delay="90" offsetY="3"/> + <frame index="1" delay="80" offsetY="1"/> + <jump action="stand"/> + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0" delay="90" offsetY="-1"/> + <frame index="1" delay="80" offsetY="2"/> + <frame index="2" delay="80" offsetY="4"/> + </animation> + + <animation direction="right"> + <frame index="4" delay="90" offsetY="-1" offsetX="2"/> + <frame index="5" delay="60" offsetY="2"/> + <frame index="6" delay="80" offsetY="4" offsetX="-2"/> + <frame index="5" delay="60" offsetY="2"/> + </animation> + + <animation direction="up"> + <frame index="8" delay="90" offsetY="-1"/> + <frame index="9" delay="80" offsetY="2"/> + <frame index="10" delay="80" offsetY="4"/> + </animation> + + <animation direction="left"> + <frame index="12" delay="90" offsetY="-1" offsetX="-2"/> + <frame index="13" delay="60" offsetY="2"/> + <frame index="14" delay="80" offsetY="4" offsetX="2"/> + <frame index="13" delay="60" offsetY="2"/> + </animation> + </action> + + <action name="walk" imageset="mob"> + <animation direction="down"> + <frame index="0" delay="90" offsetY="-1"/> + <frame index="1" delay="80" offsetY="2"/> + <frame index="2" delay="80" offsetY="4"/> + </animation> + + <animation direction="right"> + <frame index="4" delay="90" offsetY="-1" offsetX="2"/> + <frame index="5" delay="60" offsetY="2"/> + <frame index="6" delay="80" offsetY="4" offsetX="-2"/> + <frame index="5" delay="60" offsetY="2"/> + </animation> + + <animation direction="up"> + <frame index="8" delay="90" offsetY="-1"/> + <frame index="9" delay="80" offsetY="2"/> + <frame index="10" delay="80" offsetY="4"/> + </animation> + + <animation direction="left"> + <frame index="12" delay="90" offsetY="-1" offsetX="-2"/> + <frame index="13" delay="60" offsetY="2"/> + <frame index="14" delay="80" offsetY="4" offsetX="2"/> + <frame index="13" delay="60" offsetY="2"/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="down"> + <frame index="0" delay="60" offsetY="-1"/> + <frame index="1" delay="50" offsetY="3"/> + <frame index="2" delay="50" offsetY="6"/> + <frame index="0" delay="60" offsetY="7"/> + <frame index="1" delay="50" offsetY="11"/> + <frame index="2" delay="50" offsetY="17"/> + <frame index="0" delay="60" offsetY="17"/> + <frame index="1" delay="50" offsetY="14"/> + <frame index="2" delay="50" offsetY="8"/> + <frame index="1" delay="60" offsetY="4"/> + <end /> + </animation> + + <animation direction="right"> + <!-- Fall --> + <frame index="4" delay="30" offsetY="-1"/> + <frame index="4" delay="30" offsetY="2" offsetX="4"/> + <frame index="5" delay="40" offsetY="4" offsetX="8"/> + <frame index="6" delay="50" offsetY="4" offsetX="8"/> + <frame index="5" delay="30" offsetY="8" offsetX="12"/> + <frame index="4" delay="30" offsetY="8" offsetX="16"/> + <!-- Bite --> + <frame index="5" delay="40" offsetY="10" offsetX="12"/> + <frame index="6" delay="50" offsetY="10" offsetX="12"/> + <frame index="5" delay="30" offsetY="12" offsetX="16"/> + <!-- Fly back to current pos --> + <frame index="4" delay="50" offsetY="11" offsetX="14"/> + <frame index="5" delay="40" offsetY="8" offsetX="10"/> + <frame index="6" delay="50" offsetY="6" offsetX="7"/> + <frame index="5" delay="30" offsetY="3" offsetX="4"/> + <frame index="4" delay="40" offsetY="2" offsetX="1"/> + <end /> + </animation> + + <animation direction="up"> + <frame index="8" delay="60" offsetY="-1"/> + <frame index="9" delay="50" offsetY="2"/> + <frame index="10" delay="50" offsetY="4"/> + <frame index="8" delay="60" offsetY="1"/> + <frame index="9" delay="50" offsetY="4"/> + <frame index="10" delay="50" offsetY="6"/> + <frame index="8" delay="60" offsetY="2"/> + <frame index="9" delay="50" offsetY="4"/> + <frame index="10" delay="50" offsetY="6"/> + <frame index="9" delay="60" offsetY="2"/> + <end /> + </animation> + + <animation direction="left"> + <!-- Fall --> + <frame index="12" delay="30" offsetY="-1"/> + <frame index="12" delay="30" offsetY="2" offsetX="-4"/> + <frame index="13" delay="40" offsetY="4" offsetX="-8"/> + <frame index="14" delay="50" offsetY="4" offsetX="-8"/> + <frame index="13" delay="30" offsetY="8" offsetX="-12"/> + <frame index="12" delay="30" offsetY="8" offsetX="-16"/> + <!-- Bite --> + <frame index="13" delay="40" offsetY="10" offsetX="-12"/> + <frame index="14" delay="50" offsetY="10" offsetX="-12"/> + <frame index="13" delay="30" offsetY="12" offsetX="-16"/> + <!-- Fly back to current pos --> + <frame index="12" delay="50" offsetY="11" offsetX="-14"/> + <frame index="13" delay="40" offsetY="8" offsetX="-10"/> + <frame index="14" delay="50" offsetY="6" offsetX="-7"/> + <frame index="13" delay="30" offsetY="3" offsetX="-4"/> + <frame index="12" delay="40" offsetY="2" offsetX="-1"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="mob"> + <animation direction="down"> + <frame index="3" offsetY="10" delay="10"/> + <frame index="3" offsetY="20" delay="10"/> + <frame index="3" offsetY="30" delay="10"/> + <frame index="3" offsetY="40"/> + </animation> + + <animation direction="right"> + <frame index="7" offsetY="10" delay="10"/> + <frame index="7" offsetY="20" delay="10"/> + <frame index="7" offsetY="30" delay="10"/> + <frame index="7" offsetY="40"/> + </animation> + + <animation direction="up"> + <frame index="11" offsetY="10" delay="10"/> + <frame index="11" offsetY="20" delay="10"/> + <frame index="11" offsetY="30" delay="10"/> + <frame index="11" offsetY="40"/> + </animation> + + <animation direction="left"> + <frame index="15" offsetY="10" delay="10"/> + <frame index="15" offsetY="20" delay="10"/> + <frame index="15" offsetY="30" delay="10"/> + <frame index="15" offsetY="40"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/ghost-pumpkin.png b/graphics/sprites/monsters/ghost-pumpkin.png Binary files differnew file mode 100644 index 00000000..e86f6bf6 --- /dev/null +++ b/graphics/sprites/monsters/ghost-pumpkin.png diff --git a/graphics/sprites/monsters/ghost-pumpkin.xml b/graphics/sprites/monsters/ghost-pumpkin.xml new file mode 100644 index 00000000..85b76e93 --- /dev/null +++ b/graphics/sprites/monsters/ghost-pumpkin.xml @@ -0,0 +1,42 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/ghost-pumpkin.png" width="60" height="60"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="2" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="3" end="5" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="6" end="8" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="9" end="11" delay="200"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="12" end="14" delay="200"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="15" end="17" delay="200"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="18" end="20" delay="200"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="21" end="23" delay="200"/> + <end/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="24" end="28" delay="200"/> + <frame