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author | Reid <reidyaro@gmail.com> | 2016-03-22 02:51:03 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2016-03-22 02:51:46 +0100 |
commit | 988eac409c9e2786b62a6a227f5505f00fa795cd (patch) | |
tree | 47e34238a23ed08c2ca8c7ade6d6148ac9403391 | |
parent | b62dc204a3d97c5d5c499f273d888f7cce8e524b (diff) | |
download | clientdata-988eac409c9e2786b62a6a227f5505f00fa795cd.tar.gz clientdata-988eac409c9e2786b62a6a227f5505f00fa795cd.tar.bz2 clientdata-988eac409c9e2786b62a6a227f5505f00fa795cd.tar.xz clientdata-988eac409c9e2786b62a6a227f5505f00fa795cd.zip |
Add shemagh item sprite (missing item icon).
-rw-r--r-- | LICENSE | 2 | ||||
-rw-r--r-- | graphics/sprites/equipment/necks/shemagh.png | bin | 0 -> 6984 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/necks/shemagh.xml | 189 | ||||
-rw-r--r-- | items.xml | 25 |
4 files changed, 206 insertions, 10 deletions
@@ -255,6 +255,8 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/sprites/equipment/legs/shorts-male.png (Modanung) (CC BY-SA 3.0) (-) graphics/sprites/equipment/legs/trousers-female.png (Modanung, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/legs/trousers-male.png (Modanung, Reid) (CC BY-SA 3.0) (-) +### Necks + graphics/sprites/equipment/necks/shemagh.png (Reid) (CC BY-SA 3.0) (-) ### Shields graphics/sprites/equipment/shields/barrel.png (Reid) (CC BY-SA 3.0) (-) ### Weapons diff --git a/graphics/sprites/equipment/necks/shemagh.png b/graphics/sprites/equipment/necks/shemagh.png Binary files differnew file mode 100644 index 00000000..8f719b53 --- /dev/null +++ b/graphics/sprites/equipment/necks/shemagh.png diff --git a/graphics/sprites/equipment/necks/shemagh.xml b/graphics/sprites/equipment/necks/shemagh.xml new file mode 100644 index 00000000..7faeb06d --- /dev/null +++ b/graphics/sprites/equipment/necks/shemagh.xml @@ -0,0 +1,189 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2016 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/necks/shemagh.png" + width="20" + height="21"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-32"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-27"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-28"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-31" delay="80"/> + <frame index="0" offsetY="-32" delay="160"/> + <frame index="0" offsetY="-31" delay="80"/> + <frame index="0" offsetY="-32" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-28" delay="80"/> + <frame index="1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-28" delay="160"/> + <frame index="1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-28" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-27" delay="80"/> + <frame index="2" offsetY="-28" delay="160"/> + <frame index="2" offsetY="-27" delay="80"/> + <frame index="2" offsetY="-28" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-28" delay="80"/> + <frame index="3" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-28" delay="160"/> + <frame index="3" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-28" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-30" delay="80"/> + <frame index="0" offsetY="-31" delay="80"/> + <frame index="0" offsetY="-28" delay="80"/> + <frame index="0" offsetY="-27" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-29" delay="80"/> + <frame index="1" offsetX="4" offsetY="-30" delay="80"/> + <frame index="1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-26" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-27" delay="240"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="80"/> + <frame index="3" offsetX="-3" offsetY="-30" delay="80"/> + <frame index="3" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-26" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-31" delay="240"/> + <frame index="0" offsetY="-30" delay="80"/> + <frame index="0" offsetY="-31" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28" delay="240"/> + <frame index="1" offsetX="5" offsetY="-29" delay="160"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-27" delay="160"/> + <frame index="2" offsetX="-1" offsetY="-27" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-27" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-28" delay="240"/> + <frame index="3" offsetX="-5" offsetY="-29" delay="160"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="16" offsetY="-5"/> + </animation> + </action> +</sprite> @@ -953,17 +953,22 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. </replace> </item> - <!-- Neck Armors + <!-- Neck Armors --> <item id="3200" - image="equipment/neck/.png" - name="" - description="." - effect="." - level="" - type="equip-ring" - weight="" - <sprite>equipment/neck/</sprite> - </item> --> + image="equipment/necks/shemagh.png" + name="Shemagh" + description="An improved scarf used by mercenaries in tough environment." + defense="5" + level="3" + type="equip-neck" + weight="22" + drawBefore="head" + drawAfter="torso"> + <sprite gender="unisex">equipment/necks/shemagh.xml</sprite> + <sprite gender="female">equipment/necks/shemagh.xml</sprite> + </item> + + <!-- Weapons --> <item id="3500" |