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018-3,75,123,0 script #DemonMineBookcase1 NPC400,{
@state = ((QUEST_Hurnscald & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
if (@state == 0) goto L_Search;
mes "You see nothing different about the bookcase.";
mes "Do you want to search it again anyways?";
next;
menu
"Yes.", L_Search,
"No.", L_close;
L_Search:
mes "After searching the bookcase, you were able to find a few passages that you can read.";
next;
mes "One of the describes an ancient barrier that guards a great treasure.";
mes "";
mes "To get through it, you need to consume the soul of a great pumpkin ghost.";
next;
mes "Another passage describes a ritual needed to open a certain cursed chest.";
mes "";
mes "It looks like a lot of items will be needed.";
next;
mes "The slime of a maggot.";
mes "A mushroom, big or small.";
mes "The petal of a pink flower.";
next;
mes "A pearl from the sea.";
mes "A spike; the harder, the better.";
mes "Some raw wood. One log should do.";
next;
mes "An antenna. Preferably pink.";
mes "The tongues of four different snakes.";
mes "A key to a treasure chest.";
next;
mes "A pile of ash.";
mes "Four different herbs.";
mes "A bug, or part of one.";
next;
mes "A lamp for the dark.";
mes "Rock and metal, as one.";
mes "Three different deaths dealt by three different scorpions.";
next;
mes "The womb that gives birth to butterflies.";
mes "The gentle caress of a creature without blemish.";
mes "A single piece of darkness.";
next;
mes "And a bottle's worth of water.";
mes "";
mes "You begin to wonder if you read that list right.";
next;
if (@state != 0)
goto L_close;
@state = 1;
callsub S_Update_Mask;
goto L_close;
L_close:
@state = 0;
close;
S_Update_Mask:
QUEST_Hurnscald = (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT);
return;
}
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