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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2010-2012 Evol Online -->
<!--
<monsters> Parent of the monster strings.
<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
id="" ID of the monster. It is different for each monster and starts from 0.
name="" Name of the monster which will be displayed in game, it is also used by the server.
targetCursor="" Cursor size used by the client, different size are: small, medium and large.
walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
<sprite> This tag shows the path to the xml of the monster.
<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-->
<monsters>
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
<its:translateRule selector="//monster/@name" translate="yes"/>
<its:translateRule selector="//*" translate="no"/>
</its:rules>
<monster id="0" name="Piou" targetCursor="small" walkType="fly">
<sprite>monsters/piou.xml</sprite>
<sound event="die">monsters/piou/die1.ogg</sound>
<sound event="hit">monsters/piou/hit1.ogg</sound>
<sound event="hurt">monsters/piou/hurt1.ogg</sound>
<sound event="hurt">monsters/piou/hurt2.ogg</sound>
<sound event="miss">monsters/piou/miss1.ogg</sound>
<sound event="spawn">monsters/piou/spawn1.ogg</sound>
</monster>
<monster id="1" name="Piousse" targetCursor="small">
<sprite>monsters/piou.xml</sprite>
<sprite>accessories/piousse-egg.xml</sprite>
<sound event="die">monsters/piou/die1.ogg</sound>
<sound event="hit">monsters/piou/hit1.ogg</sound>
<sound event="hurt">monsters/piou/hurt1.ogg</sound>
<sound event="hurt">monsters/piou/hurt2.ogg</sound>
<sound event="miss">monsters/piou/miss1.ogg</sound>
<sound event="spawn">monsters/piou/spawn1.ogg</sound>
</monster>
<monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim" sortOffsetY="30">
<sprite>monsters/tortuga.xml</sprite>
<sound event="die">monsters/tortuga/die1.ogg</sound>
<sound event="hit">monsters/tortuga/hit1.ogg</sound>
<sound event="hit">monsters/tortuga/hit2.ogg</sound>
<sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
<sound event="miss">monsters/tortuga/miss1.ogg</sound>
<sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
</monster>
<monster id="3" name="Ratto" targetCursor="small">
<sprite>monsters/ratto.xml</sprite>
<sprite>accessories/ratto-tail.xml</sprite>
<sound event="die">monsters/ratto/die1.ogg</sound>
<sound event="hit">monsters/ratto/hit1.ogg</sound>
<sound event="hit">monsters/ratto/hit2.ogg</sound>
<sound event="hurt">monsters/ratto/hurt1.ogg</sound>
<sound event="spawn">monsters/ratto/spawn1.ogg</sound>
</monster>
<monster id="4" name="Croc" targetCursor="small" sortOffsetY="30">
<sprite>monsters/croc.xml</sprite>
<sound event="hit">monsters/croc/hit1.ogg</sound>
<sound event="hit">monsters/croc/hit2.ogg</sound>
<sound event="hurt">monsters/croc/hurt1.ogg</sound>
<sound event="hurt">monsters/croc/hurt2.ogg</sound>
<sound event="hurt">monsters/croc/hurt3.ogg</sound>
<sound event="miss">monsters/croc/miss1.ogg</sound>
<sound event="spawn">monsters/croc/spawn1.ogg</sound>
</monster>
<monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim" sortOffsetY="30">
<sprite>monsters/blub-little.xml</sprite>
<sprite>accessories/littleblub-tentacle.xml</sprite>
<sound event="die">monsters/blub/die1.ogg</sound>
<sound event="hit">monsters/blub/hit1.ogg</sound>
<sound event="spawn">monsters/blub/spawn1.ogg</sound>
</monster>
<!--<monster id="6" name="Blub" walkType="walkswim">
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/blub-tentacle.xml</sprite>
</monster>
<monster id="7" name="Top Blub" walkType="walkswim">
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/blub-tentacle.xml</sprite>
<sprite>accessories/blub-tophat.xml</sprite>
</monster>-->
<monster id="8" name="Crocotree" targetCursor="small" targetOffsetX="-28" targetOffsetY="4" nameOffsetX="-29">
<sprite>monsters/crocotree.xml</sprite>
<sound event="die">monsters/crocotree/die1.ogg</sound>
<sound event="hurt">monsters/crocotree/hurt1.ogg</sound>
<sound event="hurt">monsters/crocotree/hurt2.ogg</sound>
<sound event="hurt">monsters/crocotree/hurt3.ogg</sound>
</monster>
<monster id="9" name="Plushroom Field" targetCursor="large" sortOffsetY="70">
<sprite>monsters/plushroom.xml</sprite>
<sound event="die">monsters/plushroom/die1.ogg</sound>
<sound event="die">monsters/plushroom/die2.ogg</sound>
<sound event="spawn">monsters/plushroom/spawn1.ogg</sound>
<sound event="spawn">monsters/plushroom/spawn2.ogg</sound>
</monster>
<monster id="10" name="Frostiana" targetCursor="small">
<sprite>monsters/frostiana.xml</sprite>
<sound event="die">monsters/frostiana/die1.ogg</sound>
<sound event="die">monsters/frostiana/die2.ogg</sound>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
<sound event="hit">monsters/frostiana/hit2.ogg</sound>
<sound event="hurt">monsters/frostiana/hurt1.ogg</sound>
<sound event="hurt">monsters/frostiana/hurt2.ogg</sound>
<sound event="spawn">monsters/frostiana/spawn1.ogg</sound>
<sound event="spawn">monsters/frostiana/spawn2.ogg</sound>
</monster>
</monsters>
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