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path: root/npc/magic/level2-lay-on-hands.txt
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-	script	lay-on-hands	NPC32767,{
    if(call("magic_checks")) end;
    if (Sp < 10) end;
    if (getskilllv(.school) < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo;
    @target_id = getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) || BL_ID == @target_id) end;
    if (Hp <= get(MaxHp, @target_id) / 20) end; // hp needs to be > 1/20 * target hp
    callfunc "adjust_spellpower";
    if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end;
    if (sc_check(SC_HALT_REGENERATE,@target_id)) end;
    if (getequipid(equip_head, @args$) == 888) end; // magic gm top hat
    @needed = get(MaxHp, @target_id) - get(Hp, @target_id);
    goto L_Pay;

L_Pay:
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 500, "Magic Timer::OnClear"; // XXX should this be 0 ?
    Sp = Sp - 10;
    misceffect FX_MAGIC_WHITE, strcharinfo(0); // on caster
    misceffect FX_MAGIC_WHITE, @args$; // on target

    set .@fraction, max(80, 200 - (Vit + (@spellpower/10))); // pay at least 40%
    .@payment = (@needed * .@fraction) / 200;
    .@available = Hp - (MaxHp / 20);
    set @heal_value, if_then_else(.@payment < .@available, @needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ?
    if (.@payment > .@available) set .@payment, .@available;


    @mexp = min(.exp_gain, .@payment/100);
    void call("gain_heal_xp", @heal_value, 1, 1, 3);
    callfunc "magic_exp";

    set .@dark, getskilllv(SKILL_MAGIC_DARK) >= 2; // true if dark magic user
    .@bad = (MaxHp/20)*(0-1);
    if (.@dark) heal .@bad, 0;
    sc_start SC_HALT_REGENERATE, if_then_else(.@dark, 5000, 10000), 0;

    .@thp = get(Hp, @target_id);
    if (.@thp < 1) end;
    Hp = .@thp + @heal_value, @target_id;
    end;

L_Mouboo:
    @spell = 1;
    callfunc "QuestMoubooHeal";
    @needed = 1000;
    goto L_Pay;

OnInit:
    .school = SKILL_MAGIC_LIFE;
    set .invocation$, chr(MAGIC_SYMBOL) + "inma"; // used in npcs that refer to this spell
    void call("magic_register");
    .level = 2;
    set .exp_gain, 1; // this is MAX possible exp
    end;
}