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path: root/npc/magic/level2-happy-curse.txt
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-	script	happy-curse	NPC32767,{
    if(call("magic_checks")) end;
    if (Sp < 13) end;
    .@level = getskilllv(.school);
    if (.@level < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1;
    elif (.@level <= 3) end;
    @target_id = getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id))
        set @target_id, BL_ID; // fallback to self

    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
    callfunc "adjust_spellpower";
    Sp = Sp - 13;
    misceffect FX_MAGIC_GREEN, strcharinfo(0);
    callfunc "magic_exp";

    if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID;
    if (BL_ID == @target_id) set @args$, strcharinfo(0);
    @joyplim_count = 1, @target_id;
    @joyplim_emote = if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id;
    @joyplim_total = (@spellpower/10), @target_id;
    emotion @joyplim_emote, strcharinfo(0, @target_id);
    addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id;
    end;

OnEmote:
    emotion @joyplim_emote, "self";
    @joyplim_count = @joyplim_count + 1;
    if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote";
    end;

OnInit:
    .school = SKILL_MAGIC_NATURE;
    set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell
    void call("magic_register");
    .level = 2;
    .exp_gain = 1;
    end;
}