index="28" delay="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/ghost-scorpion.png b/graphics/sprites/monsters/ghost-scorpion.png Binary files differnew file mode 100644 index 00000000..223e077e --- /dev/null +++ b/graphics/sprites/monsters/ghost-scorpion.png diff --git a/graphics/sprites/monsters/ghost-scorpion.xml b/graphics/sprites/monsters/ghost-scorpion.xml new file mode 100644 index 00000000..81fb8a12 --- /dev/null +++ b/graphics/sprites/monsters/ghost-scorpion.xml @@ -0,0 +1,84 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Origin: TMW legacy --> +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/ghost-scorpion.png" + width="48" + height="45"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="2"/> + </animation> + + <animation direction="left"> + <frame index="10" offsetY="2"/> + </animation> + + <animation direction="up"> + <frame index="20" offsetX="-1" offsetY="3"/> + </animation> + + <animation direction="right"> + <frame index="30" offsetY="2"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="2"/> + </animation> + + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="2"/> + </animation> + + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetX="-1" offsetY="3"/> + </animation> + + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetY="2"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="2"/> + </animation> + + <animation direction="left"> + <frame index="19" offsetY="2"/> + </animation> + + <animation direction="up"> + <frame index="29" offsetX="-1" offsetY="3"/> + </animation> + + <animation direction="right"> + <frame index="39" offsetY="2"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="2"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="2"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetX="-1" offsetY="3"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetY="2"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/ghost-skeleton.png b/graphics/sprites/monsters/ghost-skeleton.png Binary files differnew file mode 100644 index 00000000..072d2703 --- /dev/null +++ b/graphics/sprites/monsters/ghost-skeleton.png diff --git a/graphics/sprites/monsters/ghost-skeleton.xml b/graphics/sprites/monsters/ghost-skeleton.xml new file mode 100644 index 00000000..5cf073ab --- /dev/null +++ b/graphics/sprites/monsters/ghost-skeleton.xml @@ -0,0 +1,316 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/ghost-skeleton.png" + width="64" + height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="16"/> + </animation> + <animation direction="up"> + <frame index="32"/> + </animation> + <animation direction="right"> + <frame index="48"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="80"/> + </animation> + <animation direction="left"> + <sequence start="17" end="22" delay="80"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="80"/> + </animation> + <animation direction="right"> + <sequence start="49" end="54" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="11" end="15" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="43" end="47" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="59" end="63" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_wand" imageset="base"> + <animation direction="down"> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="8" end="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <frame index="28" delay="70"/> + <sequence start="24" end="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <frame index="60" delay="70"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_scythe" imageset="base"> + <animation direction="down"> + <frame index="11" delay="100"/> + <frame index="8" delay="100"/> + <frame index="9" delay="90"/> + <frame index="7" delay="90"/> + <frame index="10" delay="85"/> + <frame index="7" delay="90"/> + <frame index="9" delay="90"/> + <frame index="8" delay="100"/> + <end /> + </animation> + <animation direction="left"> + <frame index="27" delay="100"/> + <frame index="23" delay="90"/> + <frame index="24" delay="90"/> + <frame index="25" delay="80"/> + <frame index="26" delay="90"/> + <frame index="25" delay="90"/> + <frame index="24" delay="100"/> + <frame index="23" delay="90"/> + <end /> + </animation> + <animation direction="up"> + <frame index="43" delay="100"/> + <frame index="42" delay="90"/> + <frame index="41" delay="90"/> + <frame index="40" delay="80"/> + <frame index="39" delay="90"/> + <frame index="40" delay="90"/> + <frame index="41" delay="100"/> + <frame index="42" delay="90"/> + <end /> + </animation> + <animation direction="right"> + <frame index="59" delay="100"/> + <frame index="55" delay="90"/> + <frame index="56" delay="90"/> + <frame index="57" delay="80"/> + <frame index="58" delay="90"/> + <frame index="57" delay="90"/> + <frame index="56" delay="100"/> + <frame index="55" delay="90"/> + <end /> + </animation> + </action> + + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="7" delay="100"/> + <frame index="8" delay="100"/> + <frame index="11" delay="120"/> + <frame index="9" delay="90"/> + <frame index="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="100"/> + <frame index="24" delay="100"/> + <frame index="27" delay="120"/> + <frame index="25" delay="90"/> + <frame index="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="100"/> + <frame index="40" delay="100"/> + <frame index="41" delay="120"/> + <frame index="42" delay="90"/> + <frame index="44" delay="70"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="100"/> + <frame index="56" delay="100"/> + <frame index="59" delay="120"/> + <frame index="57" delay="90"/> + <frame index="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="8" delay="120"/> + <frame index="11" delay="130"/> + <frame index="7" delay="70"/> + <frame index="10" delay="70"/> + <frame index="9" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="120"/> + <frame index="27" delay="130"/> + <frame index="26" delay="80"/> + <frame index="25" delay="100"/> + <frame index="24" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="120"/> + <frame index="40" delay="80"/> + <frame index="41" delay="130"/> + <frame index="42" delay="70"/> + <frame index="44" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="120"/> + <frame index="59" delay="130"/> + <frame index="58" delay="80"/> + <frame