diff options
author | Micksha <ms-shaman@gmx.de> | 2019-02-12 22:07:37 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2019-02-12 22:07:37 +0000 |
commit | 775a1f281c97591e429b15157239bac1292cd36c (patch) | |
tree | 3adf252eb1dbc6e75fe92de7ab09925236264fff | |
parent | 99323c9462c7f3c00ad994366c4db1cbfdd2fa0a (diff) | |
parent | 147589517e33cf52f0249247aea2080916b74e8c (diff) | |
download | clientdata-775a1f281c97591e429b15157239bac1292cd36c.tar.gz clientdata-775a1f281c97591e429b15157239bac1292cd36c.tar.bz2 clientdata-775a1f281c97591e429b15157239bac1292cd36c.tar.xz clientdata-775a1f281c97591e429b15157239bac1292cd36c.zip |
Merge branch 'gy' into 'master'
Graveyard Legacy tilesets
See merge request evol/clientdata!88
17 files changed, 403 insertions, 86 deletions
@@ -100,7 +100,9 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/items/equipment/shields/steelshield.png (Irukard) (CC BY-SA 3.0) (-) graphics/items/equipment/shields/woodenshield.png (Enchilado) (CC BY-SA 3.0) (-) ### Weapons + graphics/items/equipment/weapons/axe.png (Micksha) (CC BY-SA 3.0) (-) graphics/items/equipment/weapons/backsword.png (Reid) (CC BY-SA 3.0) (-) + graphics/items/equipment/weapons/chopstick.png (Micksha) (CC BY-SA 3.0) (-) graphics/items/equipment/weapons/dagger.png (LEGACY) (GPLv2) (-) graphics/items/equipment/weapons/forestbow.png (LEGACY) (CC BY-SA 3.0,GPLv2) (Micksha) graphics/items/equipment/weapons/knife.png (EJlol) (CC BY-SA 3.0) (Reid) @@ -395,7 +397,9 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/sprites/equipment/shields/barrel.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/shields/leathershield.png (Micksha) (CC BY-SA 3.0) (-) ### Weapons + graphics/sprites/equipment/weapons/axe.png (Micksha) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/weapons/chopstick.png (Micksha) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/pickaxe.png (Micksha) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-) @@ -659,10 +663,15 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE # Legacy tilesets graphics/legacy/tilesets/pots-x1x2.png (?) (GPLv2) (-) graphics/legacy/tilesets/woodenpump-x1x3.png (Varuna) (CC BY-SA 3.0) (-) + graphics/legacy/tilesets/woodland_graveyard_crypt.png (LEGACY) (GPLv2) (-) + graphics/legacy/tilesets/woodland_graveyard_ground.png (LEGACY) (GPLv2) (-) + graphics/legacy/tilesets/woodland_graveyard_x3.png (LEGACY) (GPLv2) (-) + graphics/legacy/tilesets/woodland_graveyard_x4.png (LEGACY) (GPLv2) (-) graphics/legacy/tilesets/woodland-ground.png (Crush, enchilado, Wombat) (GPLv2) (-) graphics/legacy/tilesets/woodland-indoor.png (Crush, Yosuhara) (GPLv2) (-) graphics/legacy/tilesets/woodland-indoor-x1x2.png (Crush) (GPLv2) (-) graphics/legacy/tilesets/woodland-indoor-x1x3.png (Crush) (GPLv2) (-) + graphics/legacy/tilesets/woodland_swamp.png (LEGACY) (GPLv2) (-) graphics/legacy/tilesets/woodland-village.png (Crush, gumi) (GPLv2) (-) graphics/legacy/tilesets/woodland-village-x1x2.png (Crush) (GPLv2) (-) graphics/legacy/tilesets/woodland-village-x1x3.png (gumi, wushin) (GPLv2) (-) diff --git a/graphics/items/equipment/weapons/axe.png b/graphics/items/equipment/weapons/axe.png Binary files differnew file mode 100644 index 00000000..e12335ef --- /dev/null +++ b/graphics/items/equipment/weapons/axe.png diff --git a/graphics/items/equipment/weapons/chopstick.png b/graphics/items/equipment/weapons/chopstick.png Binary files differnew file mode 100644 index 00000000..fb94e9d6 --- /dev/null +++ b/graphics/items/equipment/weapons/chopstick.png diff --git a/graphics/legacy/tilesets/woodland_graveyard_crypt.png b/graphics/legacy/tilesets/woodland_graveyard_crypt.png Binary files differnew file mode 100644 index 00000000..1d0f3197 --- /dev/null +++ b/graphics/legacy/tilesets/woodland_graveyard_crypt.png