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author | Micksha <Micksha@users.noreply.github.com> | 2018-10-16 14:28:06 +0200 |
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committer | Micksha <Micksha@users.noreply.github.com> | 2018-11-06 12:30:39 +0100 |
commit | f918031829275720612553290e333a6af2009977 (patch) | |
tree | c7d3adec09d95e60d40cb9740b0bb7d01b9aca7c | |
parent | e29c8c813d058ca1addc30e27c4604fd6f064454 (diff) | |
download | clientdata-f918031829275720612553290e333a6af2009977.tar.gz clientdata-f918031829275720612553290e333a6af2009977.tar.bz2 clientdata-f918031829275720612553290e333a6af2009977.tar.xz clientdata-f918031829275720612553290e333a6af2009977.zip |
add the first few onehanded skills and a few particle effects
-rw-r--r-- | graphics/particles/circle.particle.xml | 24 | ||||
-rw-r--r-- | graphics/particles/crit.particle.xml | 34 | ||||
-rw-r--r-- | graphics/particles/glow-medium.png | bin | 0 -> 709 bytes | |||
-rw-r--r-- | graphics/particles/hellblaze.particle.xml | 67 | ||||
-rw-r--r-- | graphics/particles/orb-medium.png | bin | 217 -> 176 bytes | |||
-rw-r--r-- | graphics/skills/aura.png | bin | 0 -> 2320 bytes | |||
-rw-r--r-- | graphics/skills/axe.png | bin | 0 -> 2182 bytes | |||
-rw-r--r-- | graphics/skills/bash.png | bin | 1973 -> 2160 bytes | |||
-rw-r--r-- | graphics/skills/dagger.png | bin | 0 -> 2366 bytes | |||
-rw-r--r-- | graphics/skills/doubledagger.png | bin | 0 -> 2481 bytes | |||
-rw-r--r-- | graphics/skills/emote.png | bin | 786 -> 1508 bytes | |||
-rw-r--r-- | graphics/skills/swordslash.png | bin | 0 -> 2463 bytes | |||
-rw-r--r-- | skills.xml | 48 |
13 files changed, 173 insertions, 0 deletions
diff --git a/graphics/particles/circle.particle.xml b/graphics/particles/circle.particle.xml new file mode 100644 index 00000000..b42aecf8 --- /dev/null +++ b/graphics/particles/circle.particle.xml @@ -0,0 +1,24 @@ +<?xml version="1.0"?> +<!-- +A circle on the ground 60 pixels in diameter made from particles. +--> +<effect> + <particle position-x="0" position-y="0" position-z="0"> + <emitter> + <property name="position-y" value="-16"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="0"/> + <property name="power" value="30"/> + <property name="lifetime" value="1"/> + <property name="output" value="3"/> + <emitter> + <property name="gravity" value="-0.7"/> + <property name="momentum" value="0.3"/> + <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/> + <property name="lifetime" value="50"/> + <property name="fade-out" value="50"/> + <property name="output" value="1"/> + </emitter> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/crit.particle.xml b/graphics/particles/crit.particle.xml new file mode 100644 index 00000000..7f534477 --- /dev/null +++ b/graphics/particles/crit.particle.xml @@ -0,0 +1,34 @@ +<?xml version="1.0"?> +<!-- +An explosion of white particles. +--> +<effect> + <particle position-x="0" position-y="0" position-z="16" lifetime="1"> + <emitter> + <property name="position-x" min="-8" max="8"/> + <property name="position-y" min="-8" max="8"/> + <property name="vertical-angle" min="70" max="90"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="1" max="4"/> + <property name="bounce" value="0.75"/> + <property name="gravity" value="0.1"/> + <property name="image" value="graphics/particles/star-small.png|W:#ff0000,ffff00"/> + <property name="lifetime" min="120" max="180"/> + <property name="fade-out" value="120"/> + <property name="output" min="6" max="12"/> + </emitter> + <emitter> + <property name="position-x" min="-8" max="8"/> + <property name="position-y" min="-8" max="8"/> + <property name="vertical-angle" min="70" max="90"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="1" max="4"/> + <property name="bounce" value="0.75"/> + <property name="gravity" value="0.1"/> + <property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffff00"/> + <property name="lifetime" min="120" max="180"/> + <property name="fade-out" value="120"/> + <property name="output" min="12" max="24"/> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/glow-medium.png b/graphics/particles/glow-medium.png Binary files differnew file mode 100644 index 00000000..580e6c6b --- /dev/null +++ b/graphics/particles/glow-medium.png diff --git a/graphics/particles/hellblaze.particle.xml b/graphics/particles/hellblaze.particle.xml new file mode 100644 index 00000000..b9ab089c --- /dev/null +++ b/graphics/particles/hellblaze.particle.xml @@ -0,0 +1,67 @@ +<?xml version="1.0"?> +<!