index="57" delay="100"/> + <frame index="56" delay="80"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="68"/> + </animation> + <animation direction="left"> + <frame index="69"/> + </animation> + <animation direction="up"> + <frame index="70"/> + </animation> + <animation direction="right"> + <frame index="71"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="72"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="up"> + <frame index="72"/> + </animation> + <animation direction="right"> + <frame index="72"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/ghost-snake.png b/graphics/sprites/monsters/ghost-snake.png Binary files differnew file mode 100644 index 00000000..dcbedb1d --- /dev/null +++ b/graphics/sprites/monsters/ghost-snake.png diff --git a/graphics/sprites/monsters/ghost-snake.xml b/graphics/sprites/monsters/ghost-snake.xml new file mode 100644 index 00000000..17d693e3 --- /dev/null +++ b/graphics/sprites/monsters/ghost-snake.xml @@ -0,0 +1,84 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Origin: TMW legacy --> +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/ghost-snake.png" + width="48" + height="29"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-3"/> + </animation> + + <animation direction="left"> + <frame index="10" offsetX="-1" offsetY="-11"/> + </animation> + + <animation direction="up"> + <frame index="20" offsetX="0" offsetY="-5"/> + </animation> + + <animation direction="right"> + <frame index="30" offsetX="-1" offsetY="-11"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" offsetX="0" offsetY="-3" delay="150"/> + </animation> + + <animation direction="left"> + <sequence start="11" end="14" offsetX="-1" offsetY="-11" delay="150"/> + </animation> + + <animation direction="up"> + <sequence start="21" end="24" offsetX="0" offsetY="-5" delay="150"/> + </animation> + + <animation direction="right"> + <sequence start="31" end="34" offsetX="-1" offsetY="-11" delay="150"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX="0" offsetY="-3"/> + </animation> + + <animation direction="left"> + <frame index="19" offsetX="-1" offsetY="-11"/> + </animation> + + <animation direction="up"> + <frame index="29" offsetX="0" offsetY="-5"/> + </animation> + + <animation direction="right"> + <frame index="39" offsetX="-1" offsetY="-11"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="150" offsetX="0" offsetY="-3"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="15" end="18" delay="150" offsetX="-1" offsetY="-11"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="25" end="28" delay="150" offsetX="0" offsetY="-5"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="35" end="38" delay="150" offsetX="-1" offsetY="-11"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/ghost-spider.png b/graphics/sprites/monsters/ghost-spider.png Binary files differnew file mode 100644 index 00000000..5e931369 --- /dev/null +++ b/graphics/sprites/monsters/ghost-spider.png diff --git a/graphics/sprites/monsters/ghost-spider.xml b/graphics/sprites/monsters/ghost-spider.xml new file mode 100644 index 00000000..e0c748dd --- /dev/null +++ b/graphics/sprites/monsters/ghost-spider.xml @@ -0,0 +1,88 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Origin: TMW legacy --> +<sprite> + <imageset name="base" + src="graphics/sprites/monsters/ghost-spider.png" + width="35" + height="35"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="275"/> + <frame index="2" delay="275"/> + </animation> + + <animation direction="left"> + <frame index="7" delay="275"/> + <frame index="9" delay="275"/> + </animation> + + <animation direction="up"> + <frame index="14" delay="275"/> + <frame index="16" delay="275"/> + </animation> + + <animation direction="right"> + <frame index="21" delay="275"/> + <frame index="23" delay="275"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="75"/> + </animation> + + <animation direction="left"> + <sequence start="7" end="10" delay="75"/> + </animation> + + <animation direction="up"> + <sequence start="14" end="17" delay="75"/> + </animation> + + <animation direction="right"> + <sequence start="21" end="24" delay="75"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="6"/> + </animation> + + <animation direction="left"> + <frame index="13"/> + </animation> + + <animation direction="up"> + <frame index="20"/> + </animation> + + <animation direction="right"> + <frame index="27"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="4" end="5" delay="75"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="11" end="12" delay="75"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="18" end="19" delay="75"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="25" end="26" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/goblin-ice.png b/graphics/sprites/monsters/goblin-ice.png Binary files differnew file mode 100644 index 00000000..10f08872 --- /dev/null +++ b/graphics/sprites/monsters/goblin-ice.png diff --git a/graphics/sprites/monsters/goblin-ice.xml b/graphics/sprites/monsters/goblin-ice.xml new file mode 100644 index 00000000..6359ef5a --- /dev/null +++ b/graphics/sprites/monsters/goblin-ice.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/goblin-ice.png" width="60" height="43"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="10" offsetX="-6" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="20" offsetX="0" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="30" offsetX="6" offsetY="-8"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetX="0" offsetY="-8"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetX="-6" offsetY="-8"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetX="0" offsetY="-8"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetX="6" offsetY="-8"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX="-6" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="19" offsetX="-6" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="29" offsetX="6" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="39" offsetX="6" offsetY="-8"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetX="0" offsetY="-8"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetX="-6" offsetY="-8"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetX="0" offsetY="-8"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetX="6" offsetY="-8"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/mister-prickel.png b/graphics/sprites/monsters/mister-prickel.png Binary files differnew file mode 100644 index 00000000..1b5e40e1 --- /dev/null +++ b/graphics/sprites/monsters/mister-prickel.png diff --git