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<h1></h1><?xml version="1.0" encoding="utf-8"?>
<!-- Copyright 2010-2011 Evol Online
monsters.xml parameters explanation:
<monsters> Parent of the monster strings.
<monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
id="" ID of the monster, it's different for every monsters, it starts from 0.
name="" Name of the monster which will be displayed in game, it's also used by the server.
targetCursor="" Cursor size used by the client, different size are : small, medium and large.
walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly.
<sprite> This tag show the path to the xml of the monster.
<sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
exemple :
<monster id="0" name="Reid" targetCursor="big" walkType="fly">
<sprite>monsters/reid.xml</sprite>
<sound event="die">monsters/reid/reid-die-1.ogg</sound>
</monster>
-->
<monsters>
<monster id="0" name="Pious" targetCursor="small" walkType="walk">
<sprite>monsters/chick.xml</sprite>
<sound event="die">monsters/pious/pious-die-1.ogg</sound>
<sound event="hit">monsters/pious/pious-hit-1.ogg</sound>
<sound event="hit">monsters/pious/pious-hit-2.ogg</sound>
<sound event="hurt">monsters/pious/pious-hurt-1.ogg</sound>
<sound event="hurt">monsters/pious/pious-hurt-2.ogg</sound>
<sound event="miss">monsters/pious/pious-miss-1.ogg</sound>
<sound event="move">monsters/pious/pious-move-1.ogg</sound>
<sound event="move">monsters/pious/pious-move-2.ogg</sound>
<sound event="move">monsters/pious/pious-move-3.ogg</sound>
<sound event="spawn">monsters/pious/pious-spawn-1.ogg</sound>
</monster>
<monster id="1" name="Ratto" targetCursor="small" walkType="walk">
<sprite>monsters/ratto.xml</sprite>
<sprite>accessories/acc-ratto-tail.xml</sprite>
</monster>
<monster id="2" name="Tortugas" targetCursor="small" walkType="walkswim">
<sound event="die">monsters/tortugas/tortugas-dying1.ogg</sound>
<sound event="hit">monsters/tortugas/tortugas-hit1.ogg</sound>
<sound event="hit">monsters/tortugas/tortugas-hit2.ogg</sound>
<sound event="hurt">monsters/tortugas/tortugas-hurt1.ogg</sound>
<sound event="miss">monsters/tortugas/tortugas-miss1.ogg</sound>
<sound event="spawn">monsters/tortugas/tortugas-spawn1.ogg</sound>
<sprite>monsters/turtle.xml</sprite>
</monster>
<monster id="3" name="Croc" targetCursor="small" walkType="walk">
<sound event="hit">monsters/croc/croc-hit1.ogg</sound>
<sound event="hit">monsters/croc/croc-hit2.ogg</sound>
<sound event="hurt">monsters/croc/croc-hurt1.ogg</sound>
<sound event="hurt">monsters/croc/croc-hurt2.ogg</sound>
<sound event="hurt">monsters/croc/croc-hurt3.ogg</sound>
<sound event="miss">monsters/croc/croc-miss1.ogg</sound>
<sound event="spawn">monsters/croc/croc-spawn1.ogg</sound>
<sprite>monsters/croc.xml</sprite>
</monster>
<monster id="4" name="Little Blub" targetCursor="small" walkType="walkswim">
<sprite>monsters/littleblub.xml</sprite>
<sprite>accessories/acc-littleblub-tentacle.xml</sprite>
</monster>
<!--<monster id="5" name="Blub" targetCursor="medium" walkType="walkswim">
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/acc-blub-tentacle.xml</sprite>
</monster>
<monster id="6" name="Top Blub" targetCursor="medium" walkType="walkswim">
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/acc-blub-tentacle.xml</sprite>
<sprite>accessories/acc-blub-tophat.xml</sprite>
</monster> -->
</monsters>
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