-- +A red and yellow blaze. Does not really look like fire but looks awesome +nevertheless. Maybe we could modify this effect and use it for some persistent +AoE fire magic spell. + +It is about 100 pixels wide and 200 pixels high, takes about 280 particles and +lowers my FPS by about 30%. +--> +<effect> + <particle position-x="0" position-y="0" position-z="150"> + <emitter> + <property name="position-z" value="-150"/> + <property name="position-y" value="32"/> + <property name="acceleration" value="0.05"/> + <property name="momentum" value="0.95"/> + <property name="image" value="graphics/particles/glow-medium.png|W:#dd3311"/> + <property name="lifetime" min="60" max="160"/> + <property name="fade-in" value="30"/> + <property name="fade-out" value="30"/> + <property name="output" min="1" max="2"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="1" max="3"/> + </emitter> + <emitter> + <property name="position-z" value="-150"/> + <property name="position-y" value="32"/> + <property name="acceleration" value="0.05"/> + <property name="momentum" value="0.95"/> + <property name="image" value="graphics/particles/glow-medium.png|W:#ffff00"/> + <property name="lifetime" min="40" max="140"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="30"/> + <property name="output" min="0" max="1"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="0" max="2"/> + </emitter> + <emitter> + <property name="position-z" value="-150"/> + <property name="position-y" value="32"/> + <property name="acceleration" value="0.05"/> + <property name="momentum" value="0.95"/> + <property name="image" value="graphics/particles/orb-medium.png|W:#dd3311"/> + <property name="lifetime" min="60" max="160"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="50"/> + <property name="output" min="-1" max="1"/> + <property name="randomness" value="200"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="0" max="2"/> + </emitter> + <emitter> + <property name="position-z" value="-150"/> + <property name="position-y" value="32"/> + <property name="acceleration" value="0.05"/> + <property name="momentum" value="0.95"/> + <property name="image" value="graphics/particles/orb-medium.png|W:#ddff00"/> + <property name="lifetime" min="60" max="160"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="50"/> + <property name="output" min="-1" max="1"/> + <property name="randomness" value="200"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="0" max="2"/> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/orb-medium.png b/graphics/particles/orb-medium.png Binary files differindex 602357b1..4c1edc35 100644 --- a/graphics/particles/orb-medium.png +++ b/graphics/particles/orb-medium.png diff --git a/graphics/skills/aura.png b/graphics/skills/aura.png Binary files differnew file mode 100644 index 00000000..28d95708 --- /dev/null +++ b/graphics/skills/aura.png diff --git a/graphics/skills/axe.png b/graphics/skills/axe.png Binary files differnew file mode 100644 index 00000000..53aafbc7 --- /dev/null +++ b/graphics/skills/axe.png diff --git a/graphics/skills/bash.png b/graphics/skills/bash.png Binary files differindex b2044a4d..7c7d3115 100644 --- a/graphics/skills/bash.png +++ b/graphics/skills/bash.png diff --git a/graphics/skills/dagger.png b/graphics/skills/dagger.png Binary files differnew file mode 100644 index 00000000..41960c58 --- /dev/null +++ b/graphics/skills/dagger.png diff --git a/graphics/skills/doubledagger.png b/graphics/skills/doubledagger.png Binary files differnew file mode 100644 index 00000000..a66b9a4b --- /dev/null +++ b/graphics/skills/doubledagger.png diff --git a/graphics/skills/emote.png b/graphics/skills/emote.png Binary files differindex 76970985..7de5e244 100644 --- a/graphics/skills/emote.png +++ b/graphics/skills/emote.png diff --git a/graphics/skills/swordslash.png b/graphics/skills/swordslash.png Binary files differnew file mode 100644 index 00000000..3d1b4e8b --- /dev/null +++ b/graphics/skills/swordslash.png @@ -66,6 +66,54 @@ Copyright (C) 2010-2013 Evol Online --> dstEffectId="34" /> </set> + <set name="Onehand"> + <skill + id="2474" + name="Sword training" + description="Passive skill. Sword training will improve your efficiency with one-handed weapons and enable further skills." + icon="graphics/skills/dagger.png" + levelUpEffectId="1" + /> + <skill + id="2" + name="Sword mastery" + description="Passive skill. Sword mastery will make you a great fighter and provide further skills at a certain level." + icon="graphics/skills/dagger.png" + levelUpEffectId="1" + /> + <skill + id="7" + name="Magnum break" + description="Produces a fire blast at a 5x5 area around the caster. Pushes enemies back 2 cells. Costs a small amount of hp." + icon="graphics/skills/swordslash.png" + particle="hellblaze.particle.xml" + levelUpEffectId="1" + /> + <skill + id="48" + name="Double attack" + description="Allows a doubled attack with a chance of up to 50%, depending on skill level." + icon="graphics/skills/doubledagger.png" + particle="crit.particle.xml" + levelUpEffectId="1" + /> + <skill + id="110" + name="Hammerfall" + description="Slams your weapon on the ground and makes all enemies within range stunned." + icon="graphics/skills/axe.png" + particle="circle.particle.xml" + levelUpEffectId="1" + /> + <skill + id="155" + name="Crazy uproar" + description="Makes you scream like a viking, which will improve your strength." + icon="graphics/skills/aura.png" + particle="circle.particle.xml" + castingAnimation="emote.xml" + /> + </set> <set name="Other"> <skill id="28" |