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author | Alige <aligetmw@hotmail.fr> | 2012-06-03 08:44:28 +0200 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-06-03 10:17:48 +0200 |
commit | 577df30e04e39e4de0e9aa09254e35ad3f73d66b (patch) | |
tree | 9f8561b7447bb5728bfc7a0d756e035d52da14e1 /graphics/sprites/players/human-male.xml | |
parent | e5d41d6f8ac0feeca631d3bc32e2f7d3aca55c1a (diff) | |
download | clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.tar.gz clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.tar.bz2 clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.tar.xz clientdata-577df30e04e39e4de0e9aa09254e35ad3f73d66b.zip |
Reworked all author entries in the all XML files except in graphics/particles/, it'll be done later.
Completed Reidy's (request) work log at the end of npcs.xml.
Renamed the "piousrocket" NPC to "piourocket".
Reorganised some animations (down, leftdown, left, ...) (death animation at the end).
Gave a proper name to different types of imagesets (mob, npc, base, ...).
Added a missing whitespace at the end of some XML files.
Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
Diffstat (limited to 'graphics/sprites/players/human-male.xml')
-rw-r--r-- | graphics/sprites/players/human-male.xml | 72 |
1 files changed, 35 insertions, 37 deletions
diff --git a/graphics/sprites/players/human-male.xml b/graphics/sprites/players/human-male.xml index 599297b1..ac52158b 100644 --- a/graphics/sprites/players/human-male.xml +++ b/graphics/sprites/players/human-male.xml @@ -1,8 +1,7 @@ <?xml version="1.0"?> -<!-- Original Author possible tmw, tmw br, ufb projects +<!-- Author from The Mana World Copyright (C) 2010-2012 Evol Online --> <sprite name="player" action="stand"> - <imageset name="base" src="graphics/sprites/players/human-male.png" width="64" height="64"/> <action name="stand" imageset="base"> @@ -35,87 +34,86 @@ Copyright (C) 2010-2012 Evol Online --> </animation> </action> - <action name="sit" imageset="base"> + <action name="attack" imageset="base"> <animation direction="down"> - <frame index="7"/> + <sequence start="9" end="12" delay="75"/> + <end /> </animation> <animation direction="left"> - <frame index="25"/> + <sequence start="27" end="30" delay="75"/> + <end /> </animation> <animation direction="up"> - <frame index="43"/> + <sequence start="45" end="48" delay="75"/> + <end /> </animation> <animation direction="right"> - <frame index="61"/> + <sequence start="63" end="66" delay="75"/> + <end /> </animation> </action> - <action name="sittop" imageset="base"> + <action name="attack_bow" imageset="base"> <animation direction="down"> - <frame index="72"/> + <sequence start="13" end="17" delay="75"/> + <end /> </animation> <animation direction="left"> - <frame index="73"/> + <sequence start="31" end="35" delay="75"/> + <end /> </animation> <animation direction="up"> - <frame index="74"/> + <sequence start="49" end="53" delay="75"/> + <end /> </animation> <animation direction="right"> - <frame index="75"/> + <sequence start="67" end="71" delay="75"/> + <end /> </animation> </action> - <action name="dead" imageset="base"> + <action name="sit" imageset="base"> <animation direction="down"> - <frame index="8"/> + <frame index="7"/> </animation> <animation direction="left"> - <frame index="26"/> + <frame index="25"/> </animation> <animation direction="up"> - <frame index="44"/> + <frame index="43"/> </animation> <animation direction="right"> - <frame index="62"/> + <frame index="61"/> </animation> </action> - <action name="attack" imageset="base"> + <action name="sittop" imageset="base"> <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end /> + <frame index="72"/> </animation> <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end /> + <frame index="73"/> </animation> <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end /> + <frame index="74"/> </animation> <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end /> + <frame index="75"/> </animation> </action> - <action name="attack_bow" imageset="base"> + <action name="dead" imageset="base"> <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end /> + <frame index="8"/> </animation> <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end /> + <frame index="26"/> </animation> <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end /> + <frame index="44"/> </animation> <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end /> + <frame index="62"/> </animation> </action> - -</sprite>
\ No newline at end of file +</sprite> |