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// The Mana World script
// Author: Jesusalva <jesusalva@themanaworld.org>
//
// Magic Script: SKILL_LUM (Level 1)
// School: Life 1
function script SK_Lum {
// In some cases it is... aborted
if (getunittype(@skillTarget) == UNITTYPE_PC) {
.@me=getcharid(3);
.@ok=true;
attachrid(@skillTarget);
// Kill the GM Event
if (isequipped(MagicGMTopHat))
.@ok=false;
// Ailments cannot be bypassed nor healed until Lv 3 Life Magic
if (getstatus(SC_BLOODING))
.@ok=false;
if (getstatus(SC_CURSE))
.@ok=false;
if (getstatus(SC_POISON) && !getstatus(SC_SLOWPOISON))
.@ok=false;
if (getstatus(SC_DPOISON) && !getstatus(SC_SLOWPOISON))
.@ok=false;
// Already dead
if (Hp < 1)
.@ok=false;
// Finished
.@limit=MaxHp-Hp;
detachrid();
attachrid(.@me);
if (!.@ok) return;
} else {
if (getunitdata(@skillTarget, UDT_HP) < 1) return;
.@limit=getunitdata(@skillTarget, UDT_MAXHP)-
getunitdata(@skillTarget, UDT_HP);
}
// No need for healing? Otherwise, take reagent
if (.@limit <= 0) return;
delitem Lifestone, 1;
// Real healing happens here
.@PW=90+(10*@skillLv);
.@dmg=AdjustSpellpower(.@PW);
sc_start(SC_M_LIFEPOTION, 5000, 1+max(0, .@dmg/5), 10000,
SCFLAG_NOAVOID|SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE, @skillTarget);
specialeffect(FX_MAGIC_WHITE, AREA, @skillTarget);
if (@skillTarget != getcharid(3))
specialeffect(FX_MAGIC_WHITE, AREA, getcharid(3));
// Specifics
if (getskilllv(SKILL_MAGIC_DARK) >= 1)
SC_Bonus(2, SC_BLOODING, 1); // FIXME SC_REBOUND? SC_MAGICMUSHROOM?
// Gives EXP according to how much you healed
if (@skillTarget != getcharid(3))
setq2(MagicQuest_Healing, getq2(MagicQuest_Healing)+1);
getexp min(.@dmg, .@limit)*getskilllv(SKILL_MAGIC_LIFE), .@PW/10;
GetManaExp(@skillId, 1);
return;
}
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