diff --git a/graphics/legacy/tilesets/woodland_graveyard_ground.png b/graphics/legacy/tilesets/woodland_graveyard_ground.png Binary files differnew file mode 100644 index 00000000..961638dc --- /dev/null +++ b/graphics/legacy/tilesets/woodland_graveyard_ground.png diff --git a/graphics/legacy/tilesets/woodland_graveyard_x3.png b/graphics/legacy/tilesets/woodland_graveyard_x3.png Binary files differnew file mode 100644 index 00000000..726525e7 --- /dev/null +++ b/graphics/legacy/tilesets/woodland_graveyard_x3.png diff --git a/graphics/legacy/tilesets/woodland_graveyard_x4.png b/graphics/legacy/tilesets/woodland_graveyard_x4.png Binary files differnew file mode 100644 index 00000000..f67eeaf3 --- /dev/null +++ b/graphics/legacy/tilesets/woodland_graveyard_x4.png diff --git a/graphics/legacy/tilesets/woodland_swamp.png b/graphics/legacy/tilesets/woodland_swamp.png Binary files differnew file mode 100644 index 00000000..9730e84d --- /dev/null +++ b/graphics/legacy/tilesets/woodland_swamp.png diff --git a/graphics/sprites/equipment/weapons/axe.png b/graphics/sprites/equipment/weapons/axe.png Binary files differnew file mode 100644 index 00000000..67da39c3 --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe.png diff --git a/graphics/sprites/equipment/weapons/axe.xml b/graphics/sprites/equipment/weapons/axe.xml new file mode 100644 index 00000000..d582a5dd --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/axe.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/chopstick.png b/graphics/sprites/equipment/weapons/chopstick.png Binary files differnew file mode 100644 index 00000000..345e97b7 --- /dev/null +++ b/graphics/sprites/equipment/weapons/chopstick.png diff --git a/graphics/sprites/equipment/weapons/chopstick.xml b/graphics/sprites/equipment/weapons/chopstick.xml new file mode 100644 index 00000000..1ef505b3 --- /dev/null +++ b/graphics/sprites/equipment/weapons/chopstick.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/chopstick.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/knife.xml b/graphics/sprites/equipment/weapons/knife.xml index 61488530..bfa1b63d 100644 --- a/graphics/sprites/equipment/weapons/knife.xml +++ b/graphics/sprites/equipment/weapons/knife.xml @@ -154,37 +154,72 @@ Copyright (C) 2012-2013 Evol Online --> </animation> </action> - <action name="attack_axe" imageset="base"> + <action name="attack_chop" imageset="base"> <animation direction="down"> <frame index="7" delay="100"/> <frame index="8" delay="100"/> - <frame index="11" delay="90"/> - <frame index="9" delay="80"/> - <frame index="10" delay="80"/> + <frame index="11" delay="120"/> + <frame index="9" delay="90"/> + <frame index="10" delay="70"/> <end /> </animation> <animation direction="left"> <frame index="23" delay="100"/> <frame index="24" delay="100"/> - <frame index="27" delay="90"/> - <frame index="25" delay="80"/> - <frame index="26" delay="80"/> + <frame index="27" delay="120"/> + <frame index="25" delay="90"/> + <frame index="26" delay="70"/> <end /> </animation> <animation direction="up"> - <frame index="44" delay="120"/> - <frame index="43" delay="80"/> - <frame index="42" delay="80"/> - <frame index="41" delay="80"/> - <frame index="40" delay="50"/> + <frame index="39" delay="100"/> + <frame index="40" delay="100"/> + <frame index="41" delay="120"/> + <frame index="42" delay="90"/> + <frame index="44" delay="70"/> <end /> </animation> <animation direction="right"> <frame index="55" delay="100"/> <frame index="56" delay="100"/> - <frame index="59" delay="90"/> - <frame index="57" delay="80"/> + <frame index="59" delay="120"/> + <frame index="57" delay="90"/> + <frame index="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="8" delay="120"/> + <frame index="11" delay="130"/> + <frame index="7" delay="70"/> + <frame