1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
|
029-3,50,25,0 script Parua NPC183,{
$@candor_npctalk$ = "The dungeon is now ready for its next victims.";
donpcevent "#CandorAnnouncer::OnCommandTalk";
@FIGHT_CAVE_COST = 20000;
@FIGHT_CAVE_COST$ = "20,000";
@FIGHT_CAVE_ANNOUNCE_COST = 3000;
@FIGHT_CAVE_ANNOUNCE_COST$ = "3,000";
if ($@FIGHT_CAVE_STATUS == 1) goto L_Enjoy;
if ($@FIGHT_CAVE_STATUS >= 2 && $@ANNOUNCE_TIME > gettimetick(2)) goto L_Wait;
mesn;
mes "\"Hello.\"";
next;
mesn;
mes "\"Do you dare challenge the power that sleeps here?\"";
menu "No, I'll let it sleep.", L_Exit,
"Ha! What's the worst it could do?", L_Next,
"What is this place anyway?", L_Explain,
"Actually, I want to leave, but I'm stuck!", L_Stuck;
L_Next:
mesn;
mes "\"Very well, for a fee of "+@FIGHT_CAVE_COST$+" GP, I will awaken that power.\"";
menu "No, what a ripoff!", L_Exit,
"Fine, here you go.", L_Fine,
rif(is_evtc(), "I am an event coordinator and this is an event."), L_Evtc;
L_Fine:
if ($@FIGHT_CAVE_STATUS == 1)
goto L_AlreadyStarted;
if (Zeny >= @FIGHT_CAVE_COST + @FIGHT_CAVE_ANNOUNCE_COST)
goto L_CallPlayers;
goto L_Paying;
L_Paying:
if (getmapusers("029-3") < 5)
goto L_NotEnoughPlayers;
if (Zeny < @FIGHT_CAVE_COST)
goto L_NotEnough;
if ($@FIGHT_CAVE_STATUS != 0)
goto L_AlreadyStarted;
if ($@FIGHT_CAVE_PAID != 0)
goto L_AlreadyStarted;
Zeny = Zeny - @FIGHT_CAVE_COST;
$@FIGHT_CAVE_PAID = 1;
goto L_StartFight;
L_Evtc:
mesc("PS. Do note the fight starts immediately and with any number of players. You are supposed to make use of @broadcast and @recall.");
select
l("And I want a normal run."),
l("And I want an infinite run.");
mes "";
if ($@FIGHT_CAVE_STATUS != 0)
goto L_AlreadyStarted;
if (@menu == 2)
$@CANDOR_INFINITE = true;
$@FIGHT_CAVE_PAID = 1;
goto L_StartFightSkip;
L_StartFight:
if (getmapusers("029-3") < 5)
goto L_NotEnoughPlayers;
L_StartFightSkip:
npctalk "Let the battle begin!";
$@FIGHT_CAVE_STATUS = 1;
$@FIGHT_CAVE_LEVEL = 1;
$@FIGHT_CAVE_PLAYER_COUNT = getmapusers("029-3");
startnpctimer;
goto L_Exit;
L_CallPlayers:
mesn;
mes "\"Good... Your money will be very useful. I can awaken this power right now, if you want, or, for an additional fee of "+@FIGHT_CAVE_ANNOUNCE_COST$+" GP, I can help you gather some of your friends to help you in this battle. What will it be?\"";
menu
"We are OK. Just do it!", L_Paying,
"I will accept your help.", L_AcceptHelp;
L_AcceptHelp:
mesn;
mes "\"OK, I can make up to 3 announcements to the people of this world, letting them know that you are about to challenge the powers that sleep in this cave! If you want the fight to start in 5 minutes, I will make one announcement, if it is 10 minutes, I will make 2 announcements, and if it is to start in 15 minutes, it will be 3 announcements.\"";
next;
