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function script SBConfig {
if ($@GMSA_STATUS)
goto L_InfoBroadcast;
goto L_PrepareBroadcast;
L_InfoBroadcast:
@ms = (3600000*($@GMSA_TICK - $@GMSA_CURRENT_TICK) - getnpctimer(0, "Stone Board"));
if (@ms < 0) set @ms, 0; // FIXME: find out WHY this can happen
callfunc "HumanTime";
mes "[GM Scheduled Broadcasts Board]";
mes $@GMSA_NAME$ + " scheduled the current message, every " + $@GMSA_TICK + " hour(s):";
mes $@GMSA_MSG$;
next;
mes "The next broadcast will happen in " + @time$ + ".";
next;
@next_broadcast_ts = 0;
@next_broadcast_h = 0;
@next_broadcast_m = 0;
mes "What do you want to do?";
menu
"Nothing.", L_close,
"Nothing but... what is this?", L_Help,
"Stop broadcasting.", L_StopBroadcast,
"Trigger manually the current broadcast.", L_ManualBroadcast;
L_PrepareBroadcast:
callsub S_Help;
next;
mes "There is no broadcast scheduled.";
mes "Do you want to create one?";
menu
"No.", L_close,
"Yes.", L_CreateBroadcast;
L_CreateBroadcast:
mes "[GM Scheduled Broadcasts Board]";
mes "Enter the message to broadcast:";
input $@GMSA_MSG$;
if ($@GMSA_MSG$ == "")
goto L_InvalidBMsg;
next;
mes "[GM Scheduled Broadcasts Board]";
mes "The message will be broadcasted every X hour(s). Enter X:";
input $@GMSA_TICK;
if ($@GMSA_TICK < 1 || $@GMSA_TICK > 24)
goto L_InvalidBroadcastTick;
next;
mes "[GM Scheduled Broadcasts Board]";
mes "If you want the message to be broadcasted a limited number of times, enter its value. Keep 0 otherwise:";
input $@GMSA_MAX;
next;
mes "[GM Scheduled Broadcasts Board]";
if ($@GMSA_MAX == 0)
mes "The current message will be broadcasted every " + $@GMSA_TICK + " hour(s):";
if ($@GMSA_MAX > 0)
mes "The current message will be broadcasted every " + $@GMSA_TICK + " hour(s), up to " + $@GMSA_MAX + " times:";
mes $@GMSA_MSG$;
next;
mes "Is this correct?";
menu
"No. I'll retry.", L_CreateBroadcast,
"No", L_close,
"Yes. Broadcast this. (the first broadcast will happen in " + $@GMSA_TICK + " hour(s).)", L_StartBroadcast,
"Yes. Broadcast this, and make an extra broadcast right now.", L_StartBroadcast2;
L_InvalidBMsg:
mes "[GM Scheduled Broadcasts Board]";
mes "The message can't be empty. Please retry.";
goto L_CreateBroadcast;
L_InvalidBroadcastTick:
mes "[GM Scheduled Broadcasts Board]";
mes "You obviously can't repeat a message every 0 hours. Please retry.";
goto L_CreateBroadcast;
L_Help:
callsub S_Help;
goto L_close;
S_Help:
mes "[GM Scheduled Broadcasts Board]";
mes "This board allows a GM to schedule a message to be broadcast every X hours.";
mes "Only one broadcast can be scheduled at a time.";
return;
L_ManualBroadcast:
announce $@GMSA_MSG$, 0;
mes "Done.";
goto L_close;
L_StopBroadcast:
donpcevent "Stone Board::OnStopBroadcast";
mes "Done.";
goto L_close;
L_StartBroadcast2:
if ($@GMSA_STATUS == 1)
goto L_Abort;
announce $@GMSA_MSG$, 0;
goto L_StartBroadcast;
L_StartBroadcast:
if ($@GMSA_STATUS == 1)
goto L_Abort;
$@GMSA_STATUS = 1;
$@GMSA_NAME$ = strcharinfo(0);
$@GMSA_CURRENT_TICK = 0;
initnpctimer "Stone Board";
mes "Done.";
gmlog strcharinfo(0) + " modified the scheduled broadcast.";
goto L_close;
L_Abort:
mes "[GM Scheduled Broadcasts Board]";
mes $@GMSA_NAME$ + " has created a scheduled broadcast just before you, hence yours will abort.";
goto L_close;
L_close:
return;
}
017-9,26,28,0 script Stone Board NPC32767,{
end;
OnStopBroadcast:
goto L_Stop;
L_Stop:
stopnpctimer "Stone Board";
setnpctimer 0, "Stone Board";
$@GMSA_STATUS = 0;
$@GMSA_NAME$ = "";
$@GMSA_MSG$ = "";
$@GMSA_TICK = 0;
$@GMSA_MAX = 0;
$@GMSA_CURRENT_TICK = 0;
end;
OnTimer3600000:
$@GMSA_CURRENT_TICK = $@GMSA_CURRENT_TICK + 1;
setnpctimer 0, "Stone Board";
if ($@GMSA_CURRENT_TICK != $@GMSA_TICK)
end;
announce $@GMSA_MSG$, 0;
$@GMSA_CURRENT_TICK = 0;
$@GMSA_MAX = $@GMSA_MAX - 1;
if ($@GMSA_MAX != 0)
end;
goto L_Stop;
}
function script getBroadcast {
if (getmapname() == "029-2" && getx() == 22 && gety() == 24) goto L_NewPlayer;
goto L_ReturningPlayer;
L_NewPlayer:
// todo: show game rules on login
// FIXME: needs to spawn a 32767 puppet
goto L_Return;
L_ReturningPlayer:
if ($@GMSA_STATUS < 1) goto L_Return;
announce $@GMSA_MSG$, 3;
goto L_Return;
L_Return:
return;
}
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