index="10" delay="70"/> + <frame index="9" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="120"/> + <frame index="27" delay="130"/> + <frame index="26" delay="80"/> + <frame index="25" delay="100"/> + <frame index="24" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="120"/> + <frame index="40" delay="80"/> + <frame index="41" delay="130"/> + <frame index="42" delay="70"/> + <frame index="44" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="120"/> + <frame index="59" delay="130"/> <frame index="58" delay="80"/> + <frame index="57" delay="100"/> + <frame index="56" delay="80"/> <end /> </animation> </action> diff --git a/graphics/sprites/hairstyles/hairstyle01.xml b/graphics/sprites/hairstyles/hairstyle01.xml index 18f56b26..9d702375 100644 --- a/graphics/sprites/hairstyles/hairstyle01.xml +++ b/graphics/sprites/hairstyles/hairstyle01.xml @@ -170,6 +170,70 @@ Copyright (C) 2012-2016 Evol Online --> </animation> </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-27" delay="100"/> + <frame index="0" offsetY="-28" delay="220"/> + <frame index="0" offsetY="-25" delay="90"/> + <frame index="0" offsetY="-24" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="100"/> + <frame index="1" offsetX="3" offsetY="-29" delay="120"/> + <frame index="1" offsetY="-28" delay="90"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="320"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="90"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="70"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-29" delay="120"/> + <frame index="3" offsetY="-28" delay="90"/> + <frame index="3" offsetX="1" offsetY="-27" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-28" delay="250"/> + <frame index="0" offsetY="-27" delay="70"/> + <frame index="0" offsetY="-24" delay="70"/> + <frame index="0" offsetY="-25" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="120"/> + <frame index="1" offsetX="3" offsetY="-29" delay="130"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-28" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="330"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="70"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="120"/> + <frame index="3" offsetX="-3" offsetY="-29" delay="130"/> + <frame index="3" offsetX="1" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-28" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="80"/> + <end /> + </animation> + </action> + <action name="sit" imageset="base"> <animation direction="down"> <frame index="0" offsetY="-22"/> diff --git a/graphics/sprites/hairstyles/hairstyle13.xml b/graphics/sprites/hairstyles/hairstyle13.xml index caa00823..35b8e9d3 100644 --- a/graphics/sprites/hairstyles/hairstyle13.xml +++ b/graphics/sprites/hairstyles/hairstyle13.xml @@ -24,86 +24,215 @@ Copyright (C) 2012 Evol Online --> <action name="walk" imageset="base"> <animation direction="down"> - <frame index="0" offsetX="3" offsetY="-32" delay="75"/> - <frame index="1" offsetX="3" offsetY="-33" delay="150"/> - <frame index="0" offsetX="3" offsetY="-32" delay="75"/> - <frame index="2" offsetX="3" offsetY="-33" delay="150"/> + <frame index="0" offsetX="3" offsetY="-32" delay="80"/> + <frame index="1" offsetX="3" offsetY="-33" delay="160"/> + <frame index="0" offsetX="3" offsetY="-32" delay="80"/> + <frame index="2" offsetX="3" offsetY="-33" delay="160"/> </animation> <animation direction="left"> - <frame index="3" offsetX="3" offsetY="-33" delay="75"/> - <frame index="4" offsetX="3" offsetY="-32" delay="75"/> - <frame index="4" offsetX="3" offsetY="-33" delay="75"/> - <frame index="3" offsetX="3" offsetY="-33" delay="75"/> - <frame index="5" offsetX="3" offsetY="-32" delay="75"/> - <frame index="5" offsetX="3" offsetY="-33" delay="75"/> + <frame index="3" offsetX="3" offsetY="-33" delay="80"/> + <frame