mes "\"But be careful! If there aren't at least five people here at the time of the fight, your money will be lost.\"";
next;
mes "\"So, when should it start?\"";
menu
"In 5 minutes.", L_TimeFightStart,
"In 10 minutes.", L_TimeFightStart,
"In 15 minutes.", L_TimeFightStart,
"I don't want to wait. Let's start it now!", L_Paying;
L_TimeFightStart:
if ($@FIGHT_CAVE_STATUS != 0)
goto L_AlreadyStarted;
if (getmapusers("029-3") < 5)
goto L_NotEnoughPlayers;
if (Zeny < @FIGHT_CAVE_COST + @FIGHT_CAVE_ANNOUNCE_COST)
goto L_NotEnough_Announce;
if ($@FIGHT_CAVE_PAID != 0)
goto L_AlreadyStarted;
Zeny = Zeny - (@FIGHT_CAVE_COST + @FIGHT_CAVE_ANNOUNCE_COST);
$@FIGHT_CAVE_PAID = 1;
$@SPONSOR$ = strcharinfo(0);
$@FIGHT_CAVE_STATUS = $@FIGHT_CAVE_STATUS + (@menu + 2);
if ($@FIGHT_CAVE_STATUS == 3)
$@ANNOUNCE_TIME = gettimetick(2) + 300;
if ($@FIGHT_CAVE_STATUS == 4)
$@ANNOUNCE_TIME = gettimetick(2) + 600;
if ($@FIGHT_CAVE_STATUS >= 5)
$@ANNOUNCE_TIME = gettimetick(2) + 900;
startnpctimer;
close;
L_Enjoy:
mesn;
mes "\"Enjoy the fight!\"";
goto L_Exit;
L_Wait:
@seconds = $@ANNOUNCE_TIME - gettimetick(2);
callfunc "HumanTime";
mesn;
mes "\"Be Patient... The fight will start in " + @time$ + ".\"";
goto L_Exit;
L_NotEnough:
mesn;
mes "\"Seems you can't meet my fee.\"";
goto L_Exit;
L_NotEnough_Announce:
mesn;
mes "\"Seems you can't meet the announcement fee.\"";
goto L_Exit;
L_AlreadyStarted:
mesn;
mes "\"Seems your friend already paid me.\"";
goto L_Exit;
L_NotEnoughPlayers:
if ($@FIGHT_CAVE_STATUS == 2)
goto L_CleanUp_Announcement;
mesn;
mes "\"Maybe you should bring some friends with you; this will get messy.\"";
mes "He takes a moment to calculate. \"You'll probably need at least...five people, including yourself.\"";
goto L_Exit;
L_Explain:
mesn;
mes "\"Long ago many human beings and other creatures have been slaughtered in a battle in this now cursed cave. Their souls still lie here.\"";
next;
mes "\"My try to use a spell to cure this place from the curse backfired and turned me into this.\"";
next;
mes "\"To change me back expensive ingredients for a curing potion are required.\"";
next;
mes "\"Pay me and I will use my dark astral magic to summon the undead. If you survive you will receive 100 Boss Points.\"";
menu
"I need to think about this.", L_Exit,
"I'm interested.", L_Next,
"What are Boss Points?", L_Explain_Boss_Points;
L_Explain_Boss_Points:
mesn;
mes "\"Boss points are another type of experience.\"";
next;
mes "\"Fighting experience makes you level up, magic experience makes your spells more effective and allows you to learn new spells.\"";
next;
mes "\"Boss Points show your skills and nerves in important battles and heroic actions.\"";
next;
mes "\"Be aware, they can be consumed as well. For instance by negative actions, such as selfishness or simply stupidity.\"";
