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authorMicksha <Micksha@users.noreply.github.com>2018-10-28 20:53:16 +0100
committerMicksha <Micksha@users.noreply.github.com>2018-11-06 12:58:21 +0100
commitf7bf182c7165481bf38ab65f77bd2ae1002327a7 (patch)
treec16879ecadda989536cae663f05a7bf3fc52a62b
parent645c41b664fd31eefc476f8ac32a3534991ac7f8 (diff)
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fix .xmls
-rw-r--r--LICENSE2
-rw-r--r--graphics/sprites/npcs/xml/lumberjack.xml26
-rw-r--r--graphics/sprites/npcs/xml/rowboat.xml21
3 files changed, 36 insertions, 13 deletions
diff --git a/LICENSE b/LICENSE
index d97d8141..a98974dd 100644
--- a/LICENSE
+++ b/LICENSE
@@ -400,7 +400,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE
graphics/sprites/equipment/weapons/pickaxe.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/scythe.png (Micksha) (CC BY-SA 3.0) (-)
- graphics/items/equipment/weapons/torch.png (Micksha) (CC BY-SA 3.0) (-)
+ graphics/sprites/equipment/weapons/torch.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/traininggladius.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/trainingwand.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-)
diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml
index 3f9fa7d9..9c802c9d 100644
--- a/graphics/sprites/npcs/xml/lumberjack.xml
+++ b/graphics/sprites/npcs/xml/lumberjack.xml
@@ -3,19 +3,27 @@
Copyright (C) 2018 Evol Online -->
<sprite>
- <imageset name="base"
+ <imageset name="npc"
src="graphics/sprites/npcs/sprite/lumberjack.png"
width="42"
height="63"/>
- <action name="stand" imageset="npc">
+
+ <action name="stand" imageset="npc">
<animation direction="default">
- <!-- eyes movements -->
- <frame index="0" delay="3000"/>
- <frame index="1" delay="80"/>
- <frame index="0" delay="1500"/>
- <frame index="1" delay="80"/>
- <frame index="0" delay="3000"/>
- <frame index="1" delay="300"/>
+ <label name="start"/>
+ <goto label="static" rand="75"/>
+ <goto label="blinking" rand="100"/>
+ <!-- winking -->
+ <label name="blinking"/>
+ <frame index="0" delay="1000"/>
+ <frame index="1" delay="80"/>
+ <frame index="0" delay="240"/>
+ <frame index="1" delay="80"/>
+ <goto label="start"/>
+ <!-- Static Animation -->
+ <label name="static"/>
+ <frame index="0" delay="400"/>
+ <goto label="start"/>
</animation>
</action>
</sprite>
diff --git a/graphics/sprites/npcs/xml/rowboat.xml b/graphics/sprites/npcs/xml/rowboat.xml
index 83eb90c2..25c41a71 100644
--- a/graphics/sprites/npcs/xml/rowboat.xml
+++ b/graphics/sprites/npcs/xml/rowboat.xml
@@ -13,9 +13,12 @@ Copyright (C) 2018 Evol Online -->
<action name="stand" imageset="npc">
<animation direction="right">
<frame index="6"/>
- </animation>
+ <animation direction="left">
+ <frame index="6"/>
<animation direction="up">
<frame index="13"/>
+ <animation direction="down">
+ <frame index="13"/>
</animation>
</action>
<!-- Rowing -->
@@ -43,9 +46,21 @@ Copyright (C) 2018 Evol Online -->
</action>
<action name="dead" imageset="npc">
<!-- Dead -->
+ <animation direction="right">
+ <sequence start="20" end="27" delay="250" repeat="100"/>
+ <frame index="27" delay="10000"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="20" end="27" delay="250" repeat="100"/>
+ <frame index="27" delay="10000"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="27" delay="250" repeat="100"/>
+ <frame index="27" delay="10000"/>
+ </animation>
<animation direction="down">
- <frame index="20" delay="250"/>
- <frame index="27" delay="250"/>
+ <sequence start="20" end="27" delay="250" repeat="100"/>
+ <frame index="27" delay="10000"/>
</animation>
</action>
</sprite>