index="4" offsetX="3" offsetY="-32" delay="80"/> + <frame index="4" offsetX="3" offsetY="-33" delay="80"/> + <frame index="3" offsetX="3" offsetY="-33" delay="80"/> + <frame index="5" offsetX="3" offsetY="-32" delay="80"/> + <frame index="5" offsetX="3" offsetY="-33" delay="80"/> </animation> <animation direction="up"> - <frame index="6" offsetX="3" offsetY="-33" delay="75"/> - <frame index="7" offsetX="3" offsetY="-34" delay="150"/> - <frame index="6" offsetX="3" offsetY="-33" delay="75"/> - <frame index="8" offsetX="3" offsetY="-34" delay="150"/> + <frame index="6" offsetX="3" offsetY="-33" delay="80"/> + <frame index="7" offsetX="3" offsetY="-34" delay="160"/> + <frame index="6" offsetX="3" offsetY="-33" delay="80"/> + <frame index="8" offsetX="3" offsetY="-34" delay="160"/> </animation> <animation direction="right"> - <frame index="9" offsetX="3" offsetY="-33" delay="75"/> - <frame index="10" offsetX="3" offsetY="-32" delay="75"/> - <frame index="10" offsetX="3" offsetY="-33" delay="75"/> - <frame index="9" offsetX="3" offsetY="-33" delay="75"/> - <frame index="11" offsetX="3" offsetY="-32" delay="75"/> - <frame index="11" offsetX="3" offsetY="-33" delay="75"/> + <frame index="9" offsetX="3" offsetY="-33" delay="80"/> + <frame index="10" offsetX="3" offsetY="-32" delay="80"/> + <frame index="10" offsetX="3" offsetY="-33" delay="80"/> + <frame index="9" offsetX="3" offsetY="-33" delay="80"/> + <frame index="11" offsetX="3" offsetY="-32" delay="80"/> + <frame index="11" offsetX="3" offsetY="-33" delay="80"/> </animation> </action> <action name="attack" imageset="base"> <animation direction="down"> - <frame index="0" offsetX="3" offsetY="-30" delay="75"/> - <frame index="0" offsetX="3" offsetY="-31" delay="75"/> - <frame index="0" offsetX="3" offsetY="-28" delay="75"/> - <frame index="0" offsetX="3" offsetY="-27" delay="75"/> + <frame index="0" offsetX="3" offsetY="-30" delay="80"/> + <frame index="0" offsetX="3" offsetY="-31" delay="80"/> + <frame index="0" offsetX="3" offsetY="-28" delay="80"/> + <frame index="0" offsetX="3" offsetY="-27" delay="80"/> <end /> </animation> <animation direction="left"> - <frame index="3" offsetX="7" offsetY="-34" delay="75"/> - <frame index="3" offsetX="7" offsetY="-35" delay="75"/> - <frame index="3" offsetX="3" offsetY="-32" delay="75"/> - <frame index="3" offsetX="2" offsetY="-31" delay="75"/> + <frame index="3" offsetX="7" offsetY="-34" delay="80"/> + <frame index="3" offsetX="7" offsetY="-35" delay="80"/> + <frame index="3" offsetX="3" offsetY="-32" delay="80"/> + <frame index="3" offsetX="2" offsetY="-31" delay="80"/> <end /> </animation> <animation direction="up"> - <frame index="6" offsetX="2" offsetY="-33" delay="225"/> - <frame index="6" offsetX="2" offsetY="-31" delay="75"/> + <frame index="6" offsetX="2" offsetY="-33" delay="240"/> + <frame index="6" offsetX="2" offsetY="-31" delay="80"/> <end /> </animation> <animation direction="right"> - <frame index="9" offsetY="-34" delay="75"/> - <frame index="9" offsetY="-35" delay="75"/> - <frame index="9" offsetX="3" offsetY="-32" delay="75"/> - <frame index="9" offsetX="4" offsetY="-31" delay="75"/> + <frame index="9" offsetY="-34" delay="80"/> + <frame index="9" offsetY="-35" delay="80"/> + <frame index="9" offsetX="3" offsetY="-32" delay="80"/> + <frame index="9" offsetX="4" offsetY="-31" delay="80"/> <end /> </animation> </action> <action name="attack_bow" imageset="base"> <animation direction="down"> - <frame index="0" offsetX="3" offsetY="-32" delay="225"/> - <frame index="0" offsetX="3" offsetY="-31" delay="75"/> - <frame index="0" offsetX="3" offsetY="-32" delay="75"/> + <frame index="0" offsetX="3" offsetY="-32" delay="240"/> + <frame index="0" offsetX="3" offsetY="-31" delay="80"/> + <frame