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// Evol scripts.
// Authors:
//    Ablu
//    Alastrim
//    Jesusalva
//    Reid
// Description:
//    Doors NPCs.

001-2-23,48,29,0	script	DoorUpwards#Artis	NPC_HIDDEN,0,0,{

OnTouch:
    // Actually this will never work because Instanced map
    if (mobcount("001-2-23","all") > 0) goto L_Warn;

    goto L_Warp;

L_Warn:
    .@q = getq(ShipQuests_Peter);
    if (.@q >= 15) goto L_Warp;

    mesn "Narrator";
    mesc(l("There are still some monsters left! Do you want to abort the quest?"), 9);
    next;

    menu
        l("Yes."), L_Warp,
        l("No."), -;

    slide 48, 28;
    closeclientdialog;
    close;

L_Warp:
    warp "001-2-22", 72, 36;

    deltimer("Peter#Artis::OnLowTime");
    deltimer("Peter#Artis::OnTimeout");
    closeclientdialog;
    close;
}

// Besides the door, Alige is hiding himself and would rather not be disturbed
001-2-23,24,31,0	script	LeftDoor#Artis	NPC_HIDDEN,0,0,{

OnTouch:
    mesn "Narrator";
    mesc(l("It seems that you need a key to open this door."), 9);
    next;
    mesc(l("What do you want to do?"), 9);
    next;

    menu
        rif(countitem(JohanneKey) > 0, l("Use the key.")), L_Warp,
        l("Break the door."), L_Break,
        l("Go away."), -;

    closeclientdialog;
    close;

L_Break:

    mes "";
    mesn "Narrator";
    mesc(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);

    close;

L_Warp:
    mes "";
    mesn "Narrator";
    mesc(l("Wait, it seems someone is blocking the door from the other side!"), 9);

    close;
}