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author | Micksha <Micksha@users.noreply.github.com> | 2018-04-03 23:11:07 +0200 |
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committer | gumi <git@gumi.ca> | 2018-04-22 12:40:19 -0400 |
commit | 5867fdf1dc658d3e740f94177bd4595b5bda8017 (patch) | |
tree | d63a34f0138e4516c003c4f3559b99699b814d66 | |
parent | 42f61e5ff0d19fc0f311f860da5cb316d858fa80 (diff) | |
download | clientdata-5867fdf1dc658d3e740f94177bd4595b5bda8017.tar.gz clientdata-5867fdf1dc658d3e740f94177bd4595b5bda8017.tar.bz2 clientdata-5867fdf1dc658d3e740f94177bd4595b5bda8017.tar.xz clientdata-5867fdf1dc658d3e740f94177bd4595b5bda8017.zip |
Add the poison skull to be used as better-avoid mob in sewers
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/skull-poison.png | bin | 0 -> 24644 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/skull-poison.xml | 52 | ||||
-rw-r--r-- | monsters.xml | 3 |
4 files changed, 56 insertions, 0 deletions
@@ -346,6 +346,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/sprites/monsters/plushroom.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/monsters/pumpkish.png (Aeonchild) (CC BY-SA 3.0) (-) graphics/sprites/monsters/ratto.png (Coolkid782) (CC BY-SA 3.0) (-) + graphics/sprites/monsters/skull-poison.png (Modanung) (CC BY-SA 3.0) (Micksha) graphics/sprites/monsters/tipiou.png (Bagzie) (CC BY-SA 3.0) (-) graphics/sprites/monsters/tortuga.png (Coolkid782) (CC BY-SA 3.0) (Reid) ## NPCs diff --git a/graphics/sprites/monsters/skull-poison.png b/graphics/sprites/monsters/skull-poison.png Binary files differnew file mode 100644 index 00000000..5d1b3a48 --- /dev/null +++ b/graphics/sprites/monsters/skull-poison.png diff --git a/graphics/sprites/monsters/skull-poison.xml b/graphics/sprites/monsters/skull-poison.xml new file mode 100644 index 00000000..d63508a2 --- /dev/null +++ b/graphics/sprites/monsters/skull-poison.xml @@ -0,0 +1,52 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Legacy +Copyright (C) 2011-2013 Evol Online --> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/skull-poison.png" width="50" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="100"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9"/> + </animation> + <animation direction="left"> + <frame index="19"/> + </animation> + <animation direction="up"> + <frame index="29"/> + </animation> + <animation direction="right"> + <frame index="39"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index da25af81..6ba19927 100644 --- a/monsters.xml +++ b/monsters.xml @@ -173,4 +173,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or <monster id="1023" name="Mouboo" targetCursor="large"> <sprite>monsters/mouboo.xml</sprite> </monster> + <monster id="1050" name="Poison Skull" targetCursor="small"> + <sprite>monsters/skull-poison.xml</sprite> + </monster> </monsters> |