<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Pad, Reid
Copyright (C) 2010-2012 Evol Online -->
<!--
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
<its:translateRule selector="//npc/menu/@name" translate="yes"/>
<its:translateRule selector="//*" translate="no"/>
</its:rules>
<!-- Unanimated NPCs -->
<npc id="100" targetCursor="small">
<!-- Knives -->
<sprite variant="0">npcs/xml/interactive.xml</sprite>
<menu name="Take" command="talk 'NAME'"/>
</npc>
<npc id="101" nameOffsetX="-7" nameOffsetY="-1" targetOffsetX="-8" targetOffsetY="-1">
<!-- Demon Man, sitting on a chair. -->
<sprite variant="0">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="102" nameOffsetX="-3" targetCursor="small" targetOffsetX="-3" targetOffsetY="-6">
<!-- Hat Box -->
<sprite variant="1">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="103" nameOffsetX="10" nameOffsetY="-10" targetOffsetX="10" targetOffsetY="-10">
<!-- Raijin Man, hanged to the ship's ropes. -->
<sprite variant="1">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="104" targetOffsetX="-1">
<!-- Orc Man, standing with a box in his hands. -->
<sprite variant="2">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="105" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
<!-- Demon Man, sitting sailor with his boots near him. (Ship quest) -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="106">
<!-- Elven Man, strong standing sailor with blonde hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="107">
<!-- Elven Man, strong standing sailor with red hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="108">
<!-- Elven Man, trader. -->
<sprite variant="5">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy Bag"/>
<menu name="Sell" command="sell Bag"/>
</npc>
<npc id="109" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2">
<!-- Shop Bag -->
<sprite variant="2">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<npc id="110" nameOffsetX="-2" targetOffsetX="-3">
<!-- Elven Man, sailor standing. -->
<sprite variant="6">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="111">
<!-- Tritan Man, sailor trader with sandals and bandana. -->
<sprite variant="7">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="112" nameOffsetX="-2" nameOffsetY="-4" targetOffsetX="-2" targetOffsetY="-7">
<!-- Elven Man, sailor sitting. -->
<sprite variant="8">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="113">
<!-- Tritan Man, sailor trader with sandals and bandana. -->
<sprite variant="7">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="114">
<!-- Demon Man, sitting sailor with his boots near him. -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="115" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
<!-- Demon Man, sitting under a tree. -->
<sprite variant="9">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="116" nameOffsetY="-6" targetCursor="small" targetOffsetY="-2">
<menu name="Read" command="talk 'NAME'"/>
<!-- Paper note in the ship. No sprite. -->
</npc>
<npc id="117">
<!-- Elven Female, light armor shop keeper. -->
<sprite variant="10">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<!-- Animated NPCs -->
<npc id="401" targetCursor="small">
<!-- Awesome Eyes, reminds you of someone. -->
<sprite>npcs/xml/alige.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="402" nameOffsetY="-1">
<!-- Orc Sailor, sleeping. -->
<sprite>npcs/xml/sleepingorc.xml</sprite>
<particlefx>graphics/particles/afk.xml</particlefx>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="403" nameOffsetX="2" targerOffsetX="1">
<!-- Human Man, sailor with a dead ratto in his left hand. -->
<sprite>npcs/xml/rattosailor.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="404" nameOffsetX="1" targetOffsetX="-1">
<!-- Demon Woman, taking care of the ship. -->
<sprite>npcs/xml/julia.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="405" nameOffsetX="4" nameOffsetY="21" targetOffsetX="3" targetOffsetY="20">
<!-- Group of Sailors, standing still. -->
<sprite>npcs/xml/sailors.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="406" nameOffsetX="11" targetOffsetX="11" targetOffsetY="-4">
<!-- Captain, present to an Evol's friend. -->
<sprite>npcs/xml/nard.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="407" targetOffsetX="-2">
<!-- Tritan Man, sitting on a barrel. -->
<sprite>npcs/xml/magicarpan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="408" targetCursor="small" targetOffsetX="-2" targetOffsetY="-9">
