1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
|
// TMW2 Script
// Evol functions.
// Authors:
// 4144
// Travolta
// gumi
// Jesusalva
// Description:
// Built-in essential functions.
function script menuimage {
return getarg(0) + "|" + getarg(1);
}
function script dnext {
if (@dnext >= GSET_LONGMENU_DENSITY) {
@dnext=0;
next;
} else {
@dnext+=1;
}
return;
}
function script menuaction {
return "[" + getarg(0) + "]";
}
function script setq1 {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getarg(1), getq2(getarg(0)), getq3(getarg(0)), getqtime(getarg(0));
return;
}
function script setq2 {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getq(getarg(0)), getarg(1), getq3(getarg(0)), getqtime(getarg(0));
return;
}
function script setq3 {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getq(getarg(0)), getq2(getarg(0)), getarg(1), getqtime(getarg(0));
return;
}
function script setqtime {
// Quest, val1 , val2 , val3 , time
setq getarg(0), getq(getarg(0)), getq2(getarg(0)), getq3(getarg(0)), getarg(1);
return;
}
function script mesn {
if (getargcount() > 0) {
.@s$ = "[" + getarg(0) + "]";
} else {
.@s$ = "[" + strnpcinfo(1) + "]";
}
mes .@s$;
return;
}
function script mesq {
mes "\"" + getarg(0)+ "\"";
return;
}
function script g {
return Sex == 0 ? getarg(0) : getarg(1);
}
function script b {
return "##B" + getarg(0) + "##b";
}
function script col {
.@color = getarg(1,9);
if (.@color < 0) .@color = 0;
if (.@color > 9) .@color = 9;
return "##" + .@color + getarg(0) + "##0";
}
function script adddefaultskills {
if (getskilllv(NV_BASIC) < 6) {
skill NV_BASIC, 6, 0;
}
if (getskilllv(TMW2_FAKESKILL) < 1) {
skill TMW2_FAKESKILL, 1, 0;
}
if (getskilllv(TMW2_FAKESKILL2) < 1) {
skill TMW2_FAKESKILL2, 1, 0;
}
return;
}
function script addremovemapmask {
setmapmask getarg(0), (getmapmask(getarg(0)) | (getarg(1) + getarg(2))) ^ getarg(2);
return;
}
function script mesc {
mes col(getarg(0),getarg(1,9));
return;
}
function script get_race {
.@g=getarg(0, Class);
return l($@allraces$[.@g]);
}
// tutmes (message, {header=Tutorial, headerfirst=True})
function script tutmes {
.@header$=getarg(1, l("TUTORIAL"));
.@showheader=getarg(2, true);
.@tcol=9; // Tutorial color code
if (TUTORIAL) {
dnext;
if (.@showheader) {
mesf(".:: %s ::.", .@header$);
mesc getarg(0), .@tcol;
} else {
mesc .@header$+": "+getarg(0), .@tcol;
}
}
return;
}
// Function to show narrator text. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :
// 0x1 -- blank line at beginning
// 0x2 -- blank line at the end
// 0x4 -- use last "next;"
// 0x8 -- don't use first "mesn;"
function script narrator {
.@start = 0;
.@argc = getargcount();
.@flags = 0;
if (.@argc > 1 && !isstr(getarg(0)))
{
.@start = 1;
.@flags = getarg(0);
}
if (.@flags & 0x1)
mes "";
if (!(.@flags & 0x8))
mesn l("Narrator");
for (.@i = .@start; .@i < .@argc; .@i++)
{
mes col(getarg(.@i), 9);
if (.@i < .@argc - 1)
next;
}
if (.@flags & 0x4)
next;
else if (.@flags & 0x2)
mes "";
return;
}
// Function to show NPC speech. Accepts string args.
// If first arg is a number N, then it represents bit flags.
// Bit flags :
// 0x1 -- blank line at beginning
// 0x2 -- blank line at the end
// 0x4 -- use last "next;"
// 0x8 -- don't use first "mesn;"
function script speech {
.@start = 0;
.@argc = getargcount();
.@flags = 0;
if (.@argc > 1 && !isstr(getarg(0)))
{
.@start = 1;
.@flags = getarg(0);
}
if (.@flags & 0x1)
mes "";
if (!(.@flags & 0x8))
mesn;
for (.@i = .@start; .@i < .@argc; .@i++)
{
mesq getarg(.@i);
if (.@i < .@argc - 1)
next;
}
if (.@flags & 0x4)
next;
else if (.@flags & 0x2)
mes "";
return;
}
// Show debug message if .debug variable of NPC is set to 1
function script npcdebug {
if (getvariableofnpc(.debug, strnpcinfo(3)))
debugmes strnpcinfo(3) + ": " + getarg(0);
return;
}
function script askyesno {
return select(menuaction(l("Yes")),
menuaction(l("No")));
}
// Argument:
// 0 Quest variable
// 1 Current value
// 2 Next value
function script compareandsetq {
if (getq(getarg(0)) == getarg(1))
{
setq getarg(0), getarg(2);
return true;
}
return false;
}
// Use a delay to prevent spams from NPC that display text without the
// use of (a) close/next function(s).