index="0" offsetX="3" offsetY="-32" delay="80"/> <end /> </animation> <animation direction="left"> - <frame index="3" offsetX="6" offsetY="-33" delay="225"/> - <frame index="3" offsetX="8" offsetY="-34" delay="150"/> + <frame index="3" offsetX="6" offsetY="-33" delay="240"/> + <frame index="3" offsetX="8" offsetY="-34" delay="160"/> <end /> </animation> <animation direction="up"> - <frame index="6" offsetX="3" offsetY="-33" delay="150"/> - <frame index="6" offsetX="2" offsetY="-33" delay="75"/> - <frame index="6" offsetX="2" offsetY="-32" delay="75"/> - <frame index="6" offsetX="2" offsetY="-33" delay="75"/> + <frame index="6" offsetX="3" offsetY="-33" delay="160"/> + <frame index="6" offsetX="2" offsetY="-33" delay="80"/> + <frame index="6" offsetX="2" offsetY="-32" delay="80"/> + <frame index="6" offsetX="2" offsetY="-33" delay="80"/> <end /> </animation> <animation direction="right"> - <frame index="9" offsetY="-33" delay="225"/> - <frame index="9" offsetX="-2" offsetY="-34" delay="150"/> + <frame index="9" offsetY="-33" delay="240"/> + <frame index="9" offsetX="-2" offsetY="-34" delay="160"/> + <end /> + </animation> + </action> + + <action name="attack_wand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-30" delay="160"/> + <frame index="0" offsetX="3" offsetY="-31" delay="80"/> + <frame index="0" offsetX="3" offsetY="-28" delay="80"/> + <frame index="0" offsetX="3" offsetY="-27" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="3" offsetX="7" offsetY="-34" delay="160"/> + <frame index="3" offsetX="7" offsetY="-35" delay="80"/> + <frame index="3" offsetX="3" offsetY="-32" delay="80"/> + <frame index="3" offsetX="2" offsetY="-31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="6" offsetX="2" offsetY="-33" delay="320"/> + <frame index="6" offsetX="2" offsetY="-31" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="9" offsetY="-34" delay="160"/> + <frame index="9" offsetY="-35" delay="80"/> + <frame index="9" offsetX="3" offsetY="-32" delay="80"/> + <frame index="9" offsetX="4" offsetY="-31" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_scythe" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-31" delay="190"/> + <frame index="0" offsetX="3" offsetY="-28" delay="80"/> + <frame index="0" offsetX="3" offsetY="-27" delay="100"/> + <frame index="0" offsetX="3" offsetY="-28" delay="90"/> + <frame index="0" offsetX="3" offsetY="-31" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="3" offsetX="6" offsetY="-33" delay="100"/> + <frame index="3" offsetX="7" offsetY="-35" delay="90"/> + <frame index="3" offsetX="3" offsetY="-32" delay="80"/> + <frame index="3" offsetX="2" offsetY="-31" delay="90"/> + <frame index="3" offsetX="3" offsetY="-32" delay="90"/> + <frame index="3" offsetX="7" offsetY="-35" delay="100"/> + <end /> + </animation> + <animation direction="up"> + <frame index="6" offsetX="3" offsetY="-33" delay="100"/> + <frame index="6" offsetX="2" offsetY="-33" delay="170"/> + <frame index="6" offsetX="2" offsetY="-31" delay="90"/> + <frame index="6" offsetX="2" offsetY="-33" delay="190"/> + <end /> + </animation> + <animation direction="right"> + <frame index="9" offsetY="-33" delay="100"/> + <frame index="9" offsetY="-35" delay="90"/> + <frame index="9" offsetX="3" offsetY="-32" delay="80"/> + <frame index="9" offsetX="4" offsetY="-31" delay="90"/> + <frame index="9" offsetX="3" offsetY="-32" delay="100"/> + <frame index="9" offsetY="-35" delay="100"/> + <end /> + </animation> + </action> + + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-30" delay="100"/> + <frame index="0" offsetX="3" offsetY="-31" delay="220"/> + <frame index="0" offsetX="3" offsetY="-28" delay="90"/> + <frame index="0" offsetX="3" offsetY="-27" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="3" offsetX="7" offsetY="-34" delay="100"/> + <frame