<!-- Piou Rocket, jumping on its wooden bar. -->
<sprite>npcs/xml/piourocket.xml</sprite>
<menu name="Touch" command="talk 'NAME'"/>
</npc>
<npc id="409" nameOffsetX="-4" targetOffsetX="-5">
<!-- Human Man, standing sailor. -->
<sprite>npcs/xml/elmo.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="410" nameOffsetY="-9" targetOffsetY="-9">
<!-- Ukar Man, sleeping sailor. -->
<sprite variant="0">npcs/xml/hammock.xml</sprite>
<particlefx>graphics/particles/afk.xml</particlefx>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="411" nameOffsetX="5" targetOffsetX="5">
<!-- Elf Man, drunk sailor. -->
<sprite>npcs/xml/billybons.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="412">
<!-- Human Man, small and drunk. -->
<sprite>npcs/xml/silvio.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="413">
<!-- Human Man, sitting on a box with purple hair. -->
<sprite>npcs/xml/gugli.xml</sprite>
<sprite>accessories/eye-left-blink.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="414" nameOffsetX="-10" targetOffsetX="-10">
<!-- Tritan Man, with his left arm on a barrel. -->
<sprite>npcs/xml/sapartan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="415" nameOffsetY="3" targetOffsetX="1" targetOffsetY="4">
<!-- Tritan-Man, hitting a palm tree. -->
<sprite>npcs/xml/tarlan.xml</sprite>
<sprite>accessories/croconut.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="416" targetCursor="small" targetOffsetX="4" targetOffsetY="2">
<!-- Chest, an opening container. -->
<sprite>npcs/xml/chest.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="417" targetOffsetX="16" nameOffsetX="16">
<!-- Big Chest, an opening container. -->
<sprite>npcs/xml/chest-big.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="418">
<!-- Human Male, cook of the ship. -->
<sprite>npcs/xml/chefgado.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="419" nameOffsetX="1">
<!-- Human Woman, fat chef with cookie pot. -->
<sprite>npcs/xml/cookiemaster.xml</sprite>
<sprite>accessories/eye-down-blink.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="420">
<!-- Harbour with a funny wheel. -->
<sprite>npcs/xml/harbour.xml</sprite>
<sprite>accessories/harbour-hook.xml</sprite>
<sprite>accessories/harbour-rope.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="421" targetOffsetX="20">
<!-- Harbour with a funny wheel and a box. -->
<sprite>npcs/xml/harbour.xml</sprite>
<sprite>accessories/harbour-box.xml</sprite>
<sprite>accessories/harbour-rope.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="422" targetCursor="large">
<!-- Green flask, chimestry experience. -->
<sprite>npcs/xml/flask.xml</sprite>
<menu name="Launch" command="talk 'NAME'"/>
</npc>
<npc id="423">
<!-- Raijin Male, librarian. -->
<sprite>npcs/xml/terry.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="800">
<!-- Test npc. -->
<sprite>npcs/xml/artisindoor.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
<menu name="Poke" command="w2 NPC:'NAME' poke"/>
</npc>
<npc id="801">
<!-- npc with player look. -->
<sprite>races/human-male.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<!-- Special NPCs -->
<!-- WIP <npc id="900">
Savepoint, 32x32.
<particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc> -->
<npc id="901">
<!-- Savepoint, 32x64. -->
<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
<menu name="Save" command="talk 'NAME'"/>
</npc>
<!-- WIP <npc id="902">
Savepoint, 64x32.
<particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
</npc> -->
<!-- WIP <npc id="903">
Savepoint, 64x64.
<particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
</npc> -->
<npc id="904" targetSelection="false">
<!-- Left Hammock -->
<sprite>npcs/xml/hammock-animated1.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="905" targetSelection="false">
<!-- Right Hammock -->
<sprite>npcs/xml/hammock-animated2.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="906">
<!-- Artis door, outside map. -->
<sprite>npcs/xml/artisdoor.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="907">
<!-- Artis door, indoor map. -->
<sprite>npcs/xml/artisindoor.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="908">
<!-- Artis door, indoor map with wood floor. -->
<sprite>npcs/xml/artisindoor-wood.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="999">
<!-- No sprite. -->
<menu name="Talk" command="talk 'NAME'"/>
</npc>
</npcs>