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author | Micksha <ms-shaman@gmx.de> | 2020-02-28 12:46:16 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2020-02-28 12:46:16 +0000 |
commit | 6645252b3c9b8b8b0e31c770e29d4150a62542fe (patch) | |
tree | 97c0bb2425ee6ded0a7cf25eced028924225c4a8 | |
parent | 73b3c02641e320616b64775cf25921838caa3247 (diff) | |
parent | 26fca675d25617bbe502d23134a7c013b6f3a7ea (diff) | |
download | clientdata-6645252b3c9b8b8b0e31c770e29d4150a62542fe.tar.gz clientdata-6645252b3c9b8b8b0e31c770e29d4150a62542fe.tar.bz2 clientdata-6645252b3c9b8b8b0e31c770e29d4150a62542fe.tar.xz clientdata-6645252b3c9b8b8b0e31c770e29d4150a62542fe.zip |
Merge branch 'jesusalva/copter' into 'master'
Beanie Copter by @WildX request
See merge request evol/clientdata!138
-rw-r--r-- | graphics/sprites/equipment/head/beaniecopter.png | bin | 0 -> 4092 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/beaniecopter.xml | 548 | ||||
-rw-r--r-- | items.xml | 10 |
3 files changed, 558 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/head/beaniecopter.png b/graphics/sprites/equipment/head/beaniecopter.png Binary files differnew file mode 100644 index 00000000..e2c289f8 --- /dev/null +++ b/graphics/sprites/equipment/head/beaniecopter.png diff --git a/graphics/sprites/equipment/head/beaniecopter.xml b/graphics/sprites/equipment/head/beaniecopter.xml new file mode 100644 index 00000000..09dcb1ae --- /dev/null +++ b/graphics/sprites/equipment/head/beaniecopter.xml @@ -0,0 +1,548 @@ +<?xml version="1.0"?> +<!-- Author: Micksha +Copyright (C) 2004-2020 The Mana World / Evol online--> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/beaniecopter.png" width="30" height="30" offsetY="-44"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" delay="56"/> + <frame index="1" offsetX="-1" delay="56"/> + <frame index="2" offsetX="-1" delay="56"/> + <frame index="3" offsetX="-1" delay="57"/> + <frame index="0" offsetX="-1" delay="55"/> + <frame index="1" offsetX="-1" delay="56"/> + <frame index="2" offsetX="-1" delay="56"/> + <frame index="3" offsetX="-1" delay="58"/> + </animation> + <animation direction="left"> + <frame index="4" offsetY="-1" delay="56"/> + <frame index="5" offsetY="-1" delay="56"/> + <frame index="6" offsetY="-1" delay="56"/> + <frame index="7" offsetY="-1" delay="56"/> + <frame index="4" offsetY="-1" delay="56"/> + <frame index="5" offsetY="-1" delay="56"/> + <frame index="6" offsetY="-1" delay="56"/> + <frame index="7" offsetY="-1" delay="58"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="-2" offsetY="-1" delay="56"/> + <frame index="9" offsetX="-2" offsetY="-1" delay="56"/> + <frame index="10" offsetX="-2" offsetY="-1" delay="56"/> + <frame index="11" offsetX="-2" offsetY="-1" delay="57"/> + <frame index="8" offsetX="-2" offsetY="-1" delay="55"/> + <frame index="9" offsetX="-2" offsetY="-1" delay="56"/> + <frame index="10" offsetX="-2" 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index="14" offsetX="2" offsetY="1" delay="70"/> + <frame index="15" offsetX="2" offsetY="1" delay="70"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="2" delay="100"/> + <frame index="1" offsetX="-1" offsetY="1" delay="100"/> + <frame index="2" offsetX="-1" offsetY="4" delay="100"/> + <frame index="3" offsetX="-1" offsetY="5" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="4" offsetX="1" offsetY="-2" delay="100"/> + <frame index="5" offsetX="1" offsetY="-3" delay="100"/> + <frame index="6" offsetX="-2" delay="100"/> + <frame index="7" offsetX="-4" offsetY="1" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="-3" offsetY="-1" delay="100"/> + <frame index="9" offsetX="-3" offsetY="-1" delay="100"/> + <frame index="10" offsetX="-3" offsetY="-1" delay="100"/> + <frame index="11" offsetX="-3" offsetY="1" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="12" offsetX="-3" offsetY="-2" delay="100"/> + <frame index="13" offsetX="-3" offsetY="-3" delay="100"/> + <frame index="14" delay="100"/> + <frame index="15" offsetX="1" offsetY="1" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-1" delay="75"/> + <frame index="1" offsetX="-2" offsetY="-1" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-1" delay="75"/> + <frame index="3" offsetX="-2" offsetY="-1" delay="75"/> + <frame index="0" offsetX="-2" offsetY="-2" delay="75"/> + <frame index="1" offsetX="-2" offsetY="-2" delay="75"/> + <frame index="2" offsetX="-2" offsetY="5" delay="75"/> + <frame index="3" offsetX="-2" offsetY="5" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="4" offsetX="5" offsetY="-2" delay="75"/> + <frame index="5" offsetX="5" offsetY="-2" delay="75"/> + <frame index="6" offsetX="6" offsetY="-3" delay="75"/> + <frame index="7" offsetX="6" offsetY="-3" delay="75"/> + <frame index="4" offsetX="2" offsetY="-4" delay="75"/> + <frame index="5" offsetX="2" offsetY="-4" delay="75"/> + <frame index="6" offsetX="-1" offsetY="1" delay="75"/> + <frame index="7" offsetX="-1" offsetY="1" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="-3" offsetY="-1" delay="75"/> + <frame index="9" offsetX="-3" offsetY="-1" delay="75"/> + <frame index="10" offsetX="-3" offsetY="-1" delay="75"/> + <frame index="11" offsetX="-3" offsetY="-1" delay="75"/> + <frame index="8" offsetX="-3" offsetY="-1" delay="75"/> + <frame index="9" offsetX="-3" offsetY="-1" delay="75"/> + <frame index="10" offsetX="-4" offsetY="-4" delay="75"/> + <frame index="11" offsetX="-4" offsetY="-4" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="12" offsetX="-3" offsetY="-2" delay="75"/> + <frame index="13" offsetX="-3" offsetY="-2" delay="75"/> + <frame index="14" offsetX="-4" offsetY="-3" delay="75"/> + <frame index="15" offsetX="-4" offsetY="-3" delay="75"/> + <frame index="12" offsetX="1" offsetY="-4" delay="75"/> + <frame index="13" offsetX="1" offsetY="-4" delay="75"/> + <frame index="14" offsetX="3" offsetY="1" delay="75"/> + <frame index="15" offsetX="3" offsetY="1" delay="75"/> + <end/> + </animation> + </action> +</sprite> @@ -1929,6 +1929,16 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. weight="28"> <sprite>equipment/head/cashiershade.xml</sprite> </item> + <item id="2924" + image="equipment/head/beaniecopter.png" + name="Beanie Copter" + description="A funny beanie cap with a spinning propeller" + defense="4" + level="3" + type="equip-head" + weight="20"> + <sprite>equipment/head/beaniecopter.xml</sprite> + </item> <!-- Neck Armors --> <item id="3200" |