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author | Micksha <Micksha@users.noreply.github.com> | 2020-04-18 15:09:32 +0200 |
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committer | Micksha <Micksha@users.noreply.github.com> | 2020-04-22 21:51:23 +0200 |
commit | 58423b187051eea08dc8ab9346a7203072f555d1 (patch) | |
tree | 57274d3b7f9030e163b1ae52aa5e58ef2b168744 | |
parent | 27aaed54c5cd3baa4afa7716c94d0e3fe6b508f4 (diff) | |
download | clientdata-58423b187051eea08dc8ab9346a7203072f555d1.tar.gz clientdata-58423b187051eea08dc8ab9346a7203072f555d1.tar.bz2 clientdata-58423b187051eea08dc8ab9346a7203072f555d1.tar.xz clientdata-58423b187051eea08dc8ab9346a7203072f555d1.zip |
add Hocus' Golem
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/golem.png | bin | 0 -> 1088605 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/golem.xml | 192 | ||||
-rw-r--r-- | monsters.xml | 9 |
4 files changed, 202 insertions, 0 deletions
@@ -614,6 +614,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/sprites/monsters/fluffy.png (Crush) (CC BY-SA 3.0) (-) graphics/sprites/monsters/flower.png (:grey_question:) (GPLv2) (Micksha) graphics/sprites/monsters/flower-growing.png (Micksha) (CC BY-SA 3.0) (-) + graphics/sprites/monsters/golem.png (Hocus) (CC BY-SA 3.0) (-) graphics/sprites/monsters/honeybee.png (:grey_question:) (GPLv2) (Micksha) graphics/sprites/monsters/logmonster.png (FotherJ) (CC BY-SA 3.0,GPLv2) (Micksha) graphics/sprites/monsters/maggot.png (Neoriceisgood) (GPLv2) (Micksha) diff --git a/graphics/sprites/monsters/golem.png b/graphics/sprites/monsters/golem.png Binary files differnew file mode 100644 index 00000000..81287408 --- /dev/null +++ b/graphics/sprites/monsters/golem.png diff --git a/graphics/sprites/monsters/golem.xml b/graphics/sprites/monsters/golem.xml new file mode 100644 index 00000000..03f9b740 --- /dev/null +++ b/graphics/sprites/monsters/golem.xml @@ -0,0 +1,192 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2020 Evol Online --> +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/golem.png" + width="128" + height="128" + offsetY="-4"/> + + <action name="spawn" imageset="mob"> + + <animation direction="default"> + <frame index="214" delay="60"/> + <frame index="213" delay="60"/> + <frame index="212" delay="60"/> + <frame index="211" delay="60"/> + <frame index="210" delay="60"/> + <frame index="209" delay="60"/> + <frame index="208" delay="60"/> + <frame index="207" delay="60"/> + <frame index="206" delay="60"/> + <frame index="205" delay="60"/> + <frame index="204" delay="60"/> + <end /> + + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + + <animation direction="downright"> + <frame index="1"/> + </animation> + + <animation direction="right"> + <frame index="2"/> + </animation> + + <animation direction="upright"> + <frame index="3"/> + </animation> + + <animation direction="up"> + <frame index="4"/> + </animation> + + <animation direction="upleft"> + <frame index="5"/> + </animation> + + <animation direction="left"> + <frame index="6"/> + </animation> + + <animation direction="downleft"> + <frame index="7"/> + </animation> + </action> + + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="12" end="23" delay="120"/> + </animation> + + <animation direction="downright"> + <sequence start="24" end="35" delay="120"/> + </animation> + + <animation direction="right"> + <sequence start="36" end="47" delay="120"/> + </animation> + + <animation direction="upright"> + <sequence start="48" end="59" delay="120"/> + </animation> + + <animation direction="up"> + <sequence start="60" end="71" delay="120"/> + </animation> + + <animation direction="upleft"> + <sequence start="72" end="83" delay="120"/> + </animation> + + <animation direction="left"> + <sequence start="84" end="95" delay="120"/> + </animation> + + <animation direction="downleft"> + <sequence start="96" end="107" delay="120"/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="108" end="118" delay="80"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="120" end="130" delay="80"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="132" end="142" delay="80"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="144" end="154" delay="80"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="156" end="166" delay="80"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="168" end="178" delay="80"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="180" end="190" delay="80"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="192" end="202" delay="80"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="mob"> + + <animation direction="down"> + <sequence start="204" end="214" delay="100"/> + <frame index="215" /> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="216" end="226" delay="100"/> + <frame index="227" /> + <end /> + </animation> + + <animation direction="right"> + <sequence start="228" end="238" delay="100"/> + <frame index="239" /> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="240" end="250" delay="100"/> + <frame index="255" /> + <end /> + </animation> + + <animation direction="up"> + <sequence start="252" end="262" delay="100"/> + <frame index="263" /> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="264" end="274" delay="100"/> + <frame index="275" /> + <end /> + </animation> + + <animation direction="left"> + <sequence start="276" end="286" delay="100"/> + <frame index="287" /> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="288" end="298" delay="100"/> + <frame index="299" /> + <end /> + </animation> + + </action> + +</sprite> diff --git a/monsters.xml b/monsters.xml index bfca3532..18b08566 100644 --- a/monsters.xml +++ b/monsters.xml @@ -487,4 +487,13 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or <sound event="miss">monsters/tortuga/miss1.ogg</sound> <sound event="spawn">monsters/tortuga/spawn1.ogg</sound> </monster> + <monster id="1121" name="Golem" walkType="walk" targetCursor="large"> + <sprite>monsters/golem.xml</sprite> + <sound event="die">monsters/tortuga/die1.ogg</sound> + <sound event="hit">monsters/tortuga/hit1.ogg</sound> + <sound event="hit">monsters/tortuga/hit2.ogg</sound> + <sound event="hurt">monsters/tortuga/hurt1.ogg</sound> + <sound event="miss">monsters/tortuga/miss1.ogg</sound> + <sound event="spawn">monsters/tortuga/spawn1.ogg</sound> + </monster> </monsters> 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