index="3" offsetX="7" offsetY="-35" delay="100"/> + <frame index="3" offsetX="6" offsetY="-33" delay="120"/> + <frame index="3" offsetX="3" offsetY="-32" delay="90"/> + <frame index="3" offsetX="2" offsetY="-31" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="6" offsetX="2" offsetY="-33" delay="320"/> + <frame index="6" offsetX="2" offsetY="-31" delay="90"/> + <frame index="6" offsetX="3" offsetY="-33" delay="70"/> + <end /> + </animation> + <animation direction="right"> + <frame index="9" offsetY="-34" delay="100"/> + <frame index="9" offsetY="-35" delay="100"/> + <frame index="9" offsetY="-33" delay="120"/> + <frame index="9" offsetX="3" offsetY="-32" delay="90"/> + <frame index="9" offsetX="4" offsetY="-31" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-31" delay="250"/> + <frame index="0" offsetX="3" offsetY="-30" delay="70"/> + <frame index="0" offsetX="3" offsetY="-27" delay="70"/> + <frame index="0" offsetX="3" offsetY="-28" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="3" offsetX="7" offsetY="-34" delay="120"/> + <frame index="3" offsetX="6" offsetY="-33" delay="130"/> + <frame index="3" offsetX="2" offsetY="-31" delay="80"/> + <frame index="3" offsetX="3" offsetY="-32" delay="100"/> + <frame index="3" offsetX="7" offsetY="-35" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="6" offsetX="2" offsetY="-33" delay="330"/> + <frame index="6" offsetX="2" offsetY="-31" delay="70"/> + <frame index="6" offsetX="3" offsetY="-33" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="9" offsetY="-34" delay="120"/> + <frame index="9" offsetY="-33" delay="130"/> + <frame index="9" offsetX="4" offsetY="-31" delay="80"/> + <frame index="9" offsetX="3" offsetY="-32" delay="100"/> + <frame index="9" offsetY="-35" delay="80"/> <end /> </animation> </action> diff --git a/graphics/sprites/races/human-male.xml b/graphics/sprites/races/human-male.xml index b0170df6..3ee8822f 100644 --- a/graphics/sprites/races/human-male.xml +++ b/graphics/sprites/races/human-male.xml @@ -75,7 +75,7 @@ Copyright (C) 2012-2013 Evol Online --> </animation> </action> - <action name="attack_wand" imageset="base"> + <action name="attack_wand" imageset="base"> <animation direction="down"> <frame index="7" delay="80"/> <frame index="8" delay="80"/> @@ -107,13 +107,13 @@ Copyright (C) 2012-2013 Evol Online --> </animation> </action> - <action name="attack_scythe" imageset="base"> + <action name="attack_scythe" imageset="base"> <animation direction="down"> <frame index="11" delay="100"/> <frame index="8" delay="100"/> <frame index="9" delay="90"/> <frame index="7" delay="90"/> - <frame index="10" delay="80"/> + <frame index="10" delay="85"/> <frame index="7" delay="90"/> <frame index="9" delay="90"/> <frame index="8" delay="100"/> @@ -154,38 +154,72 @@ Copyright (C) 2012-2013 Evol Online --> </animation> </action> -<action name="attack_axe" imageset="base"> + <action name="attack_chop" imageset="base"> <animation direction="down"> <frame index="7" delay="100"/> <frame index="8" delay="100"/> - <frame index="11" delay="90"/> - <frame index="9" delay="80"/> - <frame index="10" delay="80"/> + <frame index="11" delay="120"/> + <frame index="9" delay="90"/> + <frame index="10" delay="70"/> <end /> </animation> <animation direction="left"> <frame index="23" delay="100"/> <frame index="24" delay="100"/> - <frame index="27" delay="90"/> - <frame index="25" delay="80"/> - <frame index="26" delay="80"/> + <frame index="27" delay="120"/> + <frame index="25" delay="90"/> + <frame index="26" delay="70"/> <end /> </animation> <animation direction="up"> - <frame index="44" delay="120"/> - <frame index="43" delay="80"/> - <frame index="42" delay="80"/> - <frame index="41" delay="80"/> - <frame index="40" delay="50"/> - + <frame