a/graphics/sprites/monsters/mister-prickel.xml b/graphics/sprites/monsters/mister-prickel.xml new file mode 100644 index 00000000..c8276010 --- /dev/null +++ b/graphics/sprites/monsters/mister-prickel.xml @@ -0,0 +1,223 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2020 Evol Online --> +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/mister-prickel.png" + width="64" + height="64"/> + + <action name="spawn" imageset="mob"> + + <animation direction="default"> + <sequence start="12" end="22" delay="60"/> + <end /> + + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + + <animation direction="downleft"> + <frame index="1"/> + </animation> + + <animation direction="left"> + <frame index="2"/> + </animation> + + <animation direction="upleft"> + <frame index="3"/> + </animation> + + <animation direction="up"> + <frame index="4"/> + </animation> + + <animation direction="upright"> + <frame index="5"/> + </animation> + + <animation direction="right"> + <frame index="6"/> + </animation> + + <animation direction="downright"> + <frame index="7"/> + </animation> + </action> + + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="108" end="117" delay="80"/> + </animation> + + <animation direction="downleft"> + <sequence start="120" end="129" delay="80"/> + </animation> + + <animation direction="left"> + <sequence start="132" end="141" delay="80"/> + </animation> + + <animation direction="upleft"> + <sequence start="144" end="153" delay="80"/> + </animation> + + <animation direction="up"> + <sequence start="156" end="165" delay="80"/> + </animation> + + <animation direction="upright"> + <sequence start="168" end="177" delay="80"/> + </animation> + + <animation direction="right"> + <sequence start="180" end="189" delay="80"/> + </animation> + + <animation direction="downright"> + <sequence start="192" end="201" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="204" end="215" delay="60"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="216" end="227" delay="60"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="228" end="239" delay="60"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="240" end="251" delay="60"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="252" end="263" delay="60"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="264" end="275" delay="60"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="276" end="287" delay="60"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="288" end="299" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_distance" imageset="mob"> + <animation direction="down"> + <sequence start="348" end="359" delay="60"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="360" end="371" delay="60"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="372" end="383" delay="60"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="384" end="395" delay="60"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="300" end="311" delay="60"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="312" end="323" delay="60"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="324" end="335" delay="60"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="336" end="347" delay="80"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="mob"> + + <animation direction="down"> + <sequence start="396" end="402" delay="100"/> + <frame index="403"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="408" end="414" delay="100"/> + <frame index="415" /> + <end /> + </animation> + + <animation direction="right"> + <sequence start="420" end="426" delay="100"/> + <frame index="427" /> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="432" end="438" delay="100"/> + <frame index="439" /> + <end /> + </animation> + + <animation direction="up"> + <sequence start="444" end="450" delay="100"/> + <frame index="451" /> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="456" end="462" delay="100"/> + <frame index="463" /> + <end /> + </animation> + + <animation direction="left"> + <sequence start="468" end="474" delay="100"/> + <frame index="475" /> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="480" end="486" delay="100"/> + <frame index="487" /> + <end /> + </animation> + + </action> + +</sprite> diff --git a/graphics/sprites/monsters/nutcracker.png b/graphics/sprites/monsters/nutcracker.png Binary files differnew file mode 100644 index 00000000..8dc8a55f --- /dev/null +++ b/graphics/sprites/monsters/nutcracker.png diff --git a/graphics/sprites/monsters/nutcracker.xml b/graphics/sprites/monsters/nutcracker.xml new file mode 100644 index 00000000..c543b20b --- /dev/null +++ b/graphics/sprites/monsters/nutcracker.xml @@ -0,0 +1,13 @@ +<?xml version="1.0"?> + +<sprite variants="72" + variant_offset="1"> + + <imageset + name="base" + src="graphics/sprites/monsters/nutcracker.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/monsters/penguin.png b/graphics/sprites/monsters/penguin.png Binary files differnew file mode 100644 index 00000000..1100a3f4 --- /dev/null +++ b/graphics/sprites/monsters/penguin.png diff --git a/graphics/sprites/monsters/penguin.xml b/graphics/sprites/monsters/penguin.xml new file mode 100644 index 00000000..374f53ec --- /dev/null +++ b/graphics/sprites/monsters/penguin.xml @@ -0,0 +1,94 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/penguin.png" width="29" height="29"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="1500"/> + <frame index="2" delay="200"/> + </animation> + <animation direction="left"> + <frame index="44" delay="1500"/> + <frame index="46" delay="200"/> + </animation> + <animation direction="up"> + <frame index="32" delay="1500"/> + <frame index="34" delay="200"/> + </animation> + <animation direction="right"> + <frame index="20" delay="1500"/> + <frame index="22" delay="200"/> + </animation> + <animation direction="downleft"> + <frame index="56" delay="1500"/> + <frame index="58" delay="200"/> + </animation> + <animation direction="downright"> + <frame index="8" delay="1500"/> + <frame index="10" delay="200"/> + </animation> + <animation direction="upleft"> + <frame index="40" delay="1500"/> + <frame index="42" delay="200"/> + </animation> + <animation direction="upright"> + <frame index="24" delay="1500"/> + <frame index="26" delay="200"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="44" end="47" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="32" end="35" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="20" end="23" delay="200"/> + </animation> + <animation direction="downleft"> + <sequence start="56" end="59" delay="200"/> + </animation> + <animation