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author | Alige <aligetmw@hotmail.fr> | 2014-02-17 23:42:50 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2014-02-17 23:42:50 +0400 |
commit | 916cfeb34cd71307dad4c351aaab5a8f98a10974 (patch) | |
tree | f1fa2444098ae358469ca5fe6cd1088f6287ba26 /effects.xml | |
parent | 7d1dfb6142086f273e1591687d5af0867bc6b0ea (diff) | |
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Added the particle effect for the panels directly on the 000-1 map, in case we don't need it on all panels in the future of the game.
Diffstat (limited to 'effects.xml')
-rw-r--r-- | effects.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/effects.xml b/effects.xml index 03f04080..4b0e5452 100644 --- a/effects.xml +++ b/effects.xml @@ -21,5 +21,7 @@ Copyright (C) 2010-2013 Evol Online --> <effect id="16" particle="graphics/particles/hit.xml"/> // Hit's explosion particle effect. <effect id="17" audio="system/quest-update.ogg"/> // Updated quest particle effect. <effect id="18" audio="system/quest-done.ogg"/> // Finished quest particle effect. + <effect id="19" particle="graphics/particles/concentration.xml"/> // Concentration particle effect on user. + <effect id="20" particle="graphics/particles/panels.xml"/> // Particle effect for NPC panels, used to give advice to players. <effect id="344"/> // @summon GM command particle effect. </being-effects> |