summaryrefslogtreecommitdiff
path: root/npc/magic/level2-barrier.txt
blob: aa92344a17c2909aaeef1fdaf95069b00aea3958 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
-	script	magic barrier	NPC32767,{
    if(call("magic_checks")) end;
    if (Sp < 15) end;
    .@level = getskilllv(.school);
    if (.@level < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1;
    elif (.@level <= 3) end;
    @target_id = getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1)
        set @target_id, BL_ID; // fallback to self

    if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;

    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
    callfunc "adjust_spellpower";
    Sp = Sp - 15;
    misceffect FX_MAGIC_BLUE, strcharinfo(0);
    callfunc "magic_exp";

    if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
    if (BL_ID == @target_id) set @args$, strcharinfo(0);
    if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$;
    .@time = (@spellpower*200)+2000;
    @asorm_time = .@time, @target_id;
    sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id;
    message @args$, "Barrier : You are surrounded by a magical barrier.";
    @asorm_future = gettimetick(0) + @asorm_time - 100, @target_id;
    addtimer @asorm_time - 100, strnpcinfo(0)+"::OnEnd", @target_id;
    end;

OnEnd:
    if (gettimetick(0) - @asorm_future < 0) end;
    if (sc_check(SC_MBARRIER) != 1) end;
    message strcharinfo(0), "Barrier : Your magical barrier dissipates.";
    misceffect FX_MAGIC_DEFAULT, strcharinfo(0);
    end;

OnInit:
    .school = SKILL_MAGIC_ASTRAL;
    set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell
    void call("magic_register");
    .level = 2;
    .exp_gain = 3;
    end;
}