direction="downright"> + <sequence start="8" end="11" delay="200"/> + </animation> + <animation direction="upleft"> + <sequence start="40" end="43" delay="200"/> + </animation> + <animation direction="upright"> + <sequence start="24" end="27" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="0" delay="100"/> + <frame index="8" delay="100"/> + <frame index="16" delay="100"/> + <frame index="24" delay="100"/> + <frame index="32" delay="100"/> + <frame index="40" delay="100"/> + <frame index="48" delay="100"/> + <frame index="56" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="1" end="2" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="45" end="46" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="33" end="34" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="20" end="21" delay="10" offsetY="-5"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/reaper.png b/graphics/sprites/monsters/reaper.png Binary files differnew file mode 100644 index 00000000..59ec7d78 --- /dev/null +++ b/graphics/sprites/monsters/reaper.png diff --git a/graphics/sprites/monsters/reaper.xml b/graphics/sprites/monsters/reaper.xml new file mode 100644 index 00000000..88b26b8e --- /dev/null +++ b/graphics/sprites/monsters/reaper.xml @@ -0,0 +1,98 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/reaper.png" width="100" height="100"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="25" delay="300"/> + <frame index="25" delay="300" offsetY="-1"/> + <frame index="25" delay="300" offsetY="-2"/> + <frame index="25" delay="300" offsetY="-1"/> + </animation> + <animation direction="left"> + <frame index="29" delay="300"/> + <frame index="29" delay="300" offsetY="-1"/> + <frame index="29" delay="300" offsetY="-2"/> + <frame index="29" delay="300" offsetY="-1"/> + </animation> + <animation direction="up"> + <frame index="19" delay="300"/> + <frame index="19" delay="300" offsetY="-1"/> + <frame index="19" delay="300" offsetY="-2"/> + <frame index="19" delay="300" offsetY="-1"/> + </animation> + <animation direction="right"> + <frame index="23" delay="300"/> + <frame index="23" delay="300" offsetY="-1"/> + <frame index="23" delay="300" offsetY="-2"/> + <frame index="23" delay="300" offsetY="-1"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="25" delay="75" offsetY="0"/> + <frame index="26" delay="75" offsetY="-1"/> + <frame index="25" delay="75" offsetY="-2"/> + <frame index="24" delay="75" offsetY="-1"/> + </animation> + <animation direction="left"> + <frame index="28" delay="75" offsetY="0"/> + <frame index="27" delay="75" offsetY="-1"/> + <frame index="28" delay="75" offsetY="-2"/> + <frame index="27" delay="75" offsetY="-1"/> + </animation> + <animation direction="up"> + <frame index="19" delay="75" offsetY="0"/> + <frame index="20" delay="75" offsetY="-1"/> + <frame index="19" delay="75" offsetY="-2"/> + <frame index="18" delay="75" offsetY="-1"/> + </animation> + <animation direction="right"> + <frame index="22" delay="75" offsetY="0"/> + <frame index="21" delay="75" offsetY="-1"/> + <frame index="22" delay="75" offsetY="-2"/> + <frame index="21" delay="75" offsetY="-1"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="75"/> + <frame index="4" delay="75"/> + <frame index="3" delay="75"/> + <frame index="2" delay="75"/> + <frame index="1" delay="75"/> + <frame index="0" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="17" delay="150" offsetY="-1"/> + <frame index="16" delay="150" offsetY="-1"/> + <frame index="15" delay="225"/> + <frame index="16" delay="150" offsetY="-1"/> + <frame index="17" delay="150" offsetY="-1"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="6" end="11" delay="75"/> + <frame index="10" delay="75"/> + <frame index="9" delay="75"/> + <frame index="8" delay="75"/> + <frame index="7" delay="75"/> + <frame index="6" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="12" delay="150" offsetY="-1"/> + <frame index="13" delay="150" offsetY="-1"/> + <frame index="14" delay="225"/> + <frame index="13" delay="150" offsetY="-1"/> + <frame index="12" delay="150" offsetY="-1"/> + <end/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="30" end="44" delay="150"/> + <frame index="45"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/serqet.png b/graphics/sprites/monsters/serqet.png Binary files differnew file mode 100644 index 00000000..539a9960 --- /dev/null +++ b/graphics/sprites/monsters/serqet.png diff --git a/graphics/sprites/monsters/serqet.xml b/graphics/sprites/monsters/serqet.xml new file mode 100644 index 00000000..e0070841 --- /dev/null +++ b/graphics/sprites/monsters/serqet.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="22" delay="1000"/> + <frame index="23" delay="100"/> + </animation> + <animation direction="left"> + <frame index="11" delay="1000"/> + <frame index="12" delay="100"/> + </animation> + <animation direction="up"> + <frame index="33" delay="1000"/> + <frame index="34" delay="100"/> + </animation> + <animation direction="right"> + <frame index="0" delay="1000"/> + <frame index="1" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="24" end="27" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="13" end="16" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="2" end="5" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="30" end="32" delay="5000"/> + </animation> + <animation direction="left"> + <sequence start="19" end="21" delay="5000"/> + </animation> + <animation direction="up"> + <sequence start="41" end="43" delay="5000"/> + </animation> + <animation direction="right"> + <sequence start="8" end="10" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="29" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="40" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="6" end="7" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/skull-ice.png b/graphics/sprites/monsters/skull-ice.png Binary files differnew file mode 100644 index 00000000..715ac681 --- /dev/null +++ b/graphics/sprites/monsters/skull-ice.png diff --git a/graphics/sprites/monsters/skull-ice.xml b/graphics/sprites/monsters/skull-ice.xml new file mode 100644 index 00000000..6b34efd6 --- /dev/null +++ b/graphics/sprites/monsters/skull-ice.xml @@ -0,0 +1,72 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="350"/> + <frame index="1" delay="350"/> + </animation> + <animation direction="left"> + <frame index="12" delay="350"/> + <frame index="13" delay="350"/> + </animation> + <animation direction="up"> + <frame index="24" delay="350"/> + <frame index="25" delay="350"/> + </animation> + <animation direction="right"> + <frame