// Argument:
// 0 Text to display
// 1 Lock delay (default = 1)
// 2 Message function: (default = 0)
// 0 = npctalk3
// 1 = npctalk
// 2 = message
// TODO: Use temp player var, because NPC var affect other players
function script npctalkonce {
// lock mechanism
switch (getarg(2, 0))
{
case 1:
if (gettimetick(2) <= getvariableofnpc(.talk_lock, strnpcinfo(NPC_NAME_UNIQUE)))
return false;
set(getvariableofnpc(.talk_lock, strnpcinfo(NPC_NAME_UNIQUE)), gettimetick(2) + getarg(1, 1));
break;
default:
if (gettimetick(2) <= @NPC_TALK_LOCK[getnpcid()])
return false;
@NPC_TALK_LOCK[getnpcid()] = gettimetick(2) + getarg(1, 1);
}
// talk mechanism
switch (getarg(2, 0))
{
case 0: npctalk3(getarg(0)); break;
case 1: npctalk(getarg(0)); break;
case 2: message(strcharinfo(0), getarg(0));
}
return true;
}
// Randomizer functions
/////////////////////////////////////////////
// pseudo-fix randomness
// rand2( min, max )
function script rand2 {
if (getargcount() == 2) {
.@min=getarg(0)*100;
.@max=getarg(1)*100+99;
} else {
.@min=0;
.@max=getarg(0)*100-1;
}
return rand(.@min, .@max)/100;
}
// returns one argument randomly
// any( <arg>{, ...<arg>} )
function script any {
return getarg(rand2(getargcount()));
}
// returns any member of the array
// any_of( <array> )
function script any_of {
return getelementofarray(getarg(0), getarrayindex(getarg(0)) + rand2(getarraysize(getarg(0)) - getarrayindex(getarg(0))));
}
function script die {
if ($HARDCORE) {
@grace=true;
percentheal -100, -100;
//setparam(Hp, 1);
//warp "000-1", 22, 22;
//end; // MUST be end; to mimic official behavior
} else {
percentheal -100, -100;
}
return;
}
// TMW2 Custom Functions
/////////////////////////////////////////////
// Function meant to be used by Main Storyline Quest
// msObjective ( condition , message )
function script msObjective {
if (getarg(0))
mesc getarg(1), 2;
else
mesc getarg(1), 9;
return;
}
function script getmap {
if (getmapxy(.@mapName$, .@xpos, .@ypos, getarg(0,0)) != 0)
return false;
// TODO: Maybe use getmapname() instead of getmapxy?
return .@mapName$;
}
// isin( map, x1, y1, {[x2, y2][radius]} )
function script isin {
if (getmapxy(.@mapName$, .@xpos, .@ypos, 0) != 0)
return false;
if (.@mapName$ != getarg(0))
return false;
if (getarg(4,-1) < 0) {
// Radius Based
if (.@xpos >= getarg(1)-getarg(3) && .@xpos <= getarg(1)+getarg(3) && .@ypos >= getarg(2)-getarg(3) && .@ypos <= getarg(2)+getarg(3))
return true;
} else {
// Coordinate based
if (.@xpos >= getarg(1) && .@xpos <= getarg(3) && .@ypos >= getarg(2) && .@ypos <= getarg(4))
return true;
}
return false;
}
// Clear output of getinventorylist()
// delinventorylist()
function script delinventorylist {
deletearray @inventorylist_id;
deletearray @inventorylist_amount;
deletearray @inventorylist_equip;
deletearray @inventorylist_refine;
deletearray @inventorylist_identify;
deletearray @inventorylist_attribute;
deletearray @inventorylist_card1;
deletearray @inventorylist_card2;
deletearray @inventorylist_card3;
deletearray @inventorylist_card4;
deletearray @inventorylist_expire;
deletearray @inventorylist_bound;
@inventorylist_count=0;
return;
}
// Get some acc id, even if offline
// ( Name )
function script gf_accid {
.@nb = query_sql("SELECT `account_id` FROM `char` WHERE `name`='"+escape_sql(getarg(0))+"' LIMIT 1", .@value);
return .@value[0];
}
// Get some char id, even if offline
// ( Name )
function script gf_charnameid {
.@nb = query_sql("SELECT `char_id` FROM `char` WHERE `name`='"+escape_sql(getarg(0))+"' LIMIT 1", .@value);
return .@value[0];
}
// Get some char name from char ID, even if offline
// ( Name )
function script gf_charname {
.@nb = query_sql("SELECT `name` FROM `char` WHERE `char_id`="+escape_sql(getarg(0))+" LIMIT 1", .@value$);
return .@value$[0];
}
// Get some char ID from account ID, even if offline
// ( Name )
function script gf_charid {
.@nb = query_sql("SELECT `char_id` FROM `char` WHERE `account_id`="+escape_sql(getarg(0))+" LIMIT 1", .@value$);
return .@value$[0];
}
// Request pincode and validate it. Use any non-4-digits code to cancel. Failure will dc you.