menu
"Thanks, I will think about your offer now.", L_Exit,
"I want to challenge the powers in this cave.", L_Next;
L_Stuck:
mesn;
mes "\"I see. I can teleport you to another nice cave.\"";
mes "His face doesn't show any emotion, but his voice sounds threatening.";
menu
"Please do so!", L_Warp,
"I changed my mind.", L_Exit;
L_Warp:
warp "005-3", 86, 34;
goto L_Exit;
L_Exit:
close;
OnTimer5000:
setnpctimer 0;
if ($@FIGHT_CAVE_STATUS == 1)
goto L_CaveLogic;
if ($@FIGHT_CAVE_STATUS >= 2)
goto L_GlobalAnnounce;
goto L_Return_1;
L_Return_1:
$@FIGHT_CAVE_PLAYER_COUNT = 0;
areatimer 0, "029-3", 20, 20, 70, 60, 10, "Parua::OnTick";
end;
L_CaveLogic:
$@FIGHT_CAVE_ROUND_PEN = $@FIGHT_CAVE_PLAYER_COUNT;
if ($@FIGHT_CAVE_ROUND_PEN > 60)
$@FIGHT_CAVE_ROUND_PEN = 60;
if ($@FIGHT_CAVE_PLAYER_COUNT <= 0)
goto L_CleanUp;
set $@FIGHT_CAVE_ROUND_TIMER, $@FIGHT_CAVE_ROUND_TIMER + 5; // Advance 5 seconds
if (mobcount("029-3", "Parua::OnPetDeath") <= 0)
goto L_NextRound;
if ($@FIGHT_CAVE_ROUND_TIMER + $@FIGHT_CAVE_ROUND_PEN >= 120)
goto L_NextRound;
goto L_Return_1;
L_NextRound:
$@FIGHT_CAVE_ROUND_TIMER = 0;
$@FIGHT_CAVE_TEMP_UP = ($@FIGHT_CAVE_LEVEL / 10);
if ($@FIGHT_CAVE_TEMP_UP > 100)
$@FIGHT_CAVE_TEMP_UP = 100;
$@FIGHT_CAVE_LEVEL = $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + $@FIGHT_CAVE_TEMP_UP;
if ($@FIGHT_CAVE_LEVEL >= 2200 && !$@CANDOR_INFINITE)
goto L_CleanUp;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_LEVEL;
areatimer 0, "029-3", 20, 20, 70, 60, 10, "Parua::OnNewRound";
$@candor_npctalk$ = "The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive.";
donpcevent "#CandorAnnouncer::OnCommandTalk";
mapannounce "029-3", "Parua : The next round (level " + $@FIGHT_CAVE_LEVEL + ") is starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0;
$@MOB_1_SUMMON = 0;
$@MOB_2_SUMMON = 0;
$@MOB_3_SUMMON = 0;
$@MOB_4_SUMMON = 0;
$@MOB_5_SUMMON = 0;
$@MOB_6_SUMMON = 0;
goto L_Summon;
L_Summon:
if ($@FIGHT_CAVE_POINTS >= 243
&& $@MOB_1_SUMMON < 2)
goto L_MOB1;
if ($@FIGHT_CAVE_POINTS >= 81
&& $@MOB_2_SUMMON < 6)
goto L_MOB2;
if ($@FIGHT_CAVE_POINTS >= 27
&& $@MOB_3_SUMMON < 5)
goto L_MOB3;
if ($@FIGHT_CAVE_POINTS >= 9
&& $@MOB_4_SUMMON < 7)
goto L_MOB4;
if ($@FIGHT_CAVE_POINTS >= 3
&& $@MOB_5_SUMMON < 10)
goto L_MOB5;
if ($@FIGHT_CAVE_POINTS >= 1
&& $@MOB_6_SUMMON < 12)
goto L_MOB6;
goto L_Return_1;
L_GlobalAnnounce:
$@FIGHT_CAVE_PLAYER_COUNT = getmapusers("029-3");
if ($@FIGHT_CAVE_STATUS == 3)
goto L_Five_Minutes;
if ($@FIGHT_CAVE_STATUS == 4)
goto L_Ten_Minutes;
if ($@FIGHT_CAVE_STATUS >= 5)
goto L_Fifteen_Minutes;
if (gettimetick(2) >= $@ANNOUNCE_TIME)
goto L_StartFight;
end;
L_Five_Minutes:
if ($@ANNOUNCE_TIME - gettimetick(2) > 300)
end;