index="36" delay="350"/> + <frame index="37" delay="350"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="4" delay="150"/> + </animation> + <animation direction="left"> + <sequence start="12" end="16" delay="150"/> + </animation> + <animation direction="up"> + <sequence start="24" end="28" delay="150"/> + </animation> + <animation direction="right"> + <sequence start="36" end="40" delay="150"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="right"> + <sequence start="44" end="46" delay="150"/> + <frame index="47" delay="0"/> + </animation> + <animation direction="down"> + <sequence start="8" end="10" delay="150"/> + <frame index="11" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="20" end="22" delay="150"/> + <frame index="23" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="32" end="34" delay="150"/> + <frame index="35" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="7" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="19" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="29" end="31" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="41" end="43" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/slime-mother.png b/graphics/sprites/monsters/slime-mother.png Binary files differnew file mode 100644 index 00000000..7c36d1ab --- /dev/null +++ b/graphics/sprites/monsters/slime-mother.png diff --git a/graphics/sprites/monsters/slime-mother.xml b/graphics/sprites/monsters/slime-mother.xml new file mode 100644 index 00000000..1ea9db9a --- /dev/null +++ b/graphics/sprites/monsters/slime-mother.xml @@ -0,0 +1,90 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/slime-mother.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="8" delay="400"/> + <frame index="26" delay="400"/> + <frame index="44" delay="400"/> + <frame index="62" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/snail.png b/graphics/sprites/monsters/snail.png Binary files differnew file mode 100644 index 00000000..2c58069f --- /dev/null +++ b/graphics/sprites/monsters/snail.png diff --git a/graphics/sprites/monsters/snail.xml b/graphics/sprites/monsters/snail.xml new file mode 100644 index 00000000..46a86138 --- /dev/null +++ b/graphics/sprites/monsters/snail.xml @@ -0,0 +1,100 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/snail.png|W;R;Y;G;C;B" width="50" height="50"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="30"/> + </animation> + <animation direction="up"> + <frame index="20"/> + </animation> + <animation direction="right"> + <frame index="10"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="31" end="34" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="12" end="14" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" delay="50"/> + <frame index="9" delay="50" offsetY="-2"/> + <frame index="9" delay="50" offsetY="-1"/> + <frame index="9" delay="50"/> + <frame index="9" delay="50" offsetY="-2"/> + <frame index="9" delay="50" offsetY="-1"/> + <frame index="9" delay="6000" offsetY="-2"/> + </animation> + <animation direction="left"> + <frame index="39" delay="50"/> + <frame index="39" delay="50" offsetY="-2"/> + <frame index="39" delay="50" offsetY="-1"/> + <frame index="39" delay="50"/> + <frame index="39" delay="50" offsetY="-2"/> + <frame index="39" delay="50" offsetY="-1"/> + <frame index="39" delay="6000" offsetY="-2"/> + </animation> + <animation direction="up"> + <frame index="29" delay="50"/> + <frame index="29" delay="50" offsetY="-2"/> + <frame index="29" delay="50" offsetY="-1"/> + <frame index="29" delay="50"/> + <frame index="29" delay="50" offsetY="-2"/> + <frame index="29" delay="50" offsetY="-1"/> + <frame index="29" delay="6000" offsetY="-2"/> + </animation> + <animation direction="right"> + <frame index="19" delay="50"/> + <frame index="19" delay="50" offsetY="-2"/> + <frame index="19" delay="50" offsetY="-1"/> + <frame index="19" delay="50"/> + <frame index="19" delay="50" offsetY="-2"/> + <frame index="19" delay="50" offsetY="-1"/> + <frame index="19" delay="6000" offsetY="-2"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="5" delay="150" offsetY="-1"/> + <frame index="6" delay="150" offsetY="-2"/> + <frame index="7" delay="150" offsetY="-3"/> + <frame index="8" delay="150" offsetY="-2"/> + <end/> + </animation> + <animation direction="left"> + <frame index="35" delay="150" offsetX="-1"/> + <frame index="36" delay="150" offsetX="-2"/> + <frame index="37" delay="150" offsetX="-3"/> + <frame index="38" delay="150" offsetX="-2"/> + <end/> + </animation> + <animation direction="up"> + <frame index="25" delay="150" offsetY="1"/> + <frame index="26" delay="150" offsetY="2"/> + <frame index="27" delay="150" offsetY="3"/> + <frame index="28" delay="150" offsetY="2"/> + <end/> + </animation> + <animation direction="right"> + <frame index="15" delay="150" offsetX="1"/> + <frame index="16" delay="150" offsetX="2"/> + <frame index="17" delay="150" offsetX="3"/> + <frame index="18" delay="150" offsetX="2"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/snowflower.png b/graphics/sprites/monsters/snowflower.png Binary files differnew file mode 100644 index 00000000..c4a79776 --- /dev/null +++ b/graphics/sprites/monsters/snowflower.png diff --git a/graphics/sprites/monsters/snowflower.xml b/graphics/sprites/monsters/snowflower.xml new file mode 100644 index 00000000..4670fccc --- /dev/null +++ b/graphics/sprites/monsters/snowflower.xml @@ -0,0 +1,50 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/snowflower.png" width="58" height="45"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="6" offsetX="0" offsetY="-1"/> + </animation> + <animation direction="up"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="18"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="7" end="10" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="13" end="16" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="19" end="22" delay="100"/> + <end/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="5"/> + </animation> + <animation direction="left"> + <frame index="11"/> + </animation> + <animation direction="up"> + <frame index="17"/> + </animation> + <animation direction="right"> + <frame index="23"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/spirit-demonic.png b/graphics/sprites/monsters/spirit-demonic.png Binary files differnew file mode 100644 index 00000000..20972932 --- /dev/null +++ b/graphics/sprites/monsters/spirit-demonic.png diff --git a/graphics/sprites/monsters/spirit-demonic.xml b/graphics/sprites/monsters/spirit-demonic.xml new file mode 100644 index 00000000..b937cdae --- /dev/null +++ b/graphics/sprites/monsters/spirit-demonic.