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function script EvilObelisk {
mes "[Evil Obelisk]";
mes "(A mystical aura surrounds this stone. It seems to crave money.)";
next;
@Cost_jacko = 6500;
@Cost_gy1 = 4000;
@Cost_gy2 = 3000;
@Cost_skull = 2800;
@Cost_snake = 2500;
menu
"Don't pay it anything.", L_close,
"Pay it " + @Cost_jacko + " gold.", L_JACKO,
"Pay it " + @Cost_gy1 + " gold.", L_GRAVEYARD1,
"Pay it " + @Cost_gy2 + " gold.", L_GRAVEYARD2,
"Pay it " + @Cost_skull + " gold.", L_SKULL,
"Pay it " + @Cost_snake + " gold.", L_SNAKE;
L_JACKO:
if (Zeny < @Cost_jacko)
goto L_NotEnough;
Zeny = Zeny - @Cost_jacko;
@mob_id = 1022;
@mob_count = rand(1,2);
goto L_Summon;
L_GRAVEYARD1:
if (Zeny < @Cost_gy1)
goto L_NotEnough;
@temp = rand(2);
if(@temp == 0)
set @mob_id, 1036; // Zombie
if(@temp == 1)
set @mob_id, 1045; // Fallen
@mob_count = rand(1,2);
Zeny = Zeny - @Cost_gy1;
goto L_Summon;
L_GRAVEYARD2:
if (Zeny < @Cost_gy2)
goto L_NotEnough;
@temp = rand(2);
if(@temp == 0)
set @mob_id, 1044; // Lady Skelly
if(@temp == 1)
set @mob_id, 1043; // Normal Skelly
@mob_count = rand(1,2);
Zeny = Zeny - @Cost_gy2;
goto L_Summon;
L_SKULL:
if (Zeny < @Cost_skull)
goto L_NotEnough;
@temp = rand(2);
if(@temp == 0)
set @mob_id, 1024; // Poison
if(@temp == 1)
set @mob_id, 1023; // Fire
@mob_count = rand(1,4);
Zeny = Zeny - @Cost_skull;
goto L_Summon;
L_SNAKE:
if (Zeny < @Cost_snake)
goto L_NotEnough;
@temp = rand(4);
if(@temp == 0)
set @mob_id, 1034; // Grass
if(@temp == 1)
set @mob_id, 1026; // Mnt.
if(@temp == 2)
set @mob_id, 1010; // Normal
if(@temp == 3)
set @mob_id, 1021; // Cave
@mob_count = rand(1,4);
Zeny = Zeny - @Cost_snake;
goto L_Summon;
L_Summon:
areamonster @map$, @x0, @y0, @x1, @y1, "Evil", @mob_id, @mob_count;
goto L_close;
L_NotEnough:
mes "You don't have that much money";
goto L_close;
L_close:
@Cost_jacko = 0;
@Cost_gy1 = 0;
@Cost_gy2 = 0;
@Cost_skull = 0;
@Cost_snake = 0;
return;
}
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