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// Evol scripts.
// Authors:
// Ablu
// Qwerty Dragon
// Description:
// Introduction scene where two sailors talk about how the player was found on his raft.
// Elmo will handle dialogs between both NPCs.
000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{
OnTalk:
deltimer("Elmo#sailors::OnSlow");
setcamnpc;
mesn "Elmo";
mesq l("Poor thing. Fortunately we were more attentive than the sharks in these waters. I wonder where this tragic journey started. By the way, did you see the logo on that raft?");
next;
mesn "Magic Arpan";
mesq l("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.");
next;
mesn "Elmo";
mesq l("I wonder too...");
next;
mesn "Magic Arpan";
mesq l("Did you hear about all those missing people last month? Maybe this is the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!");
next;
mesn "Elmo";
mesq l("Makes sense. Do you think we should inform the capt'n about it?");
next;
mesn "Magic Arpan";
mesq l("Yeye.");
next;
mesn "Elmo";
mesq l("Alright, I'm going to his room. Keep watch, not that our new friend turns out to be a foe after all...");
next;
mesn "Magic Arpan";
mesq l("I will yaying do.");
next;
mesn "Elmo";
mesq l("Oh, and give our friend - or foe - some clothes, that shabby rags are in even worse condition than ours.");
next;
mesn "Magic Arpan";
mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
next;
mesn "Elmo";
mesq l("Hehe... Ok, I'm going to inform the capt'n up there.");
next;
mesn "Magic Arpan";
mesq l("I'll bring everything that is needed, don't worry.");
next;
mesn "Elmo";
mesq l("Oh, look who is waking up!");
next;
restorecam;
adddefaultskills;
setq General_Narrator, 0;
addtimer(45000,"Magic Arpan::OnSlow");
warp "000-2-1", 50, 38;
savepoint "000-2-1", 50, 38;
percentheal 100, 100;
closeclientdialog;
close;
OnInit:
end;
OnSlow:
npctalk3(l("(Click on us to continue the introduction.)"));
dispbottom(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."));
addtimer(60000,"Elmo#sailors::OnSlow");
close;
}
000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{
doevent "Elmo#sailors::OnTalk";
close;
OnInit:
end;
}
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