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/spirit-demonic.png|W" width="48" height="29"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="1" offsetX="0" offsetY="-3" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="13" end="14" offsetX="-1" offsetY="-11" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="26" end="27" offsetX="0" offsetY="-5" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="39" end="40" offsetX="-1" offsetY="-11" delay="200"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="2" end="5" offsetX="0" offsetY="-3" delay="150"/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" offsetX="-1" offsetY="-11" delay="150"/> + </animation> + <animation direction="up"> + <sequence start="28" end="31" offsetX="0" offsetY="-5" delay="150"/> + </animation> + <animation direction="right"> + <sequence start="41" end="44" offsetX="-1" offsetY="-11" delay="150"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="10" end="12" offsetX="0" offsetY="-3" delay="200"/> + <frame index="12" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="23" end="25" offsetX="-1" offsetY="-11" delay="200"/> + <frame index="25" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="36" end="38" offsetX="0" offsetY="-5" delay="200"/> + <frame index="38" delay="0"/> + </animation> + <animation direction="right"> + <sequence start="49" end="51" offsetX="-1" offsetY="-11" delay="200"/> + <frame index="51" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="6" end="9" delay="150" offsetX="0" offsetY="-3"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="19" end="22" delay="150" offsetX="-1" offsetY="-11"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="32" end="35" delay="150" offsetX="0" offsetY="-5"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="45" end="48" delay="150" offsetX="-1" offsetY="-11"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/terranite.png b/graphics/sprites/monsters/terranite.png Binary files differnew file mode 100644 index 00000000..e5381369 --- /dev/null +++ b/graphics/sprites/monsters/terranite.png diff --git a/graphics/sprites/monsters/terranite.xml b/graphics/sprites/monsters/terranite.xml new file mode 100644 index 00000000..130f6789 --- /dev/null +++ b/graphics/sprites/monsters/terranite.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/terranite.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/troll.png b/graphics/sprites/monsters/troll.png Binary files differnew file mode 100644 index 00000000..eb6a6259 --- /dev/null +++ b/graphics/sprites/monsters/troll.png diff --git a/graphics/sprites/monsters/troll.xml b/graphics/sprites/monsters/troll.xml new file mode 100644 index 00000000..34cb8932 --- /dev/null +++ b/graphics/sprites/monsters/troll.xml @@ -0,0 +1,142 @@ +<?xml version="1.0"?> + +<sprite> + + <imageset name="base" + src="graphics/sprites/monsters/troll.png|W;R;Y;G" + width="40" + height="40"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="300"/> + </animation> + + <animation direction="downright"> + <sequence start="6" end="11" delay="300"/> + </animation> + + <animation direction="right"> + <sequence start="12" end="17" delay="300"/> + </animation> + + <animation direction="upright"> + <sequence start="18" end="23" delay="300"/> + </animation> + + <animation direction="up"> + <sequence start="24" end="29" delay="300"/> + </animation> + + <animation direction="upleft"> + <sequence start="30" end="35" delay="300"/> + </animation> + + <animation direction="left"> + <sequence start="36" end="41" delay="300"/> + </animation> + + <animation direction="downleft"> + <sequence start="42" end="47" delay="300"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="48" end="53" delay="100"/> + </animation> + + <animation direction="downright"> + <sequence start="54" end="59" delay="100"/> + </animation> + + <animation direction="right"> + <sequence start="60" end="65" delay="100"/> + </animation> + + <animation direction="upright"> + <sequence start="66" end="71" delay="100"/> + </animation> + + <animation direction="up"> + <sequence start="72" end="77" delay="100"/> + </animation> + + <animation direction="upleft"> + <sequence start="78" end="83" delay="100"/> + </animation> + + <animation direction="left"> + <sequence start="84" end="89" delay="100"/> + </animation> + + <animation direction="downleft"> + <sequence start="90" end="95" delay="100"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="101" delay="100"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="102" end="107" delay="100"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="108" end="113" delay="100"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="114" end="119" delay="100"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="120" end="125" delay="100"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="126" end="131" delay="100"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="132" end="137" delay="100"/> + <end/> + </animation> + + <animation direction="downleft"> + <sequence start="138" end="143" delay="100"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="144" end="149" delay="100"/> + <frame index="149"/> + </animation> + + <animation direction="right"> + <sequence start="150" end="155" delay="100"/> + <frame index="155"/> + </animation> + + <animation direction="up"> + <sequence start="156" end="161" delay="100"/> + <frame index="161"/> + </animation> + + <animation direction="left"> + <sequence start="162" end="167" delay="100"/> + <frame index="167"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/wisp.png b/graphics/sprites/monsters/wisp.png Binary files differnew file mode 100644 index 00000000..b18ee94a --- /dev/null +++ b/graphics/sprites/monsters/wisp.png diff --git a/graphics/sprites/monsters/wisp.xml b/graphics/sprites/monsters/wisp.xml new file mode 100644 index 00000000..39753943 --- /dev/null +++ b/graphics/sprites/monsters/wisp.xml @@ -0,0 +1,72 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/wisp.