if($@FIGHT_CAVE_PLAYER_COUNT == 1) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. It is almost time! The fight will start in ##B##75 minutes##1##b and, at the moment, there is ##3only 1 fighter##1 in the cave.", 0;
if(($@FIGHT_CAVE_PLAYER_COUNT > 1) && ($@FIGHT_CAVE_PLAYER_COUNT < 5)) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. It is almost time! The fight will start in ##B##75 minutes##1##b and, at the moment, there are ##3only " + $@FIGHT_CAVE_PLAYER_COUNT + " fighters##1 in the cave.", 0;
if($@FIGHT_CAVE_PLAYER_COUNT >= 5) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. It is almost time! The fight will start in ##B##75 minutes##1##b and, at the moment, there are ##0" + $@FIGHT_CAVE_PLAYER_COUNT + " fighters##1 in the cave.", 0;
$@FIGHT_CAVE_STATUS = 2;
end;
L_Ten_Minutes:
if ($@ANNOUNCE_TIME - gettimetick(2) > 600)
end;
if($@FIGHT_CAVE_PLAYER_COUNT == 1) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. You still have time to prepare yourself for this fight, since it will only start in ##B##610 minutes##1##b. Right now, there is ##3only 1 fighter##1 in the cave.", 0;
if(($@FIGHT_CAVE_PLAYER_COUNT > 1) && ($@FIGHT_CAVE_PLAYER_COUNT < 5)) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. You still have time to prepare yourself for this fight, since it will only start in ##B##610 minutes##1##b. Right now, there are ##3only " + $@FIGHT_CAVE_PLAYER_COUNT + " fighters##1 in the cave.", 0;
if($@FIGHT_CAVE_PLAYER_COUNT >= 5) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. You still have time to prepare yourself for this fight, since it will only start in ##B##610 minutes##1##b. Right now, there are ##0" + $@FIGHT_CAVE_PLAYER_COUNT + " fighters##1 in the cave.", 0;
$@FIGHT_CAVE_STATUS = 3;
end;
L_Fifteen_Minutes:
if($@FIGHT_CAVE_PLAYER_COUNT == 1) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. The fight will start in ##B##615 minutes##1##b, so prepare yourself and call your friends. At the moment there is ##3only 1 fighter##1 in the cave.", 0;
if(($@FIGHT_CAVE_PLAYER_COUNT > 1) && ($@FIGHT_CAVE_PLAYER_COUNT < 5)) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. The fight will start in ##B##615 minutes##1##b, so prepare yourself and call your friends. At the moment there are ##3only " + $@FIGHT_CAVE_PLAYER_COUNT + " fighters##1 in the cave.", 0;
if($@FIGHT_CAVE_PLAYER_COUNT >= 5) announce "Parua : " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. The fight will start in ##B##615 minutes##1##b, so prepare yourself and call your friends. At the moment there are ##0" + $@FIGHT_CAVE_PLAYER_COUNT + " fighters##1 in the cave.", 0;
$@FIGHT_CAVE_STATUS = 4;
end;
L_MOB1:
$@MOB_1_SUMMON = $@MOB_1_SUMMON + 1;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_POINTS - 243;
areamonster "029-3", 20, 20, 70, 60, "", 1022, 1, "Parua::OnPetDeath";
goto L_Summon;
L_MOB2:
