<?xml version="1.0" encoding="utf-8"?>
<!-- Author : Reid
(C) Evol Online 2010-2011.
IDs 100-300 = Unanimated
IDs 300-600 = Animated(1)
IDs 600-900 = Animated(2)
IDs 900-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
<npc id="100">
<!-- Human-Man, voyager-look with many things on this bags. -->
<sprite variant="112">npcs/XML1/npc.xml</sprite>
</npc>
<npc id="101">
<!-- Human-Man, brown clothed, with a beret on his head. -->
<sprite variant="129">npcs/XML1/npc.xml</sprite>
</npc>
<!-- Animated NPCs (1)-->
<npc id="300">
<!-- Human-Man, weird look, showing the inside of his cape. -->
<sprite>npcs/XML1/creepysurgeon.xml</sprite>
</npc>
<npc id="301">
<!-- Human-Man, fashion look, look like a french fashion creator. -->
<sprite>npcs/XML1/dyer.xml</sprite>
</npc>
<npc id="302">
<!-- Human-Man, gay look, cleaning his scissor. -->
<sprite>npcs/XML1/barber.xml</sprite>
</npc>
<npc id="303">
<!-- Undead-Man, shadow mage look, playing with mana particle. -->
<sprite>npcs/XML1/undeadmage.xml</sprite>
</npc>
<npc id="314">
<!-- Demon-Man, sleeping demon. -->
<sprite>npcs/XML1/dreamer.xml</sprite>
</npc>
<npc id="305">
<!-- Elfen-Man, drunken sailor sitting on a bench. -->
<sprite>npcs/XML1/drunksailor.xml</sprite>
</npc>
<npc id="306">
<!-- Human-Man, sailor with a rat on his hand. -->
<sprite>npcs/XML1/ratsailor.xml</sprite>
</npc>
<npc id="307">
<!-- Demon-Woman, take care about the ship. -->
<sprite>npcs/XML1/shipkeeper.xml</sprite>
</npc>
<npc id="308">
<!-- Orc-Man, sleepy. -->
<sprite>npcs/XML1/sleepingorc.xml</sprite>
</npc>
<npc id="309">
<!-- Orc-Man, got a bag on this back. -->
<sprite>npcs/XML1/sailororc.xml</sprite>
</npc>
<npc id="310">
<!-- Elfen-Man, a sailor sitting on some wood box. -->
<sprite>npcs/XML1/sittingsailor.xml</sprite>
</npc>
<npc id="311">
<!-- Ukar-Man, sleepy. -->
<sprite>npcs/XML1/sleepingukar.xml</sprite>
</npc>
<npc id="312">
<!-- Elf-Man, sleepy. -->
<sprite>npcs/XML1/sleepingelf.xml</sprite>
</npc>
<npc id="313">
<sprite>npcs/XML1/villagedoor.xml</sprite>
<!-- Opening door animation for the Village tileset. -->
</npc>
<npc id="304">
<!-- Human-Female, she is the newbyhelper. -->
<sprite>npcs/XML1/enora.xml</sprite>
<sprite>accessories/acc-enora-eyes.xml</sprite>
<sprite>accessories/acc-enora-hair.xml</sprite>
</npc>
<npc id="315">
<!-- Elfen-Female, she is the librarykeeper. -->
<sprite>npcs/XML1/bianca.xml</sprite>
</npc>
<npc id="316">
<!-- Monster-Pious, some jumping and funny yellow pixels. -->
<sprite>accessories/acc-market-pious7.xml</sprite>
<sprite>accessories/acc-market-pious6.xml</sprite>
<sprite>accessories/acc-market-pious5.xml</sprite>
<sprite>accessories/acc-market-pious4.xml</sprite>
<sprite>accessories/acc-market-pious3.xml</sprite>
<sprite>accessories/acc-market-pious2.xml</sprite>
<sprite>accessories/acc-market-pious1.xml</sprite>
</npc>
<npc id="317">
<!-- Monster-Pious, some jumping and funny yellow pixels. #5 -->
<sprite>accessories/acc-market-pious8.xml</sprite>
</npc>
<npc id="318">
<!-- Monster-Pious, some jumping and funny yellow pixels. #2 -->
<sprite>accessories/acc-market-pious9.xml</sprite>
</npc>
<!-- Animated NPCs (2)-->
<npc id="400">
<!-- Human-Man, weird look, showing the inside of his cape. Second xml -->
<sprite>npcs/XML2/creepysurgeon.xml</sprite>
</npc>
<npc id="405">
<!-- Elfen-Man, drunken sailor sitting on a bench. Second xml -->
<sprite>npcs/XML2/drunksailor.xml</sprite>
</npc>
<npc id="406">
<!-- Human-Man, sailor with a rat on his hand. Second xml -->
<sprite>npcs/XML2/ratsailor.xml</sprite>
</npc>
<npc id="407">
<!-- Demon-Woman, take care about the ship. Second xml -->
<sprite>npcs/XML2/shipkeeper.xml</sprite>
</npc>
<npc id="408">
<!-- Opening door animation for the Village tileset. Alternate way 1 -->
<sprite>npcs/XML2/villagedoor-alternate1.xml</sprite>
</npc>
<npc id="409">
<!-- Opening door animation for the Village tileset. Alternate way 2 -->
<sprite>npcs/XML2/villagedoor-alternate2.xml</sprite>
</npc>
<npc id="410">
<!-- Opening door animation for the Village tileset. Alternate way 3 -->
<sprite>npcs/XML2/villagedoor-alternate3.xml</sprite>
</npc>
<!-- Special NPCs -->
<npc id="999">
<!-- blank NPC -->
<sprite variant="131">npcs/XML1/npc.xml</sprite>
</npc>
</npcs>
<!-- Pad & Reid's work .. November 2010 -->
<!-- Reid's wipe and redo .. April 2011 -->
<!-- Reid's re-management of the shape .. May 2011 -->