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="2" delay="100"/> + <frame index="1" delay="100"/> + <frame index="0" delay="100"/> + <frame index="1" delay="100"/> + <frame index="2" delay="100"/> + <frame index="3" delay="100"/> + <frame index="4" delay="100"/> + <frame index="3" delay="100"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="5" end="8" delay="150"/> + <frame index="9" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" delay="50" offsetY="4"/> + <frame index="1" delay="50" offsetY="8"/> + <frame index="2" delay="50" offsetY="16"/> + <frame index="3" delay="50" offsetY="32"/> + <frame index="4" delay="50" offsetY="64"/> + <frame index="3" delay="50" offsetY="32"/> + <frame index="2" delay="50" offsetY="16"/> + <frame index="1" delay="50" offsetY="8"/> + <frame index="0" delay="0" offsetY="4"/> + <end/> + </animation> + <animation direction="right"> + <frame index="0" delay="50" offsetX="4"/> + <frame index="1" delay="50" offsetX="8"/> + <frame index="2" delay="50" offsetX="16"/> + <frame index="3" delay="50" offsetX="32"/> + <frame index="4" delay="50" offsetX="64"/> + <frame index="3" delay="50" offsetX="32"/> + <frame index="2" delay="50" offsetX="16"/> + <frame index="1" delay="50" offsetX="8"/> + <frame index="0" delay="0" offsetX="4"/> + <end/> + </animation> + <animation direction="up"> + <frame index="0" delay="50" offsetY="0"/> + <frame index="1" delay="50" offsetY="-4"/> + <frame index="2" delay="50" offsetY="-8"/> + <frame index="3" delay="50" offsetY="-16"/> + <frame index="4" delay="50" offsetY="-32"/> + <frame index="3" delay="50" offsetY="-16"/> + <frame index="2" delay="50" offsetY="-8"/> + <frame index="1" delay="50" offsetY="-4"/> + <frame index="0" delay="0" offsetY="0"/> + <end/> + </animation> + <animation direction="left"> + <frame index="0" delay="50" offsetX="0"/> + <frame index="1" delay="50" offsetX="-4"/> + <frame index="2" delay="50" offsetX="-8"/> + <frame index="3" delay="50" offsetX="-16"/> + <frame index="4" delay="50" offsetX="-32"/> + <frame index="3" delay="50" offsetX="-16"/> + <frame index="2" delay="50" offsetX="-8"/> + <frame index="1" delay="50" offsetX="-4"/> + <frame index="0" delay="0" offsetX="0"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/wolvern.png b/graphics/sprites/monsters/wolvern.png Binary files differnew file mode 100644 index 00000000..73ec2dd9 --- /dev/null +++ b/graphics/sprites/monsters/wolvern.png diff --git a/graphics/sprites/monsters/wolvern.xml b/graphics/sprites/monsters/wolvern.xml new file mode 100644 index 00000000..39ac12b5 --- /dev/null +++ b/graphics/sprites/monsters/wolvern.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/wolvern.png|W" width="92" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="28" delay="300"/> + <frame index="29" delay="300"/> + <frame index="30" delay="300"/> + <frame index="29" delay="300"/> + <frame index="30" delay="300"/> + <frame index="28" delay="300"/> + <frame index="30" delay="300"/> + <frame index="31" delay="500"/> + <frame index="32" delay="600"/> + <frame index="31" delay="400"/> + <frame index="32" delay="700"/> + </animation> + <animation direction="left"> + <frame index="6" delay="300"/> + <frame index="7" delay="300"/> + <frame index="8" delay="300"/> + <frame index="7" delay="300"/> + <frame index="8" delay="300"/> + <frame index="6" delay="300"/> + <frame index="8" delay="300"/> + <frame index="9" delay="500"/> + <frame index="10" delay="600"/> + <frame index="9" delay="400"/> + <frame index="10" delay="700"/> + </animation> + <animation direction="up"> + <frame index="39" delay="300"/> + <frame index="40" delay="300"/> + <frame index="41" delay="300"/> + <frame index="40" delay="300"/> + <frame index="41" delay="300"/> + <frame index="39" delay="300"/> + <frame index="41" delay="300"/> + <frame index="42" delay="500"/> + <frame index="43" delay="600"/> + <frame index="42" delay="400"/> + <frame index="43" delay="700"/> + </animation> + <animation direction="right"> + <frame index="17" delay="300"/> + <frame index="18" delay="300"/> + <frame index="19" delay="300"/> + <frame index="18" delay="300"/> + <frame index="19" delay="300"/> + <frame index="17" delay="300"/> + <frame index="19" delay="300"/> + <frame index="20" delay="500"/> + <frame index="21" delay="600"/> + <frame index="20" delay="400"/> + <frame index="21" delay="700"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="22" end="27" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="0" end="5" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="11" end="16" delay="100"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="up"> + <frame index="54" delay="0"/> + </animation> + <animation direction="down"> + <frame index="65" delay="0"/> + </animation> + <animation direction="right"> + <frame index="54" delay="0"/> + </animation> + <animation direction="left"> + <frame index="65" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="55" end="59" delay="70"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="49" end="53" delay="70"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="60" end="64" delay="70"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="44" end="48" delay="70"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/zombie.png b/graphics/sprites/monsters/zombie.png Binary files differnew file mode 100644 index 00000000..bf1f1818 --- /dev/null +++ b/graphics/sprites/monsters/zombie.png diff --git a/graphics/sprites/monsters/zombie.xml b/graphics/sprites/monsters/zombie.xml new file mode 100644 index 00000000..ad4250cf --- /dev/null +++ b/graphics/sprites/monsters/zombie.xml @@ -0,0 +1,56 @@ +<?xml version="1.0"?> +<sprite variants="56" variant_offset="1"> + <imageset name="base" src="graphics/sprites/monsters/zombie.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="right"> + <frame index="7"/> + </animation> + <animation direction="up"> + <frame index="21"/> + </animation> + <animation direction="left"> + <frame index="14"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="8" end="13" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="21" end="27" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="14" end="20" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <sequence start="44" end="55" delay="100"/> + <frame index="55" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="31" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="32" end="35" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="40" end="43" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="36" end="39" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/sprite/unanimated-legacy-tall.png b/graphics/sprites/npcs/sprite/unanimated-legacy-tall.png Binary files differindex 2452e6ca..3de447f6 100644 --- a/graphics/sprites/npcs/sprite/unanimated-legacy-tall.png +++ b/graphics/sprites/npcs/sprite/unanimated-legacy-tall.png diff --git a/graphics/sprites/npcs/sprite/unanimated-legacy.png b/graphics/sprites/npcs/sprite/unanimated-legacy.png Binary files differindex f618ca6e..f0f6ec0a 100644 --- a/graphics/sprites/npcs/sprite/unanimated-legacy.png +++ b/graphics/sprites/npcs/sprite/unanimated-legacy.png |