index="39" delay="100"/> + <frame index="40" delay="100"/> + <frame index="41" delay="120"/> + <frame index="42" delay="90"/> + <frame index="44" delay="70"/> <end /> </animation> <animation direction="right"> <frame index="55" delay="100"/> <frame index="56" delay="100"/> - <frame index="59" delay="90"/> - <frame index="57" delay="80"/> + <frame index="59" delay="120"/> + <frame index="57" delay="90"/> + <frame index="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="8" delay="120"/> + <frame index="11" delay="130"/> + <frame index="7" delay="70"/> + <frame index="10" delay="70"/> + <frame index="9" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="120"/> + <frame index="27" delay="130"/> + <frame index="26" delay="80"/> + <frame index="25" delay="100"/> + <frame index="24" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="120"/> + <frame index="40" delay="80"/> + <frame index="41" delay="130"/> + <frame index="42" delay="70"/> + <frame index="44" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="120"/> + <frame index="59" delay="130"/> <frame index="58" delay="80"/> + <frame index="57" delay="100"/> + <frame index="56" delay="80"/> <end /> </animation> </action> @@ -1604,7 +1604,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. image="equipment/weapons/traininggladius.png" name="Training Gladius" description="A short sword made for close combat." - attack="350" + attack="300" attack-range="1" level="5" type="equip-1hand" @@ -1646,9 +1646,9 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. image="equipment/weapons/wand.png" name="Training Wand" description="A simple wand for your first steps in handling magic." - attack="75" + attack="50" attack-range="2" - level="10" + level="8" type="equip-1hand" attack-action="attack_wand" weight="67"> @@ -1658,9 +1658,9 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. image="equipment/weapons/wand.png|W:#ece96e" name="Mana Torch" description="A simple wand imbued with a fire spell, it can provide lighting and will never run out on you!" - attack="100" + attack="60" attack-range="2" - level="10" + level="8" type="equip-1hand" attack-action="attack_wand" weight="67"> @@ -1670,7 +1670,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. image="equipment/weapons/scythe.png" name="Scythe" description="A farmer's scythe, not new but still deadly." - attack="750" + attack="500" attack-range="2" level="15" type="equip-2hand" @@ -1686,7 +1686,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. description="Use to stab." attack="350" attack-range="1" - level="15" + level="12" type="equip-1hand" attack-action="attack" weight="350"> @@ -1716,7 +1716,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. attack-range="1" level="15" type="equip-2hand" - attack-action="attack_axe" + attack-action="attack_chop" weight="250"> <sprite>equipment/weapons/pickaxe.xml</sprite> </item> @@ -1728,10 +1728,34 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. attack-range="1" level="15" type="equip-2hand" - attack-action="attack" + attack-action="attack_wand" weight="100"> <sprite>equipment/weapons/torch.xml</sprite> </item> + <item id="3512" + image="equipment/weapons/axe.png" + name="Axe" + description="A rusty axe, made for chopping trees rather than battle." + attack="300" + attack-range="1" + level="10" + type="equip-1hand" + attack-action="attack_chop" + weight="500"> + <sprite>equipment/weapons/axe.xml</sprite> + </item> + <item id="3513" + image="equipment/weapons/chopstick.png" + name="Chopstick" + description="A long chopstick, simple but effective for smashing." + attack="400" + attack-range="2" + level="10" + type="equip-2hand" + attack-action="attack_chop_long" + weight="800"> + <sprite>equipment/weapons/chopstick.xml</sprite> + </item> <!-- Pets --> |