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<?xml version="1.0"?>
<!-- Author: Reid & 4144.
Copyright (C) 2011-2012 Evol Online -->
<!--
Example of the extended animation tags.
Allow set in attribute value any frame numbers.
Both of these examples show the same thing:
<sequence start="55" end="60" delay="75"/>
<sequence value="55-60" delay="75"/>
<sequence value="55,56,57,58,59,60" delay="75"/>
-->
<sprite>
<imageset name="npc" src="graphics/sprites/npcs/sprite/gugli.png" width="64" height="64" offsetX="-32"/>
<action name="stand" imageset="npc">
<animation direction="default">
<label name="start"/>
<!-- 40% used on "long" label. -->
<goto label="long" rand="40"/>
<!-- 100% from the 60% unused percent are used on "simple" label. -->
<goto label="simple" rand="100"/>
<!-- Long move leg animation. -->
<label name="long"/>
<frame index="0" delay="120"/>
<sequence value="1,2" delay="110"/>
<frame index="3" delay="120"/>
<sequence value="2,1" delay="110"/>
<goto label="start"/>
<!-- Simple move leg animation. -->
<label name="simple"/>
<frame index="0" delay="120"/>
<frame index="1" delay="110"/>
<frame index="2" delay="120"/>
<frame index="1" delay="110"/>
<goto label="start"/>
</animation>
</action>
</sprite>
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