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-	script	detect-players	NPC32767,{
    if(call("magic_checks")) end;
    if (Sp < 7) end;
    if (getskilllv(.school) < .level) end;
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 300, "Magic Timer::OnClear";
    callfunc "adjust_spellpower";
    Sp = Sp - 7;
    misceffect FX_MAGIC_GENERIC, strcharinfo(0);
    callfunc "magic_exp";
    @inwilt$ = "";
    .@d = @spellpower/2;
    foreach 0, getmapname(), POS_X - .@d, POS_Y - .@d, POS_X + .@d, POS_Y + .@d, strnpcinfo(0)+"::OnPC";
    message strcharinfo(0), if_then_else(@inwilt$=="", "You sense no-one else nearby.", "You sense the following: "+@inwilt$);
    end;

OnPC:
    if (@target_id == BL_ID) end; // do not count the caster
    if (sc_check(SC_HIDE, @target_id)) end; // do not count players with anwiltyp
    if (getpvpflag(1, @target_id)) end; // do not count hidden GMs
    if (get(INVISIBLE, @target_id) == 1) end; // do not count invisible GMs
    if (@inwilt$ != "") set @inwilt$, @inwilt$ + ", ";
    @inwilt$ = @inwilt$ + strcharinfo(0, @target_id) + if_then_else(@spellpower > 99, "("+get(BaseLevel, @target_id)+")", "");
    end;

OnInit:
    .school = SKILL_MAGIC;
    set .invocation$, chr(MAGIC_SYMBOL) + "inwilt"; // used in npcs that refer to this spell
    void call("magic_register");
    .level = 2;
    .exp_gain = 0;
    end;
}