// Returns 1 if pin check is OK.
function script validatepin {
if (#FIRST_TIME < 2) {
mesc l("ERROR: You must set a PinCode to make use of this function."), 1;
return 0;
}
mesc l("Please insert your pincode."), 1;
mesc l("WARNING: If you insert wrong pincode, you'll be disconnected.");
mesc l("Use @@ to cancel.", "##B-1##b");
mes "";
input .@pin$;
if (getstrlen(.@pin$) != 4)
return 0;
query_sql("SELECT userid FROM `login` WHERE account_id="+escape_sql(getcharid(3))+" AND pincode='"+escape_sql(.@pin$)+"' LIMIT 2", .@value$);
if (getarraysize(.@value$) != 1) {
atcommand "@kick "+strcharinfo(0);
return 0;
}
// Enforce some cooldown to prevent an eventual exploit/abuse
sleep2(rand2(150, 400));
mesc l("Thanks, @@. We just wanted to be sure it was you.", .@value$[0]);
mes "";
return true;
}
// Something went wrong and must be reported (named after raise Exception in python)
// Exception( BugID, {Flags{, Return Code}} )
function script Exception {
// Fill variable
.@msg$=getarg(0);
.@gf=getarg(1,RB_DEFAULT);
if (.@gf & RB_DISPBOTTOM)
dispbottom("ERROR: "+.@msg$);
if (.@gf & RB_DEBUGMES)
debugmes("[Warning] "+.@msg$);
if (.@gf & RB_SPEECH)
mesc("ERROR, REPORT ME! "+.@msg$, 1);
if (.@gf & RB_IRCBROADCAST)
channelmes("#world", "Error in script: "+.@msg$);
if (.@gf & RB_GLOBALANNOUNCE)
announce("Error in script: "+.@msg$, bc_all);
if (.@gf & RB_PLEASEREPORT) {
if (.@gf & RB_DISPBOTTOM)
dispbottom("Please take a screenshot and report this bug, explaining how it happened.");
if (.@gf & RB_SPEECH)
mesc("Please take a screenshot and report this bug, explaining how it happened."), 1;
}
if (.@gf & RB_ISFATAL) {
if (.@gf & RB_DISPBOTTOM)
dispbottom("This error is fatal, we stop execution.");
if (.@gf & RB_DEBUGMES)
debugmes("[Error] The error is fatal.");
if (.@gf & RB_SPEECH) {
mesc l("This error is fatal, we stop execution."), 1;
close;
}
end;
}
return getarg(2, 0);
}
// Linking functions
/////////////////////////////////////////////
function script getquestlink {
return "[@@q" + getarg(0) + "|@@]";
}
function script getmonsterlink {
return "[@@m" + getarg(0) + "|@@]";
}
function script getpetlink {
return "[@@p" + getarg(0) + "|@@]";
}
function script getmercenarylink {
return "[@@M" + getarg(0) + "|@@]";
}
function script gethomunculuslink {
return "[@@h" + getarg(0) + "|@@]";
}
// Legacy functions
/////////////////////////////////////////////
function script mapexit {
debugmes "TRYING TO MAPEXIT IS DEPRECATED";
return;
}
function script npcaction {
debugmes "Deprecated unitaction (did you mean npcsit; or whatever?)";
return;
}
function script gmlog {
logmes(getarg(0), LOGMES_ATCOMMAND);
return;
}
function script getx {
getmapxy(.@m$, .@x, .@y, 0);
return .@x;
}
function script gety {
getmapxy(.@m$, .@x, .@y, 0);
return .@y;
}
function script getnpcx {
return .x;
}
function script getnpcy {
return .y;
}
function script title {
setnpcdialogtitle getarg(0);
return;
}
function script camera {
if (getarg(0, "") != "")
setcamnpc getarg(0);
else
restorecam;
return;
}
function script mapmask {
setmapmask getmapname(), getarg(0);
return;
}
function script getmask {
return getmapmask(getmapname());
}
// isat( map, x, y )
function script isat {
return isin(getarg(0), getarg(1), getarg(2), 0);
}
function script if_then_else {
return (getarg(0) ? getarg(1) : getarg(2));
}
function script misceffect {
// or SELF + something
return specialeffect(getarg(0), AREA, getarg(1, strnpcinfo(0)));
}
function script fakenpcname {
if (getargcount() > 2)
setnpcdisplay(getarg(0), getarg(1), getarg(2));
else
setnpcdisplay(getarg(0), getarg(1));
return;
}
//////////////////////////////////////////////////////////////////////
// maptimer("<map>", <tick>, "<npc>::<event>")
function script maptimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
function script areatimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
|