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authorJesusaves <cpntb1@ymail.com>2020-10-11 01:16:41 -0300
committerJesusaves <cpntb1@ymail.com>2020-10-19 23:50:44 -0300
commit97ddae36ec549073f16042ad581b173b794bf1e1 (patch)
treedf98e9adbddb975865baa2860e1b12cfc8b370e9
parentea0c989f1d7166aee026318571cce15d7823372b (diff)
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Add stuff which will be needed by Tulimshar Casino
-rw-r--r--LICENSE3
-rw-r--r--avatars.xml69
-rw-r--r--graphics/sprites/avatars/aisleriot.xml12
-rw-r--r--graphics/sprites/avatars/aisleriot_ornamental.pngbin0 -> 46981 bytes
-rw-r--r--maps/012-3-3.tmx6
5 files changed, 79 insertions, 11 deletions
diff --git a/LICENSE b/LICENSE
index 7b369520..bf221b0e 100644
--- a/LICENSE
+++ b/LICENSE
@@ -709,6 +709,9 @@ legal@themanaworld.org
graphics/sprites/accessories/tipiou-hat.png (Bagzie) (CC BY-SA 3.0) (Reid)
graphics/sprites/accessories/water-fish.png (Reid) (CC BY-SA 3.0) (-)
graphics/sprites/accessories/water-splash.png (Reid) (CC BY-SA 3.0) (-)
+## Avatars
+ graphics/sprites/avatars/aisleriot_ornamental.png (Callum McKenzie) (GPL v3) (Christian Persch, Jesusalva)
+ * https://gitlab.gnome.org/GNOME/aisleriot/blob/master/COPYING.README
## Effects
graphics/sprites/effects/queststatus.png (Reid) (CC BY-SA 3.0) (-)
## Equipments
diff --git a/avatars.xml b/avatars.xml
index d2af0d00..7a382b61 100644
--- a/avatars.xml
+++ b/avatars.xml
@@ -1,12 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
-<!-- Author: 4144
-Copyright (C) 2013 Evol Online -->
+<!-- Author: 4144, Jesusalva
+Copyright (C) 2013 Evol Online
+Copyright (C) 2020 The Mana World -->
<avatars>
- <avatar id="1" name="name1">
- <sprite variant="3">npcs/xml/unanimated.xml</sprite>
- </avatar>
- <avatar id="2" name="name2" width="64" height="64">
- <sprite>monsters/piou.xml</sprite>
- </avatar>
+ <!-- All ids below 100 are reserved for testing -->
+ <avatar id="1" name="name1">
+ <sprite variant="3">npcs/xml/unanimated.xml</sprite>
+ </avatar>
+ <avatar id="2" name="name2" width="64" height="64">
+ <sprite>monsters/piou.xml</sprite>
+ </avatar>
+
+ <!-- IDs 100~999 are for NPCs!! -->
+
+ <!-- All ids above 1000 are reserved for avatars -->
+
+ <!-- Aisleriot -->
+ <avatar id="1000" name="name1000">
+ <sprite variant="0">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- A -->
+ <avatar id="1001" name="name1001">
+ <sprite variant="1">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 2 -->
+ <avatar id="1002" name="name1002">
+ <sprite variant="2">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 3 -->
+ <avatar id="1003" name="name1003">
+ <sprite variant="3">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 4 -->
+ <avatar id="1004" name="name1004">
+ <sprite variant="4">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 5 -->
+ <avatar id="1005" name="name1005">
+ <sprite variant="5">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 6 -->
+ <avatar id="1006" name="name1006">
+ <sprite variant="6">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 7 -->
+ <avatar id="1007" name="name1007">
+ <sprite variant="7">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 8 -->
+ <avatar id="1008" name="name1008">
+ <sprite variant="8">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 9 -->
+ <avatar id="1009" name="name1009">
+ <sprite variant="9">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- 10 -->
+ <avatar id="1010" name="name1010">
+ <sprite variant="10">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- J -->
+ <avatar id="1011" name="name1011">
+ <sprite variant="11">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- Q -->
+ <avatar id="1012" name="name1012">
+ <sprite variant="12">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- K -->
+ <avatar id="1013" name="name1013">
+ <sprite variant="13">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- Red Joker -->
+ <avatar id="1015" name="name1015">
+ <sprite variant="15">avatars/aisleriot.xml</sprite>
+ </avatar> <!-- Red Card -->
</avatars>
diff --git a/graphics/sprites/avatars/aisleriot.xml b/graphics/sprites/avatars/aisleriot.xml
new file mode 100644
index 00000000..0e2d5ac8
--- /dev/null
+++ b/graphics/sprites/avatars/aisleriot.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<sprite variants="300" variant_offset="1">
+
+ <imageset name="base" src="graphics/sprites/avatars/aisleriot_ornamental.png" width="35" height="48" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/avatars/aisleriot_ornamental.png b/graphics/sprites/avatars/aisleriot_ornamental.png
new file mode 100644
index 00000000..37523def
--- /dev/null
+++ b/graphics/sprites/avatars/aisleriot_ornamental.png
Binary files differ
diff --git a/maps/012-3-3.tmx b/maps/012-3-3.tmx
index 17de92de..541da21b 100644
--- a/maps/012-3-3.tmx
+++ b/maps/012-3-3.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.2" tiledversion="1.3.4" orientation="orthogonal" renderorder="right-down" width="80" height="120" tilewidth="32" tileheight="32" infinite="0" nextlayerid="12" nextobjectid="11">
+<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="80" height="120" tilewidth="32" tileheight="32" infinite="0" nextlayerid="12" nextobjectid="11">
<properties>
<property name="license" value="CC BY-SA 3.0"/>
<property name="manaplus version" value="2"/>
@@ -508,7 +508,7 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
- <layer id="9" name="Fringe" width="80" height="120" visible="0">
+ <layer id="9" name="Fringe" width="80" height="120">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
@@ -880,7 +880,7 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
- <layer id="3" name="Collision" width="80" height="120">
+ <layer id="3" name="Collision" width="80" height="120" visible="0">
<data encoding="csv">
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,2,2,2,