$@MOB_2_SUMMON = $@MOB_2_SUMMON + 1;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_POINTS - 81;
areamonster "029-3", 20, 20, 70, 60, "", 1045, 1, "Parua::OnPetDeath";
goto L_Summon;
L_MOB3:
$@MOB_3_SUMMON = $@MOB_3_SUMMON + 1;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_POINTS - 27;
areamonster "029-3", 20, 20, 70, 60, "", 1024, 1, "Parua::OnPetDeath";
goto L_Summon;
L_MOB4:
$@MOB_4_SUMMON = $@MOB_4_SUMMON + 1;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_POINTS - 9;
areamonster "029-3", 20, 20, 70, 60, "", 1043, 1, "Parua::OnPetDeath";
goto L_Summon;
L_MOB5:
$@MOB_5_SUMMON = $@MOB_5_SUMMON + 1;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_POINTS - 3;
areamonster "029-3", 20, 20, 70, 60, "", 1010, 1, "Parua::OnPetDeath";
goto L_Summon;
L_MOB6:
$@MOB_6_SUMMON = $@MOB_6_SUMMON + 1;
$@FIGHT_CAVE_POINTS = $@FIGHT_CAVE_POINTS - 1;
areamonster "029-3", 20, 20, 70, 60, "", 1008, 1, "Parua::OnPetDeath";
goto L_Summon;
OnTick:
if (ispcdead()) end;
$@FIGHT_CAVE_PLAYER_COUNT = $@FIGHT_CAVE_PLAYER_COUNT + 1;
end;
OnNewRound:
if (ispcdead())
end;
if ($@FIGHT_CAVE_LEVEL < 600)
end;
@candor_oldx = @candor_x;
@candor_oldy = @candor_y;
@candor_x = getx();
@candor_y = gety();
if (!(@candor_oldx == @candor_x && @candor_oldy == @candor_y))
goto L_IdleCheckPassed;
@candor_idle_counter = @candor_idle_counter + 1;
sc_start SC_POISON, 1, @candor_idle_counter*25;
heal ((MaxHp/100) * (-20 * @candor_idle_counter)), 0;
message strcharinfo(0), "The evil energy of this place hurts you. You should keep moving!";
end;
OnPetDeath:
end;
OnInit:
if (debug >= 2) end;
initnpctimer;
stopnpctimer;
goto L_CleanUp;
L_CleanUp:
npctalk "Game Over";
$@candor_npctalk$ = "The dungeon is now ready for its next victims.";
donpcevent "#CandorAnnouncer::OnCommandTalk";
areatimer 0, "029-3", 20, 20, 70, 60, 10, "Parua::OnReward";
$@FIGHT_CAVE_STATUS = 0;
$@ANNOUNCE_TIME = 0;
$@FIGHT_CAVE_PAID = 0;
$@FIGHT_CAVE_PLAYER_COUNT = 0;
$@FIGHT_CAVE_LEVEL = 1;
$@FIGHT_CAVE_ROUND_TIMER = 0;
$@CANDOR_INFINITE = false;
killmonster "029-3", "Parua::OnPetDeath";
stopnpctimer;
setnpctimer 0;
end;
L_CleanUp_Announcement:
npctalk $@SPONSOR$ + " lost the money invested in the fight, since there are less than 5 players in the cave";
$@SPONSOR$ = "";
$@ANNOUNCE_TIME = 0;
$@FIGHT_CAVE_STATUS = 0;
$@FIGHT_CAVE_PAID = 0;
stopnpctimer;
setnpctimer 0;
end;
OnPCDieEvent:
goto L_CleanUp_Player;
L_CleanUp_Player:
@candor_oldx = 0;
@candor_oldy = 0;
@candor_x = 0;
@candor_y = 0;
@candor_idle_counter = 0;
end;
L_IdleCheckPassed:
//FIXME we could do that, but I'd say, let's be severe.
//set @candor_idle_counter, 0;
end;
OnReward:
if (ispcdead())
end;
BOSS_POINTS = BOSS_POINTS + 100;
message strcharinfo(0), "You gain 100 Boss Points giving you a total of " + BOSS_POINTS + ".";
goto L_CleanUp_Player;
}
|