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// Moubootaur Legends script
// Originals from TMW-BR
// Imported by Jesusalva

marine-2,0,0,0	script	#MarineShip	NPC_HIDDEN,{
    end;

OnEvent:
    // Handle travel
    if (@timer_navio_running == 0) end;
    if      (PC_DEST$ == "Tulim") goto L_Tulim;
    else if (PC_DEST$ == "Hurns") goto L_Hurns;
    else if (PC_DEST$ == "Candor") goto L_Candor;
    else if (PC_DEST$ == "Artis") goto L_Artis;
    else if (PC_DEST$ == "Argaes") goto L_Argaes;
    else goto L_Error;
    end;

L_Tulim:
    EnterTown("Tulim", true);
    dispbottom l("%s disembarks at Tulimshar.", strcharinfo(0));
    end;

L_Hurns:
    EnterTown("Hurns", true);
    dispbottom l("%s disembarks at Hurnscald.", strcharinfo(0));
    end;

L_Candor:
    EnterTown("Candor", true);
    dispbottom l("%s disembarks at Candor.", strcharinfo(0));
    end;

L_Artis:
    EnterTown("Artis", true);
    dispbottom l("%s disembarks at Artis.", strcharinfo(0));
    end;

L_Argaes:
    if (getq(General_Narrator) == 1) {
        warp "000-0-1", 26, 28;
    } else {
        EnterTown("Argaes", true);
        dispbottom l("%s disembarks at Argaes.", strcharinfo(0));
    }
    end;

L_Error:
    consolemes(CONSOLEMES_ERROR, "PLAYER INVALID PC_DEST ON #MarineShip: " + PC_DEST$);
    ReturnLastTown();
    dispbottom l("An error on your travel happened. Please report.");
    end;
}

function	script	TravelFix	{
    if (getmap() == "marine-2